Own game as a programming exercise with Java example code
Own game as a programming exercise with Java example code, available at $19.99, with 40 lectures, and has 1 subscribers.
You will learn about tasks to solve consolidation of knowledge how to extend aplication how solved simply problems Game Mechanics Game Design Programming Fundamentals This course is ideal for individuals who are Beginner programmers who want to use their already gained experience in practice, but have difficulty finding a challenge that will allow them to consolidate their knowledge in a creative way It is particularly useful for Beginner programmers who want to use their already gained experience in practice, but have difficulty finding a challenge that will allow them to consolidate their knowledge in a creative way.
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Summary
Title: Own game as a programming exercise with Java example code
Price: $19.99
Number of Lectures: 40
Number of Published Lectures: 40
Number of Curriculum Items: 40
Number of Published Curriculum Objects: 40
Original Price: zł79.99
Quality Status: approved
Status: Live
What You Will Learn
- tasks to solve
- consolidation of knowledge
- how to extend aplication
- how solved simply problems
- Game Mechanics
- Game Design
- Programming Fundamentals
Who Should Attend
- Beginner programmers who want to use their already gained experience in practice, but have difficulty finding a challenge that will allow them to consolidate their knowledge in a creative way
Target Audiences
- Beginner programmers who want to use their already gained experience in practice, but have difficulty finding a challenge that will allow them to consolidate their knowledge in a creative way
Welcome to an immersive journey into the realm of game development through my comprehensive course! Dive into the intricate world of creating a captivating, text-based game application. This course will guide you through every pivotal stage of development, from the initial concept to the final implementation.
Our focal point will be crafting a unique text-based game that offers players the chance to engage in a short yet exhilarating match against a virtual opponent. The beauty of this endeavour lies in its simplicity and powerful learning potential.
Throughout the course, we’ll utilize Java programming, a language renowned for its versatility and widespread use. You’ll gain an in-depth understanding of how to design and execute complex gaming mechanics, all within a console environment. The absence of a graphical interface allows us to concentrate purely on the core mechanics and logic, which are the building blocks of any successful game.
As your guide, I’ll take you step by step through the coding process, equipping you with the skills needed to bring your creative vision to life. By the end of this course, you’ll have crafted a polished, functional game, enhancing your programming prowess and solidifying your grasp of game development concepts.
Whether you’re a seasoned programmer looking to expand your skill set or a budding developer eager to enter the world of gaming, this course is tailored to empower you. Get ready to unleash your coding potential and embark on an exciting journey that culminates in a fully playable text-based game. Let’s dive in and start coding your gaming masterpiece today!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Introduction Game Rules
Chapter 2: Monster
Lecture 1: Task: Monster
Lecture 2: Monster Coding
Chapter 3: Monster List
Lecture 1: Task: Monster list
Lecture 2: Monster list Coding
Chapter 4: Create a game menu
Lecture 1: Task: Create a game menu
Lecture 2: Create a game menu Coding
Chapter 5: Player chooses a monster
Lecture 1: Task: Player chooses a monster
Lecture 2: Player chooses a monster Coding
Chapter 6: Bot chooses a monster
Lecture 1: Task: Bot chooses a monster
Lecture 2: Bot chooses a monster Coding
Chapter 7: Dices
Lecture 1: Dices
Lecture 2: Dices Coding
Chapter 8: Roll Dices
Lecture 1: Task: Roll Dices
Lecture 2: Roll Dices Coding
Chapter 9: Update the game menu
Lecture 1: Task: Update the game menu
Lecture 2: Update the game menu Coding
Chapter 10: Adding Monster Island
Lecture 1: Task: Adding Monster Island
Lecture 2: Adding Monster Island Coding
Chapter 11: Re-roll dice
Lecture 1: Task: Re-roll dice
Lecture 2: Re-roll dice Coding
Chapter 12: Refactoring
Lecture 1: Task: Refactoring
Lecture 2: Refactoring Coding
Chapter 13: Bot capture the island
Lecture 1: Task: Bot capture the island
Lecture 2: Bot capture the island Coding
Chapter 14: Counting Victory Points
Lecture 1: Task: Counting Victory Points
Lecture 2: Counting Victory Points Coding
Chapter 15: Counting Energy Points
Lecture 1: Task: Counting Energy Points
Lecture 2: Counting Energy Points Coding
Chapter 16: Counting Health Points
Lecture 1: Task: Counting Health Points
Lecture 2: Counting Health Points Coding
Chapter 17: Fight between monsters
Lecture 1: Task: Fight between monsters
Lecture 2: Fight between monsters Coding
Chapter 18: End Game
Lecture 1: Task: End Game
Lecture 2: End Game Coding
Chapter 19: Bug – chooising dice
Lecture 1: Task: Bug – chooising dice
Lecture 2: Bug – chooising dice Coding
Chapter 20: Updating the game menu
Lecture 1: Task: Updating the game menu
Lecture 2: Updating the game menu Coding
Instructors
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Robert Szczygielski
Programmer and trainer
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