Learn how to make iPhone/android 2D Games without coding
Learn how to make iPhone/android 2D Games without coding, available at $39.99, has an average rating of 4.4, with 48 lectures, based on 127 reviews, and has 511 subscribers.
You will learn about Create a mobile game from scratch Learn how to build 2D games Learn how to port games to iPhone/Android,HTML5,Windows/Flash This course is ideal for individuals who are This course if for newbies who have no idea how to start building a game and have no coding experience or For graphic designers and non-graphic desiners who always wanted to make a game but dislike learning code or There is nothing advanded in this course and no prior knowledge is needed. It is particularly useful for This course if for newbies who have no idea how to start building a game and have no coding experience or For graphic designers and non-graphic desiners who always wanted to make a game but dislike learning code or There is nothing advanded in this course and no prior knowledge is needed.
Enroll now: Learn how to make iPhone/android 2D Games without coding
Summary
Title: Learn how to make iPhone/android 2D Games without coding
Price: $39.99
Average Rating: 4.4
Number of Lectures: 48
Number of Published Lectures: 48
Number of Curriculum Items: 48
Number of Published Curriculum Objects: 48
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a mobile game from scratch
- Learn how to build 2D games
- Learn how to port games to iPhone/Android,HTML5,Windows/Flash
Who Should Attend
- This course if for newbies who have no idea how to start building a game and have no coding experience
- For graphic designers and non-graphic desiners who always wanted to make a game but dislike learning code
- There is nothing advanded in this course and no prior knowledge is needed.
Target Audiences
- This course if for newbies who have no idea how to start building a game and have no coding experience
- For graphic designers and non-graphic desiners who always wanted to make a game but dislike learning code
- There is nothing advanded in this course and no prior knowledge is needed.
In this course you will learn how to build games for iPhone, Android, PC, HTML5 and Flash.
The objective of this course is to help you "a non-programmer"
create games without you having any experience in game development. If you are a programmer, you will find that this course will help you reduce the amount of time you spend developing games.
This course will enable anyone willing to enter the gaming industry and begin making games and apps. Ride the current wave of 2D game development for PC, Steam, Tablets, Mobile devices, Micro-Consoles and Browser based games.
In this course we will use Clickteam Fusion to build games without coding. We will use Clickteam Fusion's exporters to export games to different platforms (PC, iOS, Android, HTML5, FLASH, OUYA) all with a click of a button, just like that!
This course is not technical or theoretical, this is a hands on training course. From lecture 1 to the last lecture you will be actively engaged as the lectures progress and the instructor reveals new material.
Each lecture contains one or more example(s) for you to take a look an experiment yourself. At the end of the course you will learn how to build a Flappy Bird Clone and a Doodle Jump Clone. We'll also review some common techniques to build games in Clickteam Fusion.
Feel free to ask any questions I will be more than glad to help you.
Cheers,
Ron
* Although you can create 3D games in Fusion, this course will mainly focus on 2D game development.
Course Curriculum
Chapter 1: Become Familiar with Fusion
Lecture 1: Work Environment and Getting Familiar with Clickteam Fusion
Lecture 2: Collisions and Events
Lecture 3: Platform and Levels
Lecture 4: Platform example
Chapter 2: Learning the software
Lecture 1: Menus and Windows
Lecture 2: Application Properties
Lecture 3: Frame Properties
Lecture 4: Object Properties
Lecture 5: Background Properties (Backdrops)
Lecture 6: Bakcground Properties (Quick Backdrops)
Chapter 3: Movement Types
Lecture 1: Static Objects
Lecture 2: Bouncing Ball Object
Lecture 3: Path Object
Lecture 4: Eight Direction Movement
Lecture 5: Race Car movement
Lecture 6: Platform Movement
Chapter 4: Using Physics Movements
Lecture 1: 8 Direction Movement
Lecture 2: Axial Movement
Lecture 3: Platform Movement
Lecture 4: Race Car Movement
Lecture 5: Spring Object
Lecture 6: Static Object
Chapter 5: Physics Objects
Lecture 1: Fan Object
Lecture 2: Physics Joints
Lecture 3: Magnet Object
Lecture 4: Particle Object
Lecture 5: Physics Rope
Lecture 6: Physics Treadmill / Ground
Chapter 6: Frequently used Items
Lecture 1: Working with text
Lecture 2: Working with counters
Lecture 3: Score and lives
Lecture 4: Qualifiers ( Hidden object game )
Lecture 5: Interface Objects
Chapter 7: Graphics and Animation
Lecture 1: Working with Animation
Chapter 8: Music and Sound
Lecture 1: Sound and Music
Chapter 9: Exporting Games
Lecture 1: Exporting to Android ( setup )
Lecture 2: Exporting to android (installing Android SDK / Java JDK)
Lecture 3: Exporting to Android (Google Keystore/ google playstore)
Lecture 4: Exporting to FLASH
Lecture 5: Exporting to HTML5
Lecture 6: Exporting to iOS
Chapter 10: Building a game
Lecture 1: Let's make a flappy bird clone
Lecture 2: Let's make a flappy bird clone (part 2)
Lecture 3: Let's make a doodle jump clone
Lecture 4: Course Overview
Chapter 11: Bonus material and supplementary content
Lecture 1: Edit Menu Items
Lecture 2: Adding a jumping sound
Lecture 3: Creating Mud Effect – Xparck-moto
Instructors
-
R.M Gonzalez
Developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 4 votes
- 3 stars: 10 votes
- 4 stars: 28 votes
- 5 stars: 84 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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