Digital Sculpting for Interior Decor with ZBrush and 3ds Max
Digital Sculpting for Interior Decor with ZBrush and 3ds Max, available at $19.99, has an average rating of 4.25, with 22 lectures, based on 12 reviews, and has 142 subscribers.
You will learn about Understanding how to break down reference into simpler shapes to work with Learn Advanced modeling techniques to create floral shapes in 3ds Max Sculpt and Detail intricate floral decor shapes inside of ZBrush This course is ideal for individuals who are 3d, Texture, and Environment artists in the game's industry or This course is not intended for complete beginners. Some understanding of 3ds Max and ZBrush is expected. It is particularly useful for 3d, Texture, and Environment artists in the game's industry or This course is not intended for complete beginners. Some understanding of 3ds Max and ZBrush is expected.
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Summary
Title: Digital Sculpting for Interior Decor with ZBrush and 3ds Max
Price: $19.99
Average Rating: 4.25
Number of Lectures: 22
Number of Published Lectures: 22
Number of Curriculum Items: 22
Number of Published Curriculum Objects: 22
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Understanding how to break down reference into simpler shapes to work with
- Learn Advanced modeling techniques to create floral shapes in 3ds Max
- Sculpt and Detail intricate floral decor shapes inside of ZBrush
Who Should Attend
- 3d, Texture, and Environment artists in the game's industry
- This course is not intended for complete beginners. Some understanding of 3ds Max and ZBrush is expected.
Target Audiences
- 3d, Texture, and Environment artists in the game's industry
- This course is not intended for complete beginners. Some understanding of 3ds Max and ZBrush is expected.
In this course we will learn how to break down a piece of reference to a more manageable state we can work from. Once we understand what is required of us to complete the piece we will start creating the base of a ceiling rose followed by the outer trim sections of the ceiling rose.
When creating the trim sections I will show you how to create both simple and complex modular tiling shapes which will add an extra level of detail and intricacy to the ceiling rose with very little effort. In module 2 we will be looking at the more detailed shapes. Using our broken down reference I will show you how to create each piece used to create the ceiling rose. We will start with the simpler shapes just using 3ds Max box modeling and deformation techniques and then move onto more complex shapes later on. Once we have our shapes completed we will add final adjustments and polish to each piece in ZBrush to give it the hand crafted plaster look we are aiming for.
Finally, in module 3, we will take the parts we have made and kit bash them together to create the large shapes shown in the reference. After all shapes are complete we can start deforming them to fit the base ceiling rose we created in module one which will leave us with the completed model.
Finally, we’ll take the model into ZBrush to create a final singular mesh version using masking and deformation techniques and add damage to the model using a custom brush set.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Ash Thundercliffe has been in the games industry for 3 years now. He started his career teaching at the University of Derby on the Computer games Modeling and Animation Course. After doing this for several months, he moved on to small indie projects as an environment artist for the mobile and PC platform utilising Unity and UDK.
After spending a year teaching and working on indie projects, Ash moved into AAA games working at Rockstar Games as a Technical Content Artist for almost 2 years. Ash has since moved back into freelance and continue to work as an environment artist.
Course Curriculum
Chapter 1: Breaking Down the Reference Image
Lecture 1: Download Course Files Here!
Lecture 2: Introduction to the Course
Lecture 3: How To Break Down The Reference Image
Lecture 4: Modeling The Base and The First Trim Section
Lecture 5: Refining the base and the first trim section
Lecture 6: Creating a Tiling Modular Piece
Lecture 7: Creating The Final Parts To The Trim Section
Lecture 8: Final Construction and Deformation of the Trim Section
Chapter 2: Adding Details and Understanding Modularity
Lecture 1: Introduction
Lecture 2: Marking the Modular Parts
Lecture 3: Improving the Modular Parts
Lecture 4: Creating the Complex Parts
Lecture 5: Adding the Final Details
Lecture 6: Completing and Refining the Final Parts
Chapter 3: Refining the Asset and Working in ZBrush
Lecture 1: Introduction
Lecture 2: Kit Bashing the Designs
Lecture 3: Refining the Designs
Lecture 4: Conforming the Shapes to the Base
Lecture 5: Adjusting the Shapes with the Base
Lecture 6: Creating a Single Mesh in ZBrush
Lecture 7: Adding Damage within ZBrush and Course Wrapup
Lecture 8: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
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- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 5 votes
- 5 stars: 5 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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