Build a Space Shooter game in Clickteam Fusion 2.5
Build a Space Shooter game in Clickteam Fusion 2.5, available at $39.99, has an average rating of 4.55, with 38 lectures, based on 54 reviews, and has 246 subscribers.
You will learn about Build your very own custom Space Shooter game in Clickteam Fusion 2.5 How to write a custom movement engine How to design a one-frame game engine How Fast Loops and ForEach Loops work How to Save and Load games Build a cross-platform compatible space shooter game This course is ideal for individuals who are Anyone who wants to build a Space Shooter game or Anyone who wants to learn Game Design or Anyone who wants to learn Game Development or Anyone who wants to learn Mobile Game Development It is particularly useful for Anyone who wants to build a Space Shooter game or Anyone who wants to learn Game Design or Anyone who wants to learn Game Development or Anyone who wants to learn Mobile Game Development.
Enroll now: Build a Space Shooter game in Clickteam Fusion 2.5
Summary
Title: Build a Space Shooter game in Clickteam Fusion 2.5
Price: $39.99
Average Rating: 4.55
Number of Lectures: 38
Number of Published Lectures: 38
Number of Curriculum Items: 38
Number of Published Curriculum Objects: 38
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Build your very own custom Space Shooter game in Clickteam Fusion 2.5
- How to write a custom movement engine
- How to design a one-frame game engine
- How Fast Loops and ForEach Loops work
- How to Save and Load games
- Build a cross-platform compatible space shooter game
Who Should Attend
- Anyone who wants to build a Space Shooter game
- Anyone who wants to learn Game Design
- Anyone who wants to learn Game Development
- Anyone who wants to learn Mobile Game Development
Target Audiences
- Anyone who wants to build a Space Shooter game
- Anyone who wants to learn Game Design
- Anyone who wants to learn Game Development
- Anyone who wants to learn Mobile Game Development
Learn how to create your very own Space Shooter game using Clickteam Fusion 2.5, an industry-standard, rapid application game development tool from Clickteam used by many Indie Game Developers and Large companies worldwide.
In this game development course you will learn a lot of cool space shooter game development concepts but will also learn how to implement these concepts into your very own space shooter gameusing custom movements, custom firing modesand a whole new game design approach. You will have access to the Course Forum where you can also discuss topics covered in the course and topics that aren’t covered.
This game design course has been designed with all three levels in mind, beginner, intermediate and advanced. However, this course is geared more towards a whole new design approach with Clickteam Fusion 2.5 that beginners may not be familiar with. The reason this course offers a whole new game design approach is to ready-prepare you to develop a more intuitive game design along with learning some more in-depth routines which will guarantee to take you from beginner level to intermediate.
If you consider yourself an already-experienced user with Clickteam Fusion 2.5 then this course will take you to new heights in terms of game design and development. Orientated around designing a one-frame game engine with Clickteam Fusion 2.5, you will be creating an epic Space Shooter game where the entire game consists of just one frame, with potential for unlimited levels.
By the end of this course you will have developed the ability to:
- Import a Player Character and Enemies
- Create a custom player movement engine
- Create enemies on the fly with their own targets and ship controllers
- Learn to create a dynamic playarea (ie: starfield / nebula clouds)
- Learn Fastloops
- Learn ForEach Loops (pairing of objects – ie: individual enemy health)
- Professional looking Level Design
- Title Screen Design
- A Basic Save and Load System
And so much more. This course also contains an additional curriculum section, so when you have completed the course, new ideas, suggestions and new videos will be added so you can further your development with your completed game and add new ideas and polish to your Space Shooter game.
Start learning more about Game Development today with this course from OneClick Training!
Course Curriculum
Chapter 1: Course Introduction
Lecture 1: Introduction
Lecture 2: Preparing the Content
Lecture 3: What will the course consist of?
Chapter 2: Preparing the Game Assets
Lecture 1: Setting up the App
Lecture 2: Importing your Player Character and Looking at the Properties
Lecture 3: Creating the Space Effect
Chapter 3: Preparing the Playarea
Lecture 1: Creating a Star Field
Lecture 2: Spawning Nebulae
Lecture 3: Section Review
Chapter 4: Creating the HUD
Lecture 1: What is a Layer in Fusion 2.5?
Lecture 2: Importing the HUD Assets and Designing the HUD
Chapter 5: The Basic Implementation
Lecture 1: Custom Spaceship Movement
Lecture 2: Shooting Bullets
Lecture 3: Enemy Movement – Part 1
Lecture 4: Enemy Movement – Part 2
Lecture 5: Enemy Eyes – Part 1
Lecture 6: Enemy Eyes – Part 2
Lecture 7: Finishing Up the Basics
Chapter 6: Implementing the Gameplay
Lecture 1: Destroying an Enemy Ship
Lecture 2: Destroying our Ship
Lecture 3: Our Health System
Lecture 4: Individual Enemy Health
Chapter 7: Special Effects
Lecture 1: Player Hit – Flash
Lecture 2: Enemy Hit – Flash
Lecture 3: Respawn Our Ship
Lecture 4: Player Explosion
Lecture 5: Enemy Explosion
Lecture 6: Display Scores on Hit
Lecture 7: Importing Custom Sprites for Score
Lecture 8: Importing Sound Effects
Lecture 9: Importing Music
Chapter 8: Gameplay Implementation
Lecture 1: Alternate Controls
Lecture 2: Creating the Gameplay System
Lecture 3: Designing and Spawning Powerups
Lecture 4: Adding a Second Weapon
Lecture 5: Putting the game together
Lecture 6: Implementing a Save and Load system
Chapter 9: Conclusion
Lecture 1: Conclusion
Instructors
-
Danny James
Software Developer and VP of Special Projects at Clickteam
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 13 votes
- 5 stars: 39 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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