Guerilla VFX for Indie Film Makers
Guerilla VFX for Indie Film Makers, available at $39.99, has an average rating of 4.3, with 15 lectures, based on 10 reviews, and has 81 subscribers.
You will learn about You will learn how to be more confident on approaching a vfx heavy shot where you are the sole person with the responsibility to finish the shot. Learn to do Key for a green screen footage Creating a basic matte painting landscape in photoshop sculpting in Maya to create our rock asset learn how to use substance painter to texture our spaceship asset Know how to use the Redshift render shader and render settings This course is ideal for individuals who are Aspiring students Who wish to learn the inner workings of a VFX shot. To help with your own future projects or Film makers who are interested to learn the vfx production phase or For artists who likes to be involved with all the phase of a vfx pipeline It is particularly useful for Aspiring students Who wish to learn the inner workings of a VFX shot. To help with your own future projects or Film makers who are interested to learn the vfx production phase or For artists who likes to be involved with all the phase of a vfx pipeline.
Enroll now: Guerilla VFX for Indie Film Makers
Summary
Title: Guerilla VFX for Indie Film Makers
Price: $39.99
Average Rating: 4.3
Number of Lectures: 15
Number of Published Lectures: 15
Number of Curriculum Items: 15
Number of Published Curriculum Objects: 15
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- You will learn how to be more confident on approaching a vfx heavy shot where you are the sole person with the responsibility to finish the shot.
- Learn to do Key for a green screen footage
- Creating a basic matte painting landscape in photoshop
- sculpting in Maya to create our rock asset
- learn how to use substance painter to texture our spaceship asset
- Know how to use the Redshift render shader and render settings
Who Should Attend
- Aspiring students Who wish to learn the inner workings of a VFX shot. To help with your own future projects
- Film makers who are interested to learn the vfx production phase
- For artists who likes to be involved with all the phase of a vfx pipeline
Target Audiences
- Aspiring students Who wish to learn the inner workings of a VFX shot. To help with your own future projects
- Film makers who are interested to learn the vfx production phase
- For artists who likes to be involved with all the phase of a vfx pipeline
This is an Intermediate Course since I cover multiple software to achieve the desired result. Therefore before purchasing make sure you have a basic understanding of how Nuke, Maya, Substance painter works.
Project Files are included if you want to follow along. Also all my nuke scripts too if you want to dig into the nodes ity bity!!
While i show you the techniques of finishing a shot all the way from 2d to 3d, I hope after watching this training you will be more confident on approaching a shot. Main goal is to be the Swiss army knife of VFX, specially for Indie film makers on a tight budget.
Summary of Lessons
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Keying in Nuke
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Creating the background matte painting
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Modeling the rock debris and animating in Autodesk Maya
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Overview of the Space Ship model & UV unwrapping it
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Texturing the ship in Substance Painter
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Look dev our rock debris and the Space ship
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Bringing all the renders to Nuke for our final Composite
Most of the Lessons Folder contains its own project files(nuke scripts,maya scenes)
Softwares Used
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The Foundry Nuke
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Autodesk Maya 2018
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Substance Painter
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Adobe Photoshop
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Redshift Render Engine
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PdPlayer(for previewing image sequence) not a must
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Filmconvert(optional)
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Green-screen Keying and Comping the Matte painting
Lecture 1: Keying in Nuke X
Lecture 2: Creating The Matte Painting in Photoshop
Lecture 3: Importing the Matte painting in Nuke
Chapter 3: Modeling and Texturing the Rock Model
Lecture 1: Modeling the Rocks
Lecture 2: UV Unwrapping and Texturing
Chapter 4: Animating and Final Rendering of the Rock asset
Lecture 1: Populating the Rocks to our Live action plate
Lecture 2: Animating the Rocks
Lecture 3: Final Render Setup of the Rocks Asset
Chapter 5: Space ship Overview, Texturing in Substance Painter and Animation
Lecture 1: Texturing in Substance
Lecture 2: Importing Textures from Substance painter
Lecture 3: Animating and Final rendering of the Spaceship asset
Chapter 6: Importing The Renders and Final Comp Work
Lecture 1: Importing the Rock asset for Comp in Nuke
Lecture 2: Spaceship Comp Part 1
Lecture 3: Spaceship Comp Part 2 : Final Class
Instructors
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Abo Nabam
VFX Freelancer, CG Generalist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 4 votes
- 5 stars: 4 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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