3D Game Environment Cathedral Creation
3D Game Environment Cathedral Creation, available at $79.99, has an average rating of 4.65, with 114 lectures, based on 79 reviews, and has 815 subscribers.
You will learn about Model intricate super-detailed architectural scene Create tileable textures to use on structural pieces Create props with their own unique textures Create detailed materials Build a professional game-ready level Create day and night lighting scenes Add post effects for your level This course is ideal for individuals who are Anyone who wants to create better 3D environment that is professional and will enhance your portfolio It is particularly useful for Anyone who wants to create better 3D environment that is professional and will enhance your portfolio.
Enroll now: 3D Game Environment Cathedral Creation
Summary
Title: 3D Game Environment Cathedral Creation
Price: $79.99
Average Rating: 4.65
Number of Lectures: 114
Number of Published Lectures: 114
Number of Curriculum Items: 114
Number of Published Curriculum Objects: 114
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Model intricate super-detailed architectural scene
- Create tileable textures to use on structural pieces
- Create props with their own unique textures
- Create detailed materials
- Build a professional game-ready level
- Create day and night lighting scenes
- Add post effects for your level
Who Should Attend
- Anyone who wants to create better 3D environment that is professional and will enhance your portfolio
Target Audiences
- Anyone who wants to create better 3D environment that is professional and will enhance your portfolio
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
Course Info
In this course, we will go through the steps of creating an environment from start to finish which includes modeling, texturing, material creation, world building, lighting and post effects.
The major topics we will be covering are:
-Modeling intricate super-detailed architectural scene
-Creating tileable textures to use on our structural pieces
-Creating props with their own unique textures
-Creating detailed materials in Unreal engine
-Building a level in Unreal engine
-Creating day lighting and night lighting
-Adding post effects for our level
By the end of this course, you will be able to create an amazing game-ready interior environment. You will gain knowledge on how to create detailed modular objects, how to create clean tileable textures and how to work within unreal engine 4 to take a level to final including level art, lighting and post effects.
Before beginning this course, you should have a basic knowledge of 3ds Max, Substance Painter, Substance designer and Unreal engine 4 If you are truly interested in learning how such highly detailed environments are created in AAA game companies, then this course is for you. In this course, you will understand the complete process of making production-ready environments such as those that you see in the video games that you play today. There is a 30-day money back guarantee so you really don’t have anything to lose. Where you will stand and the new things that you will be able to do tomorrow will largely depend on what you do to improve yourself today. So invest in yourself because your future depends on it. Come and join in the Game Environment Cathedral Creation at Victory3D.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Going Over Our Reference
Chapter 2: Modeling The Cathedral
Lecture 1: Creating Our Blockout Part 1
Lecture 2: Creating Our Blockout Part 2
Lecture 3: Creating Our Blockout Part 3
Lecture 4: Creating Our Blockout Part 4
Lecture 5: Creating Our Blockout Part 5
Lecture 6: Creating Our Blockout Part 6
Lecture 7: Creating Our Blockout Part 7
Lecture 8: Creating Our Blockout Part 8
Lecture 9: Creating Our Blockout Part 9
Lecture 10: Creating Our Blockout Part 10
Lecture 11: Start Creating the Base Pillar
Lecture 12: Finish Creating the Base Pillar
Lecture 13: Creating Our Main Archway Part 1
Lecture 14: Creating Our Main Archway Part 2
Lecture 15: Creating Our Main Archway Part 3
Lecture 16: Creating Our Main Archway Part 4
Lecture 17: Creating Our Main Archway Part 5
Lecture 18: Creating Our Back Wall Part 1
Lecture 19: Creating Our Back Wall Part 2
Lecture 20: Creating Our Back Wall Part 3
Lecture 21: Creating Our Back Wall Part 4
Lecture 22: Creating Our Back Wall Part 5
Lecture 23: Creating Our Back Wall Part 6
Lecture 24: Creating the Ground Floor Ceiling Part 1
Lecture 25: Creating the Ground Floor Ceiling Part 2
Lecture 26: Creating the Ground Floor Ceiling Part 3
Lecture 27: Creating the Ground Floor Ceiling Part 4
Lecture 28: Creating the Ground Floor Ceiling Part 5
Lecture 29: Creating the Center Walkway
Lecture 30: Creating the Top Window Part 1
Lecture 31: Creating the Top Window Part 2
Lecture 32: Creating the Top Window Part 3
Lecture 33: Creating the Main Ceiling Part 1
Lecture 34: Creating the Main Ceiling Part 2
Lecture 35: Start Optimization on Our Modular Pieces
Lecture 36: Finish Optimization on Our Modular Pieces
Lecture 37: Creating the Back of the Cathedral Part 1
Lecture 38: Creating the Back of the Cathedral Part 2
Lecture 39: Creating the Back of the Cathedral Part 3
Lecture 40: Creating the Back of the Cathedral Part 4
Lecture 41: Creating the Back of the Cathedral Part 5
Lecture 42: Creating the Back of the Cathedral Part 6
Lecture 43: Creating the Back of the Cathedral Part 7
Lecture 44: Creating the Back of the Cathedral Part 8
Lecture 45: Creating the Back of the Cathedral Part 9
Lecture 46: Creating the Entrance of the Cathedral Part 1
Lecture 47: Creating the Entrance of the Cathedral Part 2
Lecture 48: Creating the Entrance of the Cathedral Part 3
Chapter 3: Material Creation & Unwrapping
Lecture 1: Creating Our Brick Material Height Map Part 1
Lecture 2: Creating Our Brick Material Height Map Part 2
Lecture 3: Creating Our Brick Material Height Map Part 3
Lecture 4: Creating Our Brick Material Normal Map
Lecture 5: Creating Our Brick Material Base Color Part 1
Lecture 6: Creating Our Brick Material Base Color Part 2
Lecture 7: Creating Our Brick Material Base Color Part 3
Lecture 8: Creating Our Brick Material Base Color Part 4
Lecture 9: Exposing the Values on Our Brick Material
Lecture 10: Final Polish on Our Brick Material
Lecture 11: Creating Our Plaster Material
Lecture 12: Creating Our Floor Material Part 1
Lecture 13: Creating Our Floor Material Part 2
Lecture 14: Unwrapping Our Modular Pieces Part 1
Lecture 15: Unwrapping Our Modular Pieces Part 2
Lecture 16: Unwrapping Our Modular Pieces Part 3
Lecture 17: Unwrapping Our Modular Pieces Part 4
Lecture 18: Unwrapping Our Modular Pieces Part 5
Lecture 19: Unwrapping Our Modular Pieces Part 6
Lecture 20: Unwrapping Our Modular Pieces Part 7
Lecture 21: Unwrapping Our Modular Pieces Part 8
Lecture 22: Unwrapping Our Modular Pieces Part 9
Lecture 23: Unwrapping Our Modular Pieces Part 10
Lecture 24: Start Importing Our Arch into Unreal Engine
Lecture 25: Creating Our Master Material in Unreal Engine Part 1
Lecture 26: Creating Our Master Material in Unreal Engine Part 2
Lecture 27: Creating Our Master Material in Unreal Engine Part 3
Lecture 28: Creating Our Master Material in Unreal Engine Part 4
Lecture 29: Setting Up Our Materials in Unreal Engine
Lecture 30: Start Creating Our Trim Sheet Material Part 1
Lecture 31: Start Creating Our Trim Sheet Material Part 2
Lecture 32: Start Creating Our Glass Windows Part 1
Lecture 33: Start Creating Our Glass Windows Part 2
Chapter 4: Setup in Unreal, Lighting & Post Effects
Lecture 1: Preparing All Our Objects for Export to Unreal Engine Part 1
Lecture 2: Preparing All Our Objects for Export to Unreal Engine Part 2
Lecture 3: Preparing All Our Objects for Export to Unreal Engine Part 3
Lecture 4: Preparing All Our Objects for Export to Unreal Engine Part 4
Lecture 5: Start Painting Our Masks Part 1
Lecture 6: Start Painting Our Masks Part 2
Lecture 7: Start Setting Up Our Objects in Unreal Part 1
Lecture 8: Start Setting Up Our Objects in Unreal Part 2
Lecture 9: Fixing Our Lightingmap and Material Problems
Lecture 10: Creating Our Windows and Building Our Scene Part 1
Lecture 11: Creating Our Windows and Building Our Scene Part 2
Lecture 12: Creating Our Tileable Glass Texture
Lecture 13: Placing Our New Glass Material
Lecture 14: Fixing Some Lighting and UV Problems
Instructors
-
Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 3 votes
- 3 stars: 7 votes
- 4 stars: 16 votes
- 5 stars: 53 votes
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