Arnold and Nuke – Light and Compositing a 3d Cinematic Shot
Arnold and Nuke – Light and Compositing a 3d Cinematic Shot, available at $34.99, has an average rating of 4.3, with 25 lectures, based on 76 reviews, and has 444 subscribers.
You will learn about Learn how to light and composite a 3d shot using Arnold render and Nuke by applying the techniques used by large VFX studios such as deep compositing, 2d motion blur and multilight compositing and light groups. All the Maya assets and EXRs renders are provided in order to follow the lessons and create your own custom version of the shot for your demo reel. 3D Lighting This course is ideal for individuals who are Animation and Visual Effects students who are looking for professional experience in a large vfx studio or Animation amateurs that want to make their project look better without spending in high computing power or Professional lighting artist that want to learn compositing techniques or Compositors that new to improve their workflows using render AOVs It is particularly useful for Animation and Visual Effects students who are looking for professional experience in a large vfx studio or Animation amateurs that want to make their project look better without spending in high computing power or Professional lighting artist that want to learn compositing techniques or Compositors that new to improve their workflows using render AOVs.
Enroll now: Arnold and Nuke – Light and Compositing a 3d Cinematic Shot
Summary
Title: Arnold and Nuke – Light and Compositing a 3d Cinematic Shot
Price: $34.99
Average Rating: 4.3
Number of Lectures: 25
Number of Published Lectures: 25
Number of Curriculum Items: 25
Number of Published Curriculum Objects: 25
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to light and composite a 3d shot using Arnold render and Nuke by applying the techniques used by large VFX studios such as deep compositing, 2d motion blur and multilight compositing and light groups.
- All the Maya assets and EXRs renders are provided in order to follow the lessons and create your own custom version of the shot for your demo reel.
- 3D Lighting
Who Should Attend
- Animation and Visual Effects students who are looking for professional experience in a large vfx studio
- Animation amateurs that want to make their project look better without spending in high computing power
- Professional lighting artist that want to learn compositing techniques
- Compositors that new to improve their workflows using render AOVs
Target Audiences
- Animation and Visual Effects students who are looking for professional experience in a large vfx studio
- Animation amateurs that want to make their project look better without spending in high computing power
- Professional lighting artist that want to learn compositing techniques
- Compositors that new to improve their workflows using render AOVs
In this course I will show you how to light and composite a real production shot in Arnold render and Nuke. You will learn the techniques used in the large VFX studios for rendering and composite high quality images for film and video game cinematics. You also will be able to create a custom version of the scene because I will provide you with the necessary assets and techniques to create you version of the shots in order to add it to your demo reel or portfolio.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Maya source files structure
Lecture 3: Importing the Alembics to Maya
Lecture 4: Applying the materials
Chapter 2: Lighting in Arnold render
Lecture 1: Lighting chapter introduction
Lecture 2: Preparing the scene for lighting
Lecture 3: Creating the basic light rig
Lecture 4: Second light Pass using Maya's spotlights
Lecture 5: Third light pass by creating additional rim lights
Lecture 6: Final light pass, small light improvements
Lecture 7: lighting adjustments to the environment
Lecture 8: Setting up Arnold render AOVs
Lecture 9: Multilight setup using Arnold render light groups
Lecture 10: Setting up the render layers in Maya
Lecture 11: Lighting chapter conclusions
Chapter 3: Compositing in Nuke
Lecture 1: Compositing introduction
Lecture 2: Setting up multilights in Nuke
Lecture 3: Setting up the mood of the scene using multilights and Nuke's color grading
Lecture 4: Finalizing the mood setup using the multilight setup in Nuke
Lecture 5: Using Arnold's UV AOVs for masking in Nuke
Lecture 6: Using Nuke's relight node for masking
Lecture 7: Creating depth of field using Arnold's deep data and Nuke's Deep recolor node
Lecture 8: Adding motion blur using motion vectors
Lecture 9: Final compositing adjustments
Lecture 10: Composition chapter conclusions
Instructors
-
Cesar Macias
Lighting artist and compositor
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 2 votes
- 3 stars: 8 votes
- 4 stars: 26 votes
- 5 stars: 38 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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