Rigging for characters in Maya made easy in only 60 minutes
Rigging for characters in Maya made easy in only 60 minutes, available at $24.99, has an average rating of 4, with 23 lectures, based on 3 reviews, and has 41 subscribers.
You will learn about At the end of the course, you will be able to create complete corporal rigs for animation in only 60 minutes. Create and automate custom controls. Achieve excellent deformations almost automatically without using plug ins. Create and automate custom deformations with Pose Editor. Bake deformations to export to other 3D software. Use Autodesk Maya for Rigging. This course is ideal for individuals who are Any enthusiast, student or professional who wants to learn to create complete corporal rigs for character animation in only 60 minutes. or People that need rigs without be a rigger. or Save time and work in rigging process. It is particularly useful for Any enthusiast, student or professional who wants to learn to create complete corporal rigs for character animation in only 60 minutes. or People that need rigs without be a rigger. or Save time and work in rigging process.
Enroll now: Rigging for characters in Maya made easy in only 60 minutes
Summary
Title: Rigging for characters in Maya made easy in only 60 minutes
Price: $24.99
Average Rating: 4
Number of Lectures: 23
Number of Published Lectures: 23
Number of Curriculum Items: 23
Number of Published Curriculum Objects: 23
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- At the end of the course, you will be able to create complete corporal rigs for animation in only 60 minutes.
- Create and automate custom controls.
- Achieve excellent deformations almost automatically without using plug ins.
- Create and automate custom deformations with Pose Editor.
- Bake deformations to export to other 3D software.
- Use Autodesk Maya for Rigging.
Who Should Attend
- Any enthusiast, student or professional who wants to learn to create complete corporal rigs for character animation in only 60 minutes.
- People that need rigs without be a rigger.
- Save time and work in rigging process.
Target Audiences
- Any enthusiast, student or professional who wants to learn to create complete corporal rigs for character animation in only 60 minutes.
- People that need rigs without be a rigger.
- Save time and work in rigging process.
Learn to create a complete corporal rig in about 60 minutes including the weighting process, save time and work as never, also create custom deformations with the new Pose Editor, create custom controllers to accelerate the animator work and get the most control over the character on hands and feet, also get tips to weight your character in a fast way.
Learn to bake the deformations created with Delta Mush, and this way export your character with same deformations in Maya to other 3D software as, Unreal Engine, Unity, or other 3D applications.
If you enjoyed our course Rigging for characters in Autodesk Maya (the one with the Hulk character), where we created same rig than this course but step by step, in this case you’ll create a similar rig but in an automatic way with some improvements as a hip joint, custom deformations and controllers, baking deformations, etcetera.
The process is simple, indicate Maya where the joints are, create the rig, modify the rig to add important features, customize and automate controllers, weight the character and finally add and bake deformations to accelerate this process.
To show the effectiveness of the course, we are going to create 3 character rigs including the weighting process along these lessons.
Course Curriculum
Chapter 1: Course objective and course material
Lecture 1: General explanation
Lecture 2: Course material
Chapter 2: Rigging for characters in Maya made easy in only 60 minutes
Lecture 1: General explanation
Lecture 2: Requirements for the rigging
Lecture 3: Loading the necesary files
Lecture 4: Creating the rig guides
Lecture 5: Creating the rig
Lecture 6: Testing the rig
Lecture 7: Modifying the rig for reverse foot control
Lecture 8: Finalizing modification
Lecture 9: Modifying the right foot as summary
Lecture 10: Skinning and testing the rig
Lecture 11: Customizing our rig
Lecture 12: Saving in mb and ma
Lecture 13: Weighting the hands and fingers
Lecture 14: Weighting feet and head
Lecture 15: Final weighting
Lecture 16: Delta Mush
Lecture 17: Defining deformations with Delta Mush
Lecture 18: Corrective blend shape with Pose Editor
Lecture 19: Creating the second rig
Lecture 20: Modifying the rig
Lecture 21: Weighting the character
Instructors
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Rey3D .com
Professional instructor of 3D and VFX certified by Autodesk
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 0 votes
- 5 stars: 1 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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