Building Modular Mastery in Blender & Unreal Engine 5
Building Modular Mastery in Blender & Unreal Engine 5, available at $89.99, has an average rating of 4.95, with 81 lectures, based on 131 reviews, and has 1245 subscribers.
You will learn about Learn Game 3D Modelling & Game Asset Texturing Develop your creative and technical skills learning to create modular building assets Learn the skills to design using real world sizes and achieve building accuracy Learn the tools and workflows to setup your production pipeline from Blender to Unreal engine Learn Blenders baking tools for texture creation Develop your material authoring skills with Quixel Mixer Learn how to fully assemble building models with snapping tools in Unreal This course is ideal for individuals who are Game developers who need to make modular assets for their games or Students in Game & Level Design or Artists who want detailed 3D training in modular workflows or You are a complete beginner who has never opened 3D software before It is particularly useful for Game developers who need to make modular assets for their games or Students in Game & Level Design or Artists who want detailed 3D training in modular workflows or You are a complete beginner who has never opened 3D software before.
Enroll now: Building Modular Mastery in Blender & Unreal Engine 5
Summary
Title: Building Modular Mastery in Blender & Unreal Engine 5
Price: $89.99
Average Rating: 4.95
Number of Lectures: 81
Number of Published Lectures: 81
Number of Curriculum Items: 81
Number of Published Curriculum Objects: 81
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn Game 3D Modelling & Game Asset Texturing
- Develop your creative and technical skills learning to create modular building assets
- Learn the skills to design using real world sizes and achieve building accuracy
- Learn the tools and workflows to setup your production pipeline from Blender to Unreal engine
- Learn Blenders baking tools for texture creation
- Develop your material authoring skills with Quixel Mixer
- Learn how to fully assemble building models with snapping tools in Unreal
Who Should Attend
- Game developers who need to make modular assets for their games
- Students in Game & Level Design
- Artists who want detailed 3D training in modular workflows
- You are a complete beginner who has never opened 3D software before
Target Audiences
- Game developers who need to make modular assets for their games
- Students in Game & Level Design
- Artists who want detailed 3D training in modular workflows
- You are a complete beginner who has never opened 3D software before
Welcome to Modular 3D Building Mastery in Blender & Unreal Engine 5 – the complete Modular Modelling and Modular Texturing course, using Free Substance Painter Alternatives, the only course you’ll need to create modular buildings for your games. Learn Game Asset Texturing & 3D Modelling workflows for your 3D projects.
This highly rated course has had great success teaching students on Udemy!
Packed with over 6 hours of video training this is the most comprehensive course you need.
Even if you have no 3d experience, this course will take you from beginner to mastery.
Here’s how:
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The course is taught by a top instructor with almost 100,000 students
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The course content is kept up to date, teaching you the very latest tools and techniques
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3D software doesn’t need to be hard to master. Learn the right tools and workflows for your projects
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No previous 3D experience required, get experience using the very basic tools right through to the more advanced
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Save yourself time by learning the smart workflows from blender to Unreal engine and accelerate your projects
This course takes you step – by – step through engaging video tutorials and teaches you everything you need to know 3D modelling modular buildings in Blender
Some of the topics covered during the course include:
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3d modelling UV mapping & baking workflow in blender
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Learn how to create light maps in blender
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Baking normal & colour id maps in blender for use in Quixel mixer
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Full setup up of Quixel mixer & Quixel bridge
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Creation of smart materials in Quixel mixer
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The creation of blueprints in unreal engine to construct modular elements
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Setting up assets in unreal engine
Some of the technology & tools we cover include:
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The free and open source software blender
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Quixel mixer
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Quixel bridge
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Unreal engine
Some of the topics covered during the course include:
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Texture Baking
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Light maps
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Smart materials
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Modular elements
So what are you waiting for.
Click the BUY NOW button and start designing & 3D modelling modular assets for your games
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Where to Get the Free and Open Source Software Blender & the Installation Proces
Lecture 3: Saving Incrementally, Increasing Undo Steps & Navigation Settings
Lecture 4: How to Enable Add-ons
Lecture 5: How to Recover Blend Files after Crashes & Auto Saving Files
Lecture 6: Get Your Free Blender Shortcut Key Guide
Lecture 7: How to Navigate the Blender Interface
Lecture 8: The Tool Shelf, Sidebar, Modes, & Changing Editor Types
Lecture 9: Selection Types, Quick Favourites Menu & Transform Orientations
Lecture 10: Pivots, Snapping, Zoom Range and Object Visibility
Lecture 11: Activating Selection Types & the 3D Cursor Tool
Lecture 12: The Annotate Tool, Dimensioning Add-on and the Interactive Cube Tool
Lecture 13: Extrude, Bevel & Edge Loop Tool
Lecture 14: The Knife, Bisect & Poly Build Tool
Lecture 15: Using the Spin Tool to Form Profiles
Lecture 16: How to Create, Split & Join Editor to Form Custom Workspaces
Lecture 17: Introduction to Collections
Lecture 18: The Versatile Multi-Purpose 3D Cursor Tool
Lecture 19: Snapping using Relative or Absolute and During Rotation
Lecture 20: Face Normals and the Face Orientation Overlay
Lecture 21: The Coordinates System and Vertices, Edges & Faces
Lecture 22: How to Start Building your Asset Browser and Linking Blend Files
Lecture 23: Common Issues
Chapter 2: 3D Modelling Assets
Lecture 1: What is Unit Scale in Blender and Working with Metric or Imperial
Lecture 2: Increase Undo Steps & Reference Plane
Lecture 3: Rotating around the 3D Cursor
Lecture 4: Collections & the Bridge Command
Lecture 5: Checking Face Normals & Snapping to Active
Chapter 3: UV Mapping the Assets
Lecture 1: Merging Vertices, Applying Modifiers & Transforms
Lecture 2: What is UV Mapping
Lecture 3: UV Sync Selection, Smart UV Project & Select Overlap
Lecture 4: The Magic UV Add-on & Texel Density
Chapter 4: 3D Modelling & UV Mapping More Modular Building Assets
Lecture 1: Separate Selection (Second Store Front)
Lecture 2: Maintaining Consistent Texture Resolution
Lecture 3: Select Linked
Lecture 4: Applying a Non Uniform Scale
Lecture 5: Bevel Profile
Lecture 6: Joining Objects Together
Lecture 7: Origin to Geometry
Lecture 8: The Shear Tool
Lecture 9: Combining Objects
Lecture 10: Dissolving Edges
Lecture 11: The Mirror Command
Lecture 12: The Symmetrize Tool
Lecture 13: Live Unwrap
Lecture 14: Origin to 3D Cursor
Lecture 15: Mirror Modifiers
Chapter 5: Low Poly Creation & Baking
Lecture 1: Repeat the last Operation
Lecture 2: Marking Seams
Lecture 3: Inverting Selection
Lecture 4: Modelling the External Environment
Lecture 5: Pre Baking Setup
Lecture 6: Baking a Normal Map in Blender
Lecture 7: Improving The Normal Map Bake
Lecture 8: Baking a Colour Id Mask for Texturing in Quixel Mixer
Lecture 9: Exporting FBX Files For Texturing In Quixel Mixer
Chapter 6: Quixel Mixer Bridge & Unreal Engine Setup
Lecture 1: Setting up Unreal Engine
Lecture 2: Installation & Setting up Quixel Bridge
Lecture 3: Installation & Setting up Quixel Mixer
Lecture 4: The Quixel Mixer Interface & Navigation
Lecture 5: Adding Colour ID maps & Reimporting FBX Files into Quixel Mixer
Lecture 6: Material Settings In Mixer
Lecture 7: Texturing Assets In Quixel Mixer
Lecture 8: We Finish Texturing The Pillar Asset
Lecture 9: Exporting Texture Maps to Quixel Bridge
Chapter 7: Asset Workflow Between Blender, Mixer & Bridge
Lecture 1: Combining Assets to maximising UV Texture Space
Lecture 2: Creating Smart Materials in Quixel Mixer
Lecture 3: Combing Assets and Updating UV Layouts
Lecture 4: Pre FBX Export Checks in Blender
Lecture 5: Material Blending In Quixel Mixer
Lecture 6: Baking Colour ID maps in Blender
Lecture 7: Pattern Component in Quixel Mixer
Lecture 8: Organising the Scene in Blender
Lecture 9: Setting Asset Origins in Blender
Lecture 10: Light Map Creation in Blender
Chapter 8: Importing & Construction in Unreal Engine
Lecture 1: Importing the FBX Assets into Unreal
Lecture 2: Creating Blueprints of the Street Asset
Lecture 3: Snapping to connect the Assets in Unreal
Lecture 4: Blueprint from Selection
Lecture 5: Building Variation
Chapter 9: Bonus Section
Lecture 1: Bonus Lecture
Instructors
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Thomas McDonald
Software Developer, Designer & Instructor
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 9 votes
- 4 stars: 35 votes
- 5 stars: 83 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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