2D to 3D Zbrush and 3D for Beginners
2D to 3D Zbrush and 3D for Beginners, available at $84.99, has an average rating of 4.9, with 100 lectures, 10 quizzes, based on 27 reviews, and has 235 subscribers.
You will learn about Learn the Basics of 3D and Modeling Learn the basics of using Zbrush, no experience necessary. Be able to sculpt and create models in 3D Understand how to use Dynamesh and Zremesh Learn how to projection paint textures from a 2D image on to a model. Learn how to use Snapshot 3D, an image-based mesh creation tool in Zbrush. Learn how to author content for the Metaverse Learn about subdivision smoothing This course is ideal for individuals who are 2D Artists looking to enter the 3D space. or Design Professionals looking to leverage Zbrush to intuitively design in 3D or Anyone interested in starting to learn to create 3D items for the Metaverse or 3D printing using the best software available today, Zbrush. It is particularly useful for 2D Artists looking to enter the 3D space. or Design Professionals looking to leverage Zbrush to intuitively design in 3D or Anyone interested in starting to learn to create 3D items for the Metaverse or 3D printing using the best software available today, Zbrush.
Enroll now: 2D to 3D Zbrush and 3D for Beginners
Summary
Title: 2D to 3D Zbrush and 3D for Beginners
Price: $84.99
Average Rating: 4.9
Number of Lectures: 100
Number of Quizzes: 10
Number of Published Lectures: 100
Number of Published Quizzes: 10
Number of Curriculum Items: 110
Number of Published Curriculum Objects: 110
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the Basics of 3D and Modeling
- Learn the basics of using Zbrush, no experience necessary.
- Be able to sculpt and create models in 3D
- Understand how to use Dynamesh and Zremesh
- Learn how to projection paint textures from a 2D image on to a model.
- Learn how to use Snapshot 3D, an image-based mesh creation tool in Zbrush.
- Learn how to author content for the Metaverse
- Learn about subdivision smoothing
Who Should Attend
- 2D Artists looking to enter the 3D space.
- Design Professionals looking to leverage Zbrush to intuitively design in 3D
- Anyone interested in starting to learn to create 3D items for the Metaverse or 3D printing using the best software available today, Zbrush.
Target Audiences
- 2D Artists looking to enter the 3D space.
- Design Professionals looking to leverage Zbrush to intuitively design in 3D
- Anyone interested in starting to learn to create 3D items for the Metaverse or 3D printing using the best software available today, Zbrush.
Graphic designers that are looking to expand their horizons will be able to do so with this 3-day course. The Metaverse is an open digital universe where users can explore and create within the confines of imagination without limitations on time or space! Participants learn about how it all works through lectures from industry professionals as well as hands-on experience using Zbrush, which helps bring designs into life by allowing for more precision than ever before – even if you’ve never used a tool like Zbrush before now.
We will cover the basic document setup and everything else needed to get you up and running with Zbrush.
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The basics of 3D geometry and other components like lights and cameras
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Working with a real-world scale between different programs and geometry.
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Knowing the different file formats of Zbrush
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Creating geometry from 2D images
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Painting textures on models using 2D images.
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Creating objects for the metaverse.
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Creating Objects for 3D printing.
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Creating content for Spark AR, Snap Lens, and other mobile devices, like Oculus
Zbrush is a powerful and intuitive tool that is both modeler and texturing software. It differs from other 3D softeware in its artist’s focused feature set. This allows the designer to focus more on the form and less on the technical details to make it possible.
Course Curriculum
Chapter 1: Introduction
Lecture 1: 3D and Design
Lecture 2: Why Zbrush?
Lecture 3: Zbrush 2023
Chapter 2: 3D Basics
Lecture 1: Geometry
Lecture 2: Geometry Slide
Lecture 3: File Formats
Lecture 4: File Formats Slide
Lecture 5: Geometry Components – Faces, Edges, and Vertices
Lecture 6: Geometry Components Slide
Lecture 7: Geometric Components – UV's
Lecture 8: UV Slide
Lecture 9: Geometric Components – Color
Lecture 10: Color Slide
Lecture 11: Geometric Components – Materials and Shaders
Lecture 12: Materials Slide
Lecture 13: CAD vs Geometry and how we can use CAD in 3D and Product Design
Lecture 14: CAD Slide
Lecture 15: PBR and Materials
Lecture 16: PBR and Materials Slide
Lecture 17: Geometric Components – Lights
Lecture 18: Geometric Components – Cameras and Views
Lecture 19: Camera Slide
Lecture 20: Orthographic vs Perspective
Lecture 21: The 3D World and its Coordinates
Lecture 22: Coordinates Slide
Lecture 23: World And Scale
Lecture 24: Scale Slide
Lecture 25: Zbrush and Scale
Lecture 26: Zbrush Scale Slide
Chapter 3: Zbrush Basics, Getting Started
Lecture 1: 2.5D mode Vs. 3D mode
Lecture 2: 2D v 3D Slide
Lecture 3: Navigation and Main Keys
Lecture 4: Navigation Slide
Lecture 5: Zbrush UI
Lecture 6: UI Slide
Lecture 7: Zbrush Canvas
Lecture 8: Canvas Slide
Lecture 9: Zbrush File Formats – Tool/File/Doc & Image formats
Lecture 10: File Slide
Lecture 11: Zplugins
Lecture 12: Zplugins Slide
Lecture 13: Tools and Subtools
Lecture 14: Tools Slide
Lecture 15: Importing Geometry and types
Lecture 16: Masking and Hiding Geometry
Lecture 17: Masking Slide
Lecture 18: The 3D Gizmo or Transpose Tool
Lecture 19: Gizmo Slide
Lecture 20: Dynamesh Basics
Lecture 21: Dynamesh Part 2
Lecture 22: Dynamesh Slide
Lecture 23: Polygroups
Lecture 24: Polygroups Slide
Lecture 25: Z Remesh
Lecture 26: ZRemesh Slide
Lecture 27: Dynamesh – Zremesh- Subdivded Surface Flow
Lecture 28: Basic Brushes in Zbrush
Lecture 29: Brushes Slide
Lecture 30: Z-Modeler
Lecture 31: Z-Modeler Slide
Lecture 32: IMM Brushes
Lecture 33: IMM Slide
Lecture 34: Paint Brush
Lecture 35: Paint Brush Slide
Lecture 36: Mood Boards, Reference and Pure Ref
Lecture 37: Reference Slide
Lecture 38: Spotlight
Lecture 39: Spotlight Slide
Lecture 40: Render Basics
Lecture 41: Render Slide
Lecture 42: Render NPR
Lecture 43: NPR Slide
Lecture 44: Zbrush and Photoshop Plugin
Lecture 45: Zbrush Photoshop plugin Slide
Chapter 4: 2D to 3D
Lecture 1: Silhouette and Blocking
Lecture 2: Snapshot Part 1
Lecture 3: Snapshot Part 2
Lecture 4: Snapshot Part 3
Lecture 5: Snapshot Slide
Lecture 6: Working with Logos
Lecture 7: Creating Snapshot Assets
Lecture 8: Creating Snapshots Slide
Lecture 9: Boolean Mesh and Folder Stacks
Lecture 10: Projection Painting Using a picture to paint texture.
Lecture 11: Remesh, UV map
Lecture 12: Reprojecting Hi poly to low Poly to Bake Maps for export
Instructors
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David Clabaugh
Experiential XR Designer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 2 votes
- 5 stars: 25 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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