Beginner to Expert Full Guide – Roblox Studio 2024
Beginner to Expert Full Guide – Roblox Studio 2024, available at $44.99, has an average rating of 4.54, with 95 lectures, 3 quizzes, based on 133 reviews, and has 322 subscribers.
You will learn about Learn the ins-and-outs of the game development process Unlock a full understanding of Roblox Studio and Roblox Lua Figure out how to apply what you've been taught The best framework for solving code-related issues Feeling proud from your work This course is ideal for individuals who are Beginners feeling frustrated with programming or Entrepreneurs who want to learn a new money-making skill or Someone who enjoys making games as a fun hobby or Parents who want their kids to learn a new, fun skillset It is particularly useful for Beginners feeling frustrated with programming or Entrepreneurs who want to learn a new money-making skill or Someone who enjoys making games as a fun hobby or Parents who want their kids to learn a new, fun skillset.
Enroll now: Beginner to Expert Full Guide – Roblox Studio 2024
Summary
Title: Beginner to Expert Full Guide – Roblox Studio 2024
Price: $44.99
Average Rating: 4.54
Number of Lectures: 95
Number of Quizzes: 3
Number of Published Lectures: 95
Number of Published Quizzes: 3
Number of Curriculum Items: 98
Number of Published Curriculum Objects: 98
Original Price: CA$59.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the ins-and-outs of the game development process
- Unlock a full understanding of Roblox Studio and Roblox Lua
- Figure out how to apply what you've been taught
- The best framework for solving code-related issues
- Feeling proud from your work
Who Should Attend
- Beginners feeling frustrated with programming
- Entrepreneurs who want to learn a new money-making skill
- Someone who enjoys making games as a fun hobby
- Parents who want their kids to learn a new, fun skillset
Target Audiences
- Beginners feeling frustrated with programming
- Entrepreneurs who want to learn a new money-making skill
- Someone who enjoys making games as a fun hobby
- Parents who want their kids to learn a new, fun skillset
This course will cover every major aspect of Roblox Studio, from its layout to its scripting language. We will learn new skills with each lesson, applying them to a Pet Simulator game we will be working on throughout the entire course. This course is specifically designed to be valuable for both beginner and intermediate developers, as the skillset you’ll leave this course with will be enough to classify you as a full, expert developer.
I’ve designed this course with one goal in mind; getting rid of your frustrations, problems and confusions. Whether you are a complete beginner to Roblox Studio wanting to learn more, or a tired intermediate developer who just can’t seem to understand what you’re supposed to do, I will hold your hand throughout this entire course. I want to leave you with not only a highly valuable skillset, but also the knowledge of how you can properly utilize it to achieve what you TRULY want.
At last, we will also encounter challenges in forms of errors and bugs, and I will guide you through my efficient process of fixing them, and learning something new from the experience.
Always feel free to leave me questions and I’ll be sure to respond as soon as I can. If you’re ready to take that next step, then we’ll see you on the other side 🙂
Course Curriculum
Chapter 1: Unit 1: Roblox Studio
Lecture 1: Introduction
Lecture 2: Downloading Studio
Lecture 3: Studio Overview
Lecture 4: Studio Extras
Lecture 5: Roblox Services
Lecture 6: Instances
Lecture 7: Unit 1 Challenge
Chapter 2: Unit 2: Parts and Scripts
Lecture 1: Parts
Lecture 2: Pivot Editing
Lecture 3: Part Properties
Lecture 4: Tags and Attributes
Lecture 5: Snapping
Lecture 6: Part Instances
Lecture 7: Grouping Parts
Lecture 8: Scripts
Lecture 9: Changing Properties via Scripts
Lecture 10: Functions
Lecture 11: Built-in Functions
Lecture 12: Events
Lecture 13: LocalScripts
Lecture 14: Server vs Client
Lecture 15: Unit 2 Challenge
Chapter 3: Unit 3: Cash Generator
Lecture 1: Unit Overview
Lecture 2: Saving Your Game
Lecture 3: Building the Cash Generator
Lecture 4: ClickDetectors
Lecture 5: ClickDetector Events
Lecture 6: Coding the Cash Generator
Lecture 7: Debounce
Lecture 8: Unit 3 Challenges
Chapter 4: Unit 4: Cash Values
Lecture 1: Loading Our Saved Game
Lecture 2: Polishes
Lecture 3: "PlayerAdded" Event
Lecture 4: Adding the Cash Value
Lecture 5: Modifying the Cash Value
Lecture 6: Unit 4 Challenge
Chapter 5: Unit 5: DataStores
Lecture 1: Unit Overview
Lecture 2: Setting up the DataStore
Lecture 3: Loading Existing Data
Lecture 4: Enabling DataStore Access
Lecture 5: Giving Data to Players
Lecture 6: Saving Player Data
Lecture 7: Handling Server Shutdown
Lecture 8: Unit 5 Challenge
Chapter 6: Unit 6: Pets
Lecture 1: Importing Pet Models
Lecture 2: Adjusting the Pets
Lecture 3: Unit 6 Challenge
Chapter 7: Unit 7: Pet Shop (+ ModuleScripts)
Lecture 1: Unit Overview
Lecture 2: Adding the Pet Shop
Lecture 3: Creating Pet-Related DataStores
Lecture 4: Fixing the DataStore Script
Lecture 5: Scripting the Pet Shop
Lecture 6: Explaining Pet Rarity
Lecture 7: Introducing ModuleScripts
Lecture 8: Scripting the Pet Rarity
Lecture 9: DataStoring the PetFolder
Lecture 10: Unit 7 Challenge
Chapter 8: Unit 8: User Interface
Lecture 1: Introduction to GUI
Lecture 2: GUI Properties
Lecture 3: StarterGui vs PlayerGui
Lecture 4: Scripting the GUI
Lecture 5: RemoteEvents
Lecture 6: Unit 8 Challenge
Chapter 9: Unit 9: Pet Inventory
Lecture 1: Unit Overview
Lecture 2: Creating the Inventory Frame
Lecture 3: Customizing the Inventory Frame
Lecture 4: Adding TextLabels
Lecture 5: Sell Button and Inventory Limit
Lecture 6: Adding a ScrollingFrame
Lecture 7: Creating a Toggle Button
Lecture 8: Creating a Pet Button Template
Lecture 9: Adding ViewportFrames
Lecture 10: Adding Text to the Pet Template
Lecture 11: Finalizing the Pet Template
Lecture 12: Scripting the ScrollingFrame
Lecture 13: Polishing the Pet Template
Lecture 14: Equipping/Unequipping the Pets
Lecture 15: Selling the Pets
Lecture 16: Creating a ServerScript for the Pet Inventory
Lecture 17: Creating a PetEquip Function
Lecture 18: Running the PetEquip Function
Lecture 19: Handling the RemoteEvents
Lecture 20: Scripting the Pet Inventory Limit
Lecture 21: Making the Pets Increase Cash
Lecture 22: Fixing the Pets
Lecture 23: Unit 9 Challenge
Lecture 24: Words of Wisdom
Chapter 10: Unit 10: Polishing/Finishing the Course
Instructors
-
ByteBlox Official
Development Coach
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 12 votes
- 4 stars: 51 votes
- 5 stars: 68 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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