Learn To Create A Minigolf Game In Unity & C#
Learn To Create A Minigolf Game In Unity & C#, available at $19.99, has an average rating of 4.75, with 67 lectures, based on 19 reviews, and has 288 subscribers.
You will learn about Learn C#, a modern versatile programming language Understand the capabilities of 3D development in Unity Develop strong and transferrable problem solving skills Gain an understanding of the game development process Learn how object oriented programming works in practice Learn to create a fun to play game This course is ideal for individuals who are Anyone who wants to make their own golf games or People who want to create and publish their own games or Complete beginners with an interest in learning game development or Developers who want to re-skill across to game development or People interested in working in the game development industry or Competent and confident with using a computer It is particularly useful for Anyone who wants to make their own golf games or People who want to create and publish their own games or Complete beginners with an interest in learning game development or Developers who want to re-skill across to game development or People interested in working in the game development industry or Competent and confident with using a computer.
Enroll now: Learn To Create A Minigolf Game In Unity & C#
Summary
Title: Learn To Create A Minigolf Game In Unity & C#
Price: $19.99
Average Rating: 4.75
Number of Lectures: 67
Number of Published Lectures: 67
Number of Curriculum Items: 67
Number of Published Curriculum Objects: 67
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#, a modern versatile programming language
- Understand the capabilities of 3D development in Unity
- Develop strong and transferrable problem solving skills
- Gain an understanding of the game development process
- Learn how object oriented programming works in practice
- Learn to create a fun to play game
Who Should Attend
- Anyone who wants to make their own golf games
- People who want to create and publish their own games
- Complete beginners with an interest in learning game development
- Developers who want to re-skill across to game development
- People interested in working in the game development industry
- Competent and confident with using a computer
Target Audiences
- Anyone who wants to make their own golf games
- People who want to create and publish their own games
- Complete beginners with an interest in learning game development
- Developers who want to re-skill across to game development
- People interested in working in the game development industry
- Competent and confident with using a computer
Learn how to create and program your very own fun and friendly golf game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to understand such game elements as:
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Hitting The Ball
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Aiming And Camera Control
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Going Out Of Bounds
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Full Golf Scoring System
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Audio Systems
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Displaying A Scorecard
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Switching Between Multiple Courses
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Systems To Make Level Creation Easier
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And much more…
The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!
Start learning today and let me help you become a game developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Project Assets
Chapter 2: Getting Started
Lecture 1: Getting The Project Set Up
Lecture 2: Setting Up The Test Scene
Lecture 3: Adding The Golf Ball
Chapter 3: The Golf Ball
Lecture 1: Moving The Ball
Lecture 2: A Better Looking Ball
Lecture 3: Stopping The Ball
Lecture 4: Slopes & Stopping
Chapter 4: Camera Control
Lecture 1: Making The Camera Follow
Lecture 2: Setting up Rotation
Lecture 3: Applying Rotation to Our Camera
Lecture 4: Handling Vertical Rotation
Lecture 5: Controlling The Camera With The Mouse
Lecture 6: Using Both Methods
Lecture 7: Firing In The Camera's Direction
Lecture 8: Adding An Aim Indicator
Chapter 5: Hitting The Ball
Lecture 1: Controlling The Shot
Lecture 2: Preventing Shots While Moving
Lecture 3: Picking Shot Power
Lecture 4: Setting Up Shot Power UI
Lecture 5: Controlling Shot UI
Lecture 6: Resetting Shot Power
Chapter 6: Get In The Hole!
Lecture 1: Setting Up A Hole
Lecture 2: Detecting The Cup
Lecture 3: Preventing Shots In The Cup
Chapter 7: Keeping Score
Lecture 1: Tracking Shots Taken
Lecture 2: Displaying Shots Taken
Lecture 3: CHALLENGE – Adding Par
Chapter 8: Getting Results
Lecture 1: Setting Up The Results Screen
Lecture 2: Displaying The Result
Lecture 3: Delaying The Result
Lecture 4: Showing Text Results
Lecture 5: Play Again
Lecture 6: Preventing Camera Movement
Lecture 7: In Hole Effects
Lecture 8: Bugfix: Low Power Shots
Chapter 9: Out Of Bounds
Lecture 1: Detecting Out Of Bounds
Lecture 2: Resetting Position
Lecture 3: Adding An Out Of Bounds Shot
Lecture 4: CHALLENGE – Out Of Bounds Message
Chapter 10: Making Levels
Lecture 1: Making A Level Kit
Lecture 2: Setting Up A New Hole
Lecture 3: CHALLENGE – Making More Holes
Lecture 4: Windmill Spinner
Chapter 11: Loading Levels
Lecture 1: Setting Up A Main Menu
Lecture 2: Making The Menu Work
Lecture 3: Moving Between Levels
Chapter 12: Course & Score Control
Lecture 1: Creating A Course Controller
Lecture 2: Keeping Track Of Score
Lecture 3: Setting Up The Scorecard UI
Lecture 4: Setting Up Scorecard Basics
Lecture 5: Updating The Scorecard
Lecture 6: Hiding Scores On Unreached Holes
Lecture 7: Showing Overall Score
Chapter 13: Getting Results
Lecture 1: Setting Up A Results Screen
Lecture 2: Displaying Final Results
Lecture 3: Restarting The Course
Chapter 14: Course Selection
Lecture 1: Setting Up The Course Select Screen
Lecture 2: Selecting Courses
Lecture 3: Destroying Courses
Chapter 15: Adding Audio
Lecture 1: Playing Menu Music
Lecture 2: Playing Level Tracks
Lecture 3: Adding Sound Effects
Chapter 16: Finishing Up!
Lecture 1: Building The Game
Lecture 2: Next Steps
Chapter 17: Complete Project Files
Lecture 1: Complete Project Files
Instructors
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James Doyle
Teaching The Basics of Making Games
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 6 votes
- 5 stars: 12 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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