Flutter iOS & Android Mobile Snake Game Development Course
Flutter iOS & Android Mobile Snake Game Development Course, available at $54.99, has an average rating of 5, with 18 lectures, based on 1 reviews, and has 1 subscribers.
You will learn about Learn and Build iOS Android Mobile Snake Game Score System Resume and Pause game System Mobile Game Menus System Score System Responsive Screen UI Detect Collisions for Mobile Screens MVVM Architecture in Flutter Getx Advanced State Management using Getx and much more. This course is ideal for individuals who are anyone who wants to learn and build mobile games using flutter or anyone who wants to learn and build 2d mobile games It is particularly useful for anyone who wants to learn and build mobile games using flutter or anyone who wants to learn and build 2d mobile games.
Enroll now: Flutter iOS & Android Mobile Snake Game Development Course
Summary
Title: Flutter iOS & Android Mobile Snake Game Development Course
Price: $54.99
Average Rating: 5
Number of Lectures: 18
Number of Published Lectures: 18
Number of Curriculum Items: 18
Number of Published Curriculum Objects: 18
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn and Build iOS Android Mobile Snake Game
- Score System
- Resume and Pause game System
- Mobile Game Menus System
- Score System
- Responsive Screen UI
- Detect Collisions for Mobile Screens
- MVVM Architecture in Flutter
- Getx
- Advanced State Management using Getx
- and much more.
Who Should Attend
- anyone who wants to learn and build mobile games using flutter
- anyone who wants to learn and build 2d mobile games
Target Audiences
- anyone who wants to learn and build mobile games using flutter
- anyone who wants to learn and build 2d mobile games
In this course you will learn and build mobile ios and android snake game using flutter with getx and mvvm architecture.
Snake is a sub-genre of action video games where the player maneuvers the end of a growing line, often themed as a snake. The player must keep the snake from colliding with both other obstacles and itself, which gets harder as the snake lengthens.
Flutteris an open source framework developed and supported by Google. Frontend and full-stack developers use Flutter to build an application’s user interface (UI) for multiple platforms with a single codebase.
While you can already use only Flutter to build many turn-based games such as card games, word puzzles, and board games that respond to simple user input, you might also want to build real-time games such as endless runners, shooters, and racing games that require a game loop.
The MVVMpattern is a great way to develop applications. It separates the UI from the business logic, making it easier to test and maintain. The Model-View-ViewModel (MVVM) pattern is a separation of concerns that helps you cleanly separate your application into three main components: Model, View, and ViewModel.
GetX is a powerful and lightweight state management solution for Flutter that simplifies many aspects of app development. Its reactive state management, dependency injection, and routing capabilities make it an excellent choice for building efficient and maintainable Flutter applications.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: What is MVVM and Getx in Flutter | Who to use it
Lecture 1: what is mvvm
Lecture 2: what is getx in flutter and why to use getx in flutter with mvvm architecture
Chapter 3: Create New Flutter Game Project using MVVM and GetX | Models and Attributes
Lecture 1: Create Directors with explanation of MVVM and GetX
Lecture 2: Create Model, Attributes and Variables using Reactive GetX
Chapter 4: ViewModel Business Logic Implementation of Snake Game
Lecture 1: ViewModel Bussiness Logic Implements some static var and methods
Lecture 2: Viewmodel (Bussiness Logic) Implementation of Snake Game Features – Part 1
Lecture 3: Viewmodel (Bussiness Logic) Implementation of Snake Game Features – Part 2
Lecture 4: Viewmodel (Bussiness Logic) Implementation of Snake Game Features – Part 3
Lecture 5: Viewmodel (Bussiness Logic) Implementation of Snake Game Features – Part 4
Chapter 5: startGameLoop in Viewmodel (Bussiness Logic)
Lecture 1: startGameLoop in Viewmodel (Bussiness Logic)
Lecture 2: Working on StartGame And Oninit Methods in View model
Chapter 6: Splash Screen | View Implementation | UI of Snake Game
Lecture 1: Working on Splash Screen in View – the Ui Design
Lecture 2: Working on Splash Screen in View
Chapter 7: Snake Game View Implementation using MVVM Architecture
Lecture 1: Working on SnakeGameView in View – Ui Design
Lecture 2: Working on SnakeGameView in View – Part 1
Lecture 3: Working on SnakeGameView in View – Part 2
Lecture 4: Working on SnakeGameView in View – Part 3
Instructors
-
WITS Gaming
Game Development Company
Rating Distribution
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- 5 stars: 1 votes
Frequently Asked Questions
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