Unity 5: Lighting Fundamentals
Unity 5: Lighting Fundamentals, available at $44.99, has an average rating of 4.25, with 18 lectures, based on 415 reviews, and has 5658 subscribers.
You will learn about Set up effective realtime global illumination systems for vastly improved visual quality in their games Use baked lighting setups that allow them to cut overhead on mobile games without having to sacrifice visual quality Create realtime light probe systems allowing for better integration of game characters in their environments Implement existing and new lighting features found in Unity 5 This course is ideal for individuals who are This course is for anyone looking to take the visual quality of their games to a new level by implementing the newest lighting technologies found in Unity 5. or This course explains the processes behind the technologies so that you can understand how the different systems work and make appropriate decisions for your games needs. or This course is not an introduction to Unity 5. It focuses only on new and existing lighting features found in this software's latest release. It is particularly useful for This course is for anyone looking to take the visual quality of their games to a new level by implementing the newest lighting technologies found in Unity 5. or This course explains the processes behind the technologies so that you can understand how the different systems work and make appropriate decisions for your games needs. or This course is not an introduction to Unity 5. It focuses only on new and existing lighting features found in this software's latest release.
Enroll now: Unity 5: Lighting Fundamentals
Summary
Title: Unity 5: Lighting Fundamentals
Price: $44.99
Average Rating: 4.25
Number of Lectures: 18
Number of Published Lectures: 18
Number of Curriculum Items: 18
Number of Published Curriculum Objects: 18
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Set up effective realtime global illumination systems for vastly improved visual quality in their games
- Use baked lighting setups that allow them to cut overhead on mobile games without having to sacrifice visual quality
- Create realtime light probe systems allowing for better integration of game characters in their environments
- Implement existing and new lighting features found in Unity 5
Who Should Attend
- This course is for anyone looking to take the visual quality of their games to a new level by implementing the newest lighting technologies found in Unity 5.
- This course explains the processes behind the technologies so that you can understand how the different systems work and make appropriate decisions for your games needs.
- This course is not an introduction to Unity 5. It focuses only on new and existing lighting features found in this software's latest release.
Target Audiences
- This course is for anyone looking to take the visual quality of their games to a new level by implementing the newest lighting technologies found in Unity 5.
- This course explains the processes behind the technologies so that you can understand how the different systems work and make appropriate decisions for your games needs.
- This course is not an introduction to Unity 5. It focuses only on new and existing lighting features found in this software's latest release.
This is a course that covers lighting for “Unity 5” and does not included any updates for current versions of Unity. A new course is being created to cover all the material needed for lighting in Unity 2017. Check the “Announcements” section for details concerning the new course. If you are still using Unity 5 and want to learn about lighting for this version of Unity than this course is for you. Otherwise check back often to find out more about when the new course will be released.
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What sets an average game apart for a truly amazing visual experience? How can you take your scene from “Oh, that’s cool” to “ Wow, that’s AWESOME!”. There are many facets that go into making a game look amazing, but when all’s said and done the final polish for most any game comes down to lighting.
If you’re an army of one powering through your own game or a small studio of talented,driven individual, this course will get you up and running with the latest and greatest that Unity 5 has to offer for lighting your projects.
In this example based course you’ll be introduced to the basic Unity lights and get to know their properties. You’ll learn how to control Unity shadow properties and fix common shadow related problems in your scenes. With this solid foundation under your belt you’ll be ready to tackle more advanced topic like skybox lighting, Realtime Global Illumination, light map baking, and the all new light probe system.
At the end of this course you will have mastered all the latest unity lighting features needed to bring a new level or realism to your projects. You’ll be able to up the quality of your portfolio work and set yourself apart when it comes to landing that next job.
If you’re serious about using Unity as a platform for your creative ideas, then don’t pass up this chance to set your work apart with this course on Unity 5 Lighting Fundamentals.
Course Curriculum
Chapter 1: Scene Setup and Basic lighting
Lecture 1: Course Introduction
Lecture 2: Introduction To Basic Lighting
Lecture 3: Setting Up Your Player Properties
Lecture 4: Directional Lights and Shadows
Lecture 5: The Point Light
Lecture 6: The Spot Light
Lecture 7: Conclusion to Basic Lighting
Chapter 2: Realtime global illumination systems
Lecture 1: Introduction to Realtime Global Illumination
Lecture 2: Indirect Ambient Light (Skybox)
Lecture 3: Realtime Global Illumination – part 1
Lecture 4: Realtime Global Illumination – part 2
Lecture 5: Emissive Materials
Lecture 6: Conclusion to Realtime Global Illumination
Chapter 3: Baked Light Maps and Light Probes
Lecture 1: Introduction to Light Map Baking and Light Probe Groups
Lecture 2: Light Map Baking – Part 1
Lecture 3: Light Map Baking – Part 2
Lecture 4: Light Probe Group
Lecture 5: Conclusion to Light Map Baking and Light Probe Groups
Instructors
-
Jesse Ryan McAdam
Unity Developer and 3D Generalist
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 8 votes
- 3 stars: 45 votes
- 4 stars: 148 votes
- 5 stars: 207 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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