Learn To Create An RPG Game In Unity
Learn To Create An RPG Game In Unity, available at $119.99, has an average rating of 4.58, with 117 lectures, based on 4465 reviews, and has 24786 subscribers.
You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 2D development in Unity. Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. This course is ideal for individuals who are Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer. It is particularly useful for Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer.
Enroll now: Learn To Create An RPG Game In Unity
Summary
Title: Learn To Create An RPG Game In Unity
Price: $119.99
Average Rating: 4.58
Number of Lectures: 117
Number of Published Lectures: 117
Number of Curriculum Items: 117
Number of Published Curriculum Objects: 117
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#, a modern versatile programming language.
- Understand the capabilities of 2D development in Unity.
- Develop strong and transferrable problem solving skills.
- Gain an understanding of the game development process.
- Learn how object oriented programming works in practice.
Who Should Attend
- Anyone who wants to make their own 2D games.
- People who want to create and publish their own games.
- Complete beginners with an interest in learning game development.
- Developers who want to re-skill across to game development.
- People interested in working in the game design industy.
- Competent and confident with using a computer.
Target Audiences
- Anyone who wants to make their own 2D games.
- People who want to create and publish their own games.
- Complete beginners with an interest in learning game development.
- Developers who want to re-skill across to game development.
- People interested in working in the game design industy.
- Competent and confident with using a computer.
Learn how to create and program your very own classic RPG game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
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Full top-down character movement
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Creating tile-based maps in Unity
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A full dialog system
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Inventory creation & management
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Stat-tracking & leveling up
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Shop system
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Turn-based battles with enemies
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Boss Battles
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Quest Management
Start learning today and let me help you become a game developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Course Assets
Chapter 2: Basics
Lecture 1: Setting up Unity
Lecture 2: Quick Guide to Unity Layout
Lecture 3: Importing images & setting to correct values
Chapter 3: The Player
Lecture 1: Chopping up player spritesheet
Lecture 2: Sorting Layers & Orders
Lecture 3: Giving Player Physics
Lecture 4: Creating a Script & understanding variables
Lecture 5: Moving the Player through scripting
Lecture 6: Animating the Player
Lecture 7: Setting up the Player Movement Animations
Lecture 8: Facing the right direction
Lecture 9: Walking into objects & preventing spinning
Chapter 4: Switching Scenes
Lecture 1: Switching Scenes
Lecture 2: Preventing duplicate players
Lecture 3: Starting at the correct point
Lecture 4: Combining Area changers
Lecture 5: Making sure the player is always in scene
Chapter 5: Camera & Maps
Lecture 1: Controlling the camera
Lecture 2: Creating a Tileset
Lecture 3: Creating a Tile Map
Lecture 4: CHALLENGE – Create a simple town area
Lecture 5: Keeping Camera inside the map
Lecture 6: Hiding the map edges
Lecture 7: Keeping the Player inside the map
Lecture 8: Adding Screen Between scenes
Lecture 9: Fading in & out
Lecture 10: Calling the Fade
Lecture 11: Loading Essential Objects
Chapter 6: Dialog System
Lecture 1: Laying out Dialog Box
Lecture 2: Creating Dialog Manager & Reading Text
Lecture 3: Reading multiple Lines
Lecture 4: Activating & switching lines
Lecture 5: Stopping the player moving
Lecture 6: Showing names of characters
Lecture 7: Hiding Name-bar for signs
Chapter 7: Levelling Up
Lecture 1: Player Stats
Lecture 2: Adding a Levelling System
Lecture 3: Testing Levelling
Lecture 4: Gaining stats on Level up
Lecture 5: Creating a Game Manager
Chapter 8: In-Game Menu
Lecture 1: Laying Out the menu
Lecture 2: Laying Out Character Info
Lecture 3: Opening & Closing the menu
Lecture 4: Stop Player Movement
Lecture 5: Setting up Stat references
Lecture 6: Updating the Stats
Lecture 7: Navigating the Menu
Lecture 8: CHALLENGE – Layout the Stats Window
Lecture 9: Opening the Stats Window
Lecture 10: Filling out the Status information
Chapter 9: Inventory
Lecture 1: Making Items
Lecture 2: Layout Item Window
Lecture 3: Storing our Inventory & Getting Item Details
Lecture 4: Showing the Items in menu
Lecture 5: Sorting Items & removing spaces
Lecture 6: Selecting Items
Lecture 7: Add & Remove Items
Lecture 8: Using Discard Button
Lecture 9: Selecting Character To Use Item
Lecture 10: Using Items
Lecture 11: Picking Up Items
Chapter 10: Money & Shops
Lecture 1: CHALLENGE – Create shop scene using inner tileset
Lecture 2: Getting Gold
Lecture 3: Creating the Shop Menu
Lecture 4: Creating a Shopkeeper
Lecture 5: Showing Items to Buy & Sell
Lecture 6: Selecting Items to Buy & Sell
Lecture 7: Buying & Selling
Chapter 11: Quest Tracking
Lecture 1: Making Quests
Lecture 2: Checking & Marking Quests
Lecture 3: Activating objects for Quests
Lecture 4: Completing Quests
Lecture 5: Activating Quests
Lecture 6: Activating Quests after Dialogue
Chapter 12: Saving
Lecture 1: Saving & Loading Quest Data
Lecture 2: Saving the Game
Lecture 3: Loading the Game
Chapter 13: Audio
Lecture 1: Adding Audio
Lecture 2: Playing Audio
Lecture 3: CHALLENGE – Make AudioManager be loaded in with essentials Loader
Chapter 14: Main Menu
Lecture 1: Laying out the Main Menu
Lecture 2: Creating Main Menu script
Lecture 3: Loading the game
Chapter 15: Battle System
Instructors
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James Doyle
Teaching The Basics of Making Games
Rating Distribution
- 1 stars: 58 votes
- 2 stars: 81 votes
- 3 stars: 392 votes
- 4 stars: 1556 votes
- 5 stars: 2378 votes
Frequently Asked Questions
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