Unity : Beginner to Advanced – Complete Course
Unity : Beginner to Advanced – Complete Course, available at $59.99, has an average rating of 4.1, with 51 lectures, based on 1916 reviews, and has 91834 subscribers.
You will learn about Use and understand Unity. Make their dream games a reality with Unity. Good game development practices. This course is ideal for individuals who are Anyone who wants to learn how to improve their games. or Anyone who wants to learn how to make games. or Anyone who has a love for game developmen. It is particularly useful for Anyone who wants to learn how to improve their games. or Anyone who wants to learn how to make games. or Anyone who has a love for game developmen.
Enroll now: Unity : Beginner to Advanced – Complete Course
Summary
Title: Unity : Beginner to Advanced – Complete Course
Price: $59.99
Average Rating: 4.1
Number of Lectures: 51
Number of Published Lectures: 51
Number of Curriculum Items: 51
Number of Published Curriculum Objects: 51
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Use and understand Unity.
- Make their dream games a reality with Unity.
- Good game development practices.
Who Should Attend
- Anyone who wants to learn how to improve their games.
- Anyone who wants to learn how to make games.
- Anyone who has a love for game developmen.
Target Audiences
- Anyone who wants to learn how to improve their games.
- Anyone who wants to learn how to make games.
- Anyone who has a love for game developmen.
Learn how to create video games with Unity and C#.
Even if you are a complete beginner or experience Unity user this course will offer a lot of useful information about game development.
In this course we will explore Unity from the ground up, taking a look at the Unity UI system and how we can use it effectively in our games.
Then we will continue into 2D game development and speak about game feel / game juice, generally how to make your game feel good.
Finally we will speak about the importance of lightingand post processing in video games, we will create a First Person Game and teach you some good game development practices, like Occlusion Culling, which is a must know techniqueif working with 3D Game development.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Downloading Unity and Project Setup.
Lecture 2: Unity Objects and Components.
Lecture 3: Creating our Own Component.
Chapter 2: Unity Engine UI
Lecture 1: Working with User Interface Text.
Lecture 2: Creating a Countdown Timer.
Lecture 3: Creating a Digital Clock.
Lecture 4: Unity UI: Images.
Lecture 5: Unity UI: Buttons.
Lecture 6: Unity UI: Toggle.
Lecture 7: Unity UI: Sliders.
Lecture 8: Unity UI: Dropdown.
Lecture 9: Unity UI: Input Fields.
Lecture 10: Unity UI: Finishing Up.
Chapter 3: C# programming.
Lecture 1: Introduction to C# with Unity.
Lecture 2: C# If – Else Statement.
Lecture 3: C# While – Do While loop.
Lecture 4: C# For loop.
Lecture 5: C# foreach loop.
Lecture 6: C# switch statement.
Chapter 4: Creating a Simple Calculator.
Lecture 1: Setting up the Canvas.
Lecture 2: Calculator Logic.
Lecture 3: Finishing Up Our Calculator.
Lecture 4: Running our Calculator in a Browser.
Chapter 5: Creating a 2D Sidescroller.
Lecture 1: Importing Our Assets
Lecture 2: Making our Character move!
Lecture 3: Setting up the Animator for our Character.
Lecture 4: Giving our Player Jumping abilities!
Lecture 5: Adding Falling Animations and Improving the Jump Feel.
Lecture 6: Adding the Shooting Animation.
Lecture 7: Shooting Bullets.
Lecture 8: Particle and Polish.
Chapter 6: Creating a Space Invaders Game.
Lecture 1: Setting up the Ship Movement.
Lecture 2: Limiting the Ship Movement.
Lecture 3: Bullets and Shooting.
Lecture 4: Adding Shooting Sounds and Particles.
Lecture 5: Adding Power Ups and Power Downs.
Lecture 6: Creating Enemy Prefabs.
Lecture 7: Enemy Ship Movement.
Lecture 8: Taking and Dealing Damage.
Lecture 9: Spawning Enemies.
Lecture 10: Polishing Enemy Ship Movement.
Lecture 11: Random Enemy Generation.
Lecture 12: Enemy Shooting.
Lecture 13: Adding Score and Highscore.
Lecture 14: Spawning Power Ups and Finishing up.
Chapter 7: 3D Game Development.
Lecture 1: Lighting in Unity.
Lecture 2: Post Processing – Breathing Life into your Scenes.
Lecture 3: Post Processing – Part 2.
Lecture 4: Creating a First Person Controller.
Lecture 5: First Person Camera Movement.
Lecture 6: Occlusion Culling.
Instructors
-
Dragan Neskovic
Game Developer, Software Engineer -
Jasmin Skamo
Software Engineer, Game Developer
Rating Distribution
- 1 stars: 43 votes
- 2 stars: 86 votes
- 3 stars: 359 votes
- 4 stars: 687 votes
- 5 stars: 741 votes
Frequently Asked Questions
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