Game Devs Unleash Artificial Intelligence: Flocking Agents
Game Devs Unleash Artificial Intelligence: Flocking Agents, available at $44.99, has an average rating of 4.15, with 27 lectures, based on 105 reviews, and has 1290 subscribers.
You will learn about Analyze, Decompose and Implement custom Flocking Agents for your own game or movie or personal simulation project Understand and Create Emergence: simple rules that interfere to give rise to complexity Appreciate emergent behaviors in nature around you Gain problem solving skills Understand and use Vectors and Vector Operations successfully in a Game Engine This course is ideal for individuals who are The course is best suited to programmers who want to add realistic bird flocking or fish schooling or other emergent behaviors to their games, movies or simulations. or The course is best suited to programmers looking to improve their skills on working with Vectors inside the Unity 3d game engine or The couse if partially suited for students who want to learn emergent behaviour but do not have prior programming experience. The must have at least basic math or physics skills. or The course is partially suited for students who already know about emergence. They can use it as a refresher. or The course is not suited for students who do not have basic math or physics skills. It is particularly useful for The course is best suited to programmers who want to add realistic bird flocking or fish schooling or other emergent behaviors to their games, movies or simulations. or The course is best suited to programmers looking to improve their skills on working with Vectors inside the Unity 3d game engine or The couse if partially suited for students who want to learn emergent behaviour but do not have prior programming experience. The must have at least basic math or physics skills. or The course is partially suited for students who already know about emergence. They can use it as a refresher. or The course is not suited for students who do not have basic math or physics skills.
Enroll now: Game Devs Unleash Artificial Intelligence: Flocking Agents
Summary
Title: Game Devs Unleash Artificial Intelligence: Flocking Agents
Price: $44.99
Average Rating: 4.15
Number of Lectures: 27
Number of Published Lectures: 27
Number of Curriculum Items: 27
Number of Published Curriculum Objects: 27
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
- Analyze, Decompose and Implement custom Flocking Agents for your own game or movie or personal simulation project
- Understand and Create Emergence: simple rules that interfere to give rise to complexity
- Appreciate emergent behaviors in nature around you
- Gain problem solving skills
- Understand and use Vectors and Vector Operations successfully in a Game Engine
Who Should Attend
- The course is best suited to programmers who want to add realistic bird flocking or fish schooling or other emergent behaviors to their games, movies or simulations.
- The course is best suited to programmers looking to improve their skills on working with Vectors inside the Unity 3d game engine
- The couse if partially suited for students who want to learn emergent behaviour but do not have prior programming experience. The must have at least basic math or physics skills.
- The course is partially suited for students who already know about emergence. They can use it as a refresher.
- The course is not suited for students who do not have basic math or physics skills.
Target Audiences
- The course is best suited to programmers who want to add realistic bird flocking or fish schooling or other emergent behaviors to their games, movies or simulations.
- The course is best suited to programmers looking to improve their skills on working with Vectors inside the Unity 3d game engine
- The couse if partially suited for students who want to learn emergent behaviour but do not have prior programming experience. The must have at least basic math or physics skills.
- The course is partially suited for students who already know about emergence. They can use it as a refresher.
- The course is not suited for students who do not have basic math or physics skills.
Learn how to create Artificial Intelligent Agents that have Flocking Behavior and apply them to your projects in games or movies. You have seen Flocking behavior in nature, in games, in movies and in architectural simulations but you might have missed it.
The course is project based with the best teach-apply loop:
- a theoretical pseudocode (game engine agnostic) implementation
- followed immediately by a practical implementation and application in Unity 3d
Both pseudocode and Unity C# lectures complement each other giving you a full perspective.
Best video quality 1080p full HD.
You will have access to the course forum where you can discuss each topic with like-minded, A.I. passionate, students like yourself.
With the help of this course you will be able to understand a piece of nature and replicate it, essentially reverse engineer a piece of nature. Invest in yourself and add Flocking to your A.I. skill set! Follow this Unleash A.I. series.
Still unsure? Dive in and learn, and if you are not satisfied you get a 30 day money back guarantee! No questions asked.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Problem Definition
Chapter 2: Insights
Lecture 1: Observe Nature
Lecture 2: Questions & Answers
Lecture 3: Hypothesis
Chapter 3: Implement Basic Flocking in Pseudocode and Unity
Lecture 1: Structure Project in Pseudocode
Lecture 2: Structure Project in Unity – Creating a New Project
Lecture 3: Structure Project in Unity – Agent, World, AgentConfig
Lecture 4: Equations of Motion in Pseudocode – Euler Forward Integration
Lecture 5: Equations of Motion in Unity
Lecture 6: Cohesion Behavior in Pseudocode
Lecture 7: Cohesion Behavior in Unity
Lecture 8: Separation Behavior in Pseudocode
Lecture 9: Separation Behavior in Unity
Lecture 10: Alignment Behavior in Pseudocode
Lecture 11: Alignment Behavior in Unity
Lecture 12: Combine All Behaviors in Pseudocode
Lecture 13: Combine All Behaviors in Unity
Lecture 14: Summary for Basic Flocking Implementation
Chapter 4: Refinements for Advanced Flocking Behavior In Pseudocode and Unity
Lecture 1: Field of View Refinement in Pseudocode
Lecture 2: Field of View Refinement in Unity
Lecture 3: Adding Wandering Behavior in Pseudocode
Lecture 4: Adding Wandering Behavior in Unity
Lecture 5: Adding Avoid Enemy Behavior in Unity
Chapter 5: Conclusion
Lecture 1: Student Projects
Lecture 2: What's next
Chapter 6: Valuable Resources
Lecture 1: AIception and AIcrafters Resources
Instructors
-
Razvan Pistolea
Source Code Painter
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 4 votes
- 3 stars: 13 votes
- 4 stars: 39 votes
- 5 stars: 48 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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