Character Creation for Games Vol. 2: Production Workflow
Character Creation for Games Vol. 2: Production Workflow, available at $74.99, has an average rating of 4.75, with 56 lectures, based on 42 reviews, and has 485 subscribers.
You will learn about Learn how to create a professional game-ready character Understand how to create clean topology in 3ds Max Learn the fastest and efficient ways to create UVs in 3ds Max Unwrap character using organized and clean UV space Learn how to bake maps and texture in Substance Painter Understand how to fix errors in baked maps Create realistic skin, wound, scratches, metal, leather Create a nice visual presentation using Marmoset Toolbag and Substance Painter This course is ideal for individuals who are Anyone who wants to know how to create a professional game-ready character or Anyone who wants to take their sculpt all the way through completion or All artists who are interested in the video game character pipeline It is particularly useful for Anyone who wants to know how to create a professional game-ready character or Anyone who wants to take their sculpt all the way through completion or All artists who are interested in the video game character pipeline.
Enroll now: Character Creation for Games Vol. 2: Production Workflow
Summary
Title: Character Creation for Games Vol. 2: Production Workflow
Price: $74.99
Average Rating: 4.75
Number of Lectures: 56
Number of Published Lectures: 56
Number of Curriculum Items: 56
Number of Published Curriculum Objects: 56
Original Price: $44.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to create a professional game-ready character
- Understand how to create clean topology in 3ds Max
- Learn the fastest and efficient ways to create UVs in 3ds Max
- Unwrap character using organized and clean UV space
- Learn how to bake maps and texture in Substance Painter
- Understand how to fix errors in baked maps
- Create realistic skin, wound, scratches, metal, leather
- Create a nice visual presentation using Marmoset Toolbag and Substance Painter
Who Should Attend
- Anyone who wants to know how to create a professional game-ready character
- Anyone who wants to take their sculpt all the way through completion
- All artists who are interested in the video game character pipeline
Target Audiences
- Anyone who wants to know how to create a professional game-ready character
- Anyone who wants to take their sculpt all the way through completion
- All artists who are interested in the video game character pipeline
Instructor Info
Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother’s wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love – which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.
Course Info
In this course, I will take you through the entire process of retopologizing, unwrapping, baking and texturing a full body game character. We will start by decimating and exporting our character out of Zbrush. Then we will make a low poly version of our character using 3ds Max. I will go over the importance of having clean topology that will make your character easy to animate and create UVs for. After going through the process of retopologizing, we will unwrap our character. We will unfold our mesh so we can create textures that will fit our 3d model. I will discuss what makes a clean UV set, how to optimize your UV texture space, and the fastest and the most efficient ways to create your UVs.
After we unwrap, we will be ready for baking and texturing in Substance Painter. We will go through the process of extracting our details from our high poly mesh so we can use them for our low poly mesh. We will create realistic skin, wound, scratches, metal, leather, and tattoo by using different types of brushes, stencils, filters, generators, and smart materials.
After texturing, we will put our character inside Unreal game engine to check out how our character will appear in an actual game. At the end, we will create a nice visual presentation of our character in Marmoset Toolbag and Substance Painter. If you are determined to take your high res sculpt all the way to a completely production ready mesh, then this course is for you.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Intro to Course
Lecture 3: Decimating
Lecture 4: Navigating in 3ds Max
Lecture 5: Editable Poly
Chapter 2: Retopologizing
Lecture 1: Retopology Tools
Lecture 2: Scaling Real World Size
Lecture 3: Essential Loops Body
Lecture 4: Essential Loops Face
Lecture 5: Retopology Symmetry
Lecture 6: Retopology Face
Lecture 7: Retopology Ear and Back Head
Lecture 8: Retopology Torso
Lecture 9: Retopology Arms
Lecture 10: Retopology Hands
Lecture 11: Retopology Belt
Lecture 12: Retopology Legs
Lecture 13: Retopology Shoes
Lecture 14: Retopology Knee Armor
Lecture 15: Retopology Braids
Lecture 16: Low Poly Eyes
Lecture 17: Teeth and Tongue
Lecture 18: Retopology Teeth and Tongue
Lecture 19: Smooth and Fixes
Chapter 3: Unwrapping
Lecture 1: Unwrap Practice
Lecture 2: Unwrap Practice 2
Lecture 3: Unwrap Character 1
Lecture 4: Unwrap Character 2
Lecture 5: Unwrap Character 3
Lecture 6: Unwrap Character 4
Lecture 7: Organize UVs
Lecture 8: Eyelash Planes
Lecture 9: Check for Errors
Lecture 10: Naming Conventions
Lecture 11: ID Map Creation
Chapter 4: Baking and Texturing
Lecture 1: Baking Maps
Lecture 2: Skin Texturing
Lecture 3: Bonus (Enhanced SSS)
Lecture 4: Skin Details and Wetness
Lecture 5: Tattoo Projection
Lecture 6: Wound and Bruises
Lecture 7: Metal and Leather
Lecture 8: Hair Color
Lecture 9: Hair Color 2
Lecture 10: The Eye
Lecture 11: Eye Veins
Lecture 12: Eyelashes Alpha
Lecture 13: Teeth and Gums
Lecture 14: Tongue
Lecture 15: Fix Artifacts and Seams
Lecture 16: Material Bleed and Seams
Lecture 17: Marmoset Setup
Lecture 18: Unreal Setup
Chapter 5: Presentation
Lecture 1: Posing and Final Setup
Lecture 2: Turntable in Marmoset
Lecture 3: Cinematic Render
Instructors
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Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 5 votes
- 5 stars: 35 votes
Frequently Asked Questions
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