3DS Max 2014 Tutorial Video. 3DS Max For Beginners
3DS Max 2014 Tutorial Video. 3DS Max For Beginners, available at $39.99, has an average rating of 3.55, with 91 lectures, based on 25 reviews, and has 305 subscribers.
You will learn about Learn How To Use 3DS Max Taught By Leading Expert Over 10 Hours Of Content This course is ideal for individuals who are Beginners – Intermediates It is particularly useful for Beginners – Intermediates.
Enroll now: 3DS Max 2014 Tutorial Video. 3DS Max For Beginners
Summary
Title: 3DS Max 2014 Tutorial Video. 3DS Max For Beginners
Price: $39.99
Average Rating: 3.55
Number of Lectures: 91
Number of Published Lectures: 91
Number of Curriculum Items: 91
Number of Published Curriculum Objects: 91
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn How To Use 3DS Max
- Taught By Leading Expert
- Over 10 Hours Of Content
Who Should Attend
- Beginners – Intermediates
Target Audiences
- Beginners – Intermediates
Over 10 Hours Of Comprehensive Instruction. Complete With Working Files
This 3ds Max 2014 training course from Infinite Skills introduces you to the fundamentals of using this 3d software from Autodesk. 3ds Max is used for modeling and animation, and contains a plethora of tools to allow you to create models for games or movies and even to create movie effects and movie pre-visualization. This tutorial is designed for beginners, and covers fundamental features that have been around for a while, and new features to the 2014 version of 3ds Max.
Some of the topics that Joel covers include; file and project management in 3ds Max, essential viewport navigation and visual feedback controls, an introduction to the enhanced menu system option, state sets – as a render layer manager and live link to After Effects, and scene management in 3ds Max using Containers, Xref objects, the Layer manager, Groups, and more. This video tutorial also covers the new features in the Mental Ray engine, how to use String options, enabling hidden features, UVW Mapping, mParticles, mCloth, Hair and Fur, and much much more!
Once you have completed the training video for Autodesk 3ds Max 2014, you will have a comprehensive understanding of this 3ds software and how to use the tools to create your own incredible models and animations. Working files are included, allowing you to follow along with the author throughout the lessons.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Important – Working Files – Download These First
Lecture 2: 0101 What You Will Learn
Lecture 3: 0102 A Word About Gamma Handling
Lecture 4: 0103 The Working Files And Setting Up Our Max Project
Chapter 2: Working With 3Ds Max
Lecture 1: 0201 The File Management System
Lecture 2: 0202 Working With Units
Lecture 3: 0203 Viewport Navigation
Lecture 4: 0204 Viewport Configuration
Lecture 5: 0205 Nitrous Viewport Quality
Lecture 6: 0206 The Quad Menu System
Lecture 7: 0207 The All Important Command Panel
Lecture 8: 0208 Working With The Ribbon
Lecture 9: 0209 Managing Workspaces And The Enhanced Menus
Lecture 10: 0210 Search All Actions
Lecture 11: 0211 Send To Maya, Mudbox, Softimage, MotionBuilder
Lecture 12: 0212 Auto Backup
Lecture 13: 0213 Isolate Workflow
Lecture 14: 0214 3DS Max Gamma Workflow
Chapter 3: Working In 3D Space
Lecture 1: 0301 Getting The Best From The Transform Gizmo
Lecture 2: 0302 The Reference Coordinate System
Lecture 3: 0303 The Home Grids
Lecture 4: 0304 Pivot Point Manipulation
Lecture 5: 0305 Snaps And How To Use Them
Chapter 4: Organizing Scene Assets
Lecture 1: 0401 Layer Management
Lecture 2: 0402 State Sets Workflow
Lecture 3: 0403 The Power Of Groups And Object Naming Tools
Lecture 4: 0404 Selection Sets
Lecture 5: 0405 Using Containers
Lecture 6: 0406 XRef Scenes
Lecture 7: 0407 XRef Objects
Lecture 8: 0408 Outputting Files Using State Sets
Lecture 9: 0409 After Effects Composite Link
Chapter 5: Working With 3DS Max Primitives
Lecture 1: 0501 Workflow For Primitives
Lecture 2: 0502 Extended Primitive Types
Lecture 3: 0503 Space Warps
Chapter 6: Modelling Tools
Lecture 1: 0601 The Basics Of Splines
Lecture 2: 0602 Patches
Lecture 3: 0603 Polygon Modelling – Sub-Object Tools
Lecture 4: 0604 Box Modelling Technique
Lecture 5: 0605 Poly By Poly Technique
Lecture 6: 0606 Sub-D Technique
Chapter 7: The Power Of 3ds Max Modifiers
Lecture 1: 0701 What Is A Modifier And How The Stack Works
Lecture 2: 0702 Useful Modelling Modifiers
Lecture 3: 0703 Useful Animation Modifiers
Lecture 4: 0704 Useful Selection Modifiers
Lecture 5: 0705 Parametric Modelling With Modifiers
Chapter 8: Rendering Options
Lecture 1: 0801 Common Render Output Controls
Lecture 2: 0802 Quicksilver
Lecture 3: 0803 Mental Ray Unified Sampling
Lecture 4: 0804 Mental Ray Image Based Lighting
Lecture 5: 0805 Working With Final Gather
Lecture 6: 0806 Sky Portals And Final Gather
Lecture 7: 0807 Photon Mapping And Final Gather
Lecture 8: 0808 Light Simulation With iray
Lecture 9: 0809 Creating Caustics
Lecture 10: 0810 Using String Options
Chapter 9: UVW Mapping Tools
Lecture 1: 0901 The UVW Mapping Modifier
Lecture 2: 0902 The Unwrap UVW Modifier Options
Lecture 3: 0903 Exploring The Unwrap UVW Editor
Lecture 4: 0904 Unwrap Using Pelt Mapping
Chapter 10: Working With Materials And Maps
Lecture 1: 1001 The Material Editor Modes
Lecture 2: 1002 Standard Material Types
Lecture 3: 1003 Mental Ray Material Types
Lecture 4: 1004 Working With Maps
Lecture 5: 1005 Displacement Mapping
Lecture 6: 1006 Using Utility Maps
Lecture 7: 1007 Using The Render To Map Feature
Lecture 8: 1008 The Render Surface Map Dialogue
Chapter 11: The 3DS Max Camera
Lecture 1: 1101 Free And Target Camera Types
Lecture 2: 1102 Working With The Camera Settings
Lecture 3: 1103 Depth Of Field Options
Lecture 4: 1104 Motion Blur Types
Lecture 5: 1105 The New Perspective Match And 2D Pan And Zoom Tools
Chapter 12: Lighting Tools
Lecture 1: 1201 The Spotlight
Lecture 2: 1202 Photometric Light Type
Lecture 3: 1203 Working With The Daylight System
Lecture 4: 1204 Exposure Controls
Chapter 13: Particle Tools
Lecture 1: 1301 Non-Event Driven Particle Systems
Lecture 2: 1302 Particle Flow Operators
Lecture 3: 1303 Deflectors
Lecture 4: 1304 Forces
Lecture 5: 1305 New Particle Flow Operators
Chapter 14: Simulation Tools
Lecture 1: 1401 Populate
Lecture 2: 1402 Working With Cloth
Lecture 3: 1403 Applying Hair And Fur
Lecture 4: 1404 MassFX Workflow
Instructors
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Infinite Skills
High Quality Training
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 10 votes
- 5 stars: 9 votes
Frequently Asked Questions
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