Blender 2.8 and Substance painter – 3D modeling game assets
Blender 2.8 and Substance painter – 3D modeling game assets, available at $59.99, has an average rating of 4.75, with 37 lectures, based on 42 reviews, and has 5826 subscribers.
You will learn about 3d modeling sculpting details optimising mesh for video games uv unwrapping baking details from high poly to low poly models texturing the model in substance painter rendering images and turntables and post processing them in blender rendering images and turntables in marmoset ( optional bonus lesson ) importing your game ready asset into unreal engine and setting up the materials This course is ideal for individuals who are artists who want to get in the game indsutry and want to learn proper workflow of making high quality game ready assets or indie game devs who want to learn how to create custom 3d assets for their games It is particularly useful for artists who want to get in the game indsutry and want to learn proper workflow of making high quality game ready assets or indie game devs who want to learn how to create custom 3d assets for their games.
Enroll now: Blender 2.8 and Substance painter – 3D modeling game assets
Summary
Title: Blender 2.8 and Substance painter – 3D modeling game assets
Price: $59.99
Average Rating: 4.75
Number of Lectures: 37
Number of Published Lectures: 36
Number of Curriculum Items: 37
Number of Published Curriculum Objects: 36
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- 3d modeling
- sculpting details
- optimising mesh for video games
- uv unwrapping
- baking details from high poly to low poly models
- texturing the model in substance painter
- rendering images and turntables and post processing them in blender
- rendering images and turntables in marmoset ( optional bonus lesson )
- importing your game ready asset into unreal engine and setting up the materials
Who Should Attend
- artists who want to get in the game indsutry and want to learn proper workflow of making high quality game ready assets
- indie game devs who want to learn how to create custom 3d assets for their games
Target Audiences
- artists who want to get in the game indsutry and want to learn proper workflow of making high quality game ready assets
- indie game devs who want to learn how to create custom 3d assets for their games
Welcome to the Blender 2.8 and Substance painter – 3D modeling game assets
In this course you will learn about useful addons in blender 2.8 . you will also learn how to properly make 3d models with good topology . and sculpt the details on the high poly models , then we will optimize a version of the model to make it game ready . then we will unwrap it and bake the textures with a method that will avoid most baking issues that occur to most people . we will also texture our model in substance painter and then export the textures to work with unreal engine , unity , and blender . we will also learn how to render a turntable in both blender and marmoset toolbag . the section with marmoset toolbag is a bonus so if you don’t own that software you can still follow the whole course without any issues .
In this course you will learn:
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High poly modelling in Blender 2.8
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Making the model game ready and low poly
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Uv unwrapping our model
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Baking and texturing in Substance painter
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Importing the model into unreal engine
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Rendering a turntable in Blender 2.8
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Rendering a turntable in Marmoset toolbag
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exporting a 3d viewer that you can upload to your portfolio from Marmoset toolbag
Enroll now and start making your game assets .
Course Curriculum
Chapter 1: Introduction and setting up the workspace
Lecture 1: Intro
Lecture 2: Installing pure ref
Lecture 3: Enabling the addons
Lecture 4: Setting up the references
Chapter 2: Modelling the bow
Lecture 1: Modelling the bow – part 1
Lecture 2: Modelling the bow – part 2
Lecture 3: Modelling the bow – part 3
Lecture 4: Modelling the bow – part 4
Lecture 5: Modelling the bow – part 5
Lecture 6: Modelling the bow – part 6
Lecture 7: Modelling the bow – part 7
Lecture 8: Modelling the bow – part 8
Lecture 9: Modelling the bow – part 9
Lecture 10: Modelling the bow – part 10
Lecture 11: Modelling the bow – part 11
Lecture 12: Modelling the bow – part 12
Lecture 13: Modelling the bow – part 13
Chapter 3: Optimizing the model
Lecture 1: preparing the lowpoly model part 1
Lecture 2: preparing the lowpoly model part 2
Chapter 4: Uv Unwrapping
Lecture 1: Uv unwrapping part 1
Lecture 2: Uv unwrapping part 2
Lecture 3: Uv unwrapping part 3
Chapter 5: Baking textures
Lecture 1: Baking textures part 1
Lecture 2: Baking textures part 2
Chapter 6: Texturing the model
Lecture 1: making the bark material
Lecture 2: making the blue metal material
Lecture 3: importing materials and changing them
Lecture 4: adding some damage
Lecture 5: correcting issues and exporting the textures
Chapter 7: Rendering the bow
Lecture 1: Rendering in substance painter
Lecture 2: Rendering in blender part 1
Lecture 3: Rendering in blender part 2
Lecture 4: post processing in blender
Lecture 5: Rendering animation in blender
Lecture 6: Rendering in marmoset toolbag
Lecture 7: Importing to unreal engine
Instructors
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Ali Ncir
3d Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 18 votes
- 5 stars: 21 votes
Frequently Asked Questions
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