(ARCHIVED) Intro to Smart Contract & Frontend Programming
(ARCHIVED) Intro to Smart Contract & Frontend Programming, available at Free, has an average rating of 4.9, with 71 lectures, 3 quizzes, based on 405 reviews, and has 22631 subscribers.
You will learn about Developing a smart contract and dApp on EOSIO Basics of ReactJS, Node JS, C++, eosjs This course is ideal for individuals who are People with limited/moderate programming experience wanting to learn to build distributed blockchain applications (dApp) It is particularly useful for People with limited/moderate programming experience wanting to learn to build distributed blockchain applications (dApp).
Enroll now: (ARCHIVED) Intro to Smart Contract & Frontend Programming
Summary
Title: (ARCHIVED) Intro to Smart Contract & Frontend Programming
Price: Free
Average Rating: 4.9
Number of Lectures: 71
Number of Quizzes: 3
Number of Published Lectures: 71
Number of Published Quizzes: 3
Number of Curriculum Items: 74
Number of Published Curriculum Objects: 74
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Developing a smart contract and dApp on EOSIO
- Basics of ReactJS, Node JS, C++, eosjs
Who Should Attend
- People with limited/moderate programming experience wanting to learn to build distributed blockchain applications (dApp)
Target Audiences
- People with limited/moderate programming experience wanting to learn to build distributed blockchain applications (dApp)
Note: this course is outdated and archived. New blockchain development courses from the course author are coming soon.
Replacement courses will cover account abstraction for easy UX, multichain applications, security, CI/CD for blockchain applications, and more.
Learn to build a web game that’s connected to the blockchain! Following the official Elemental Battlestutorial, this course introduces blockchain communication concepts as we construct an application with a smart contract and a ReactJS/Redux frontend.
This course is appropriate for people with some programming experience, but it does explain basic concepts when needed to make sure no one is left behind. Code starting points and graphic assets are provided along the way. Students will need a macOS, Linux, or Windows 10 Pro computer.
Note: this course is outdated and archived. New blockchain development courses from the course author are coming soon.
Replacement courses will cover account abstraction for easy UX, multichain applications, security, CI/CD for blockchain applications, and more.
Learn to build a web game that’s connected to the blockchain! Following the official Elemental Battlestutorial, this course introduces blockchain communication concepts as we construct an application with a smart contract and a ReactJS/Redux frontend.
This course is appropriate for people with some programming experience, but it does explain basic concepts when needed to make sure no one is left behind. Code starting points and graphic assets are provided along the way. Students will need a macOS, Linux, or Windows 10 Pro computer.
Course Curriculum
Chapter 1: Introduction
Lecture 1: What is EOS?
Lecture 2: Getting Help & Giving Feedback
Lecture 3: Is this course for you?
Lecture 4: What You'll Need to Know: Programming Concepts
Lecture 5: Resources for Learners
Lecture 6: What's Different About C++?
Chapter 2: Getting Ready for EOS Smart Contracts
Lecture 1: Setting Up Your EOS Studio Environment
Lecture 2: Troubleshooting EOS Studio Setup
Lecture 3: Smart Contract Coding Basics: understanding the default contract
Lecture 4: Exercise: write your own action
Lecture 5: (Graphic) How EOSIO Organizes Data
Lecture 6: To Comment or Not To Comment
Lecture 7: Multi-Index Tables in EOS Smart Contracts
Lecture 8: Exercise: create your own table
Lecture 9: How Our Data Works: Structs in C++ and Objects in JavaScript
Chapter 3: Our dApp's Structure [EB Lesson 1]
Lecture 1: What We're Building: Intro to Elemental Battles
Lecture 2: C++: The Files in our Cardgame Smart Contract
Lecture 3: Installing Node.js, NPM, ReactJS, VS Code
Lecture 4: JSX: Setting up our Frontend Game
Lecture 5: HTML Tag Basics
Lecture 6: Using index.js files to tell JavaScript where our code is
Chapter 4: Logging In to Play [EB Lesson 2]
Lecture 1: Section Summary: Logging In
Lecture 2: EOS's "name" datatype
Lecture 3: C++: Smart Contract "users" Table and "login" Action
Lecture 4: IMPORTANT CDT UPDATE: <eosiolib> changed to <eosio>
Lecture 5: Activity (C++): Saving a Message
Lecture 6: JSX Basics
Lecture 7: JSX: Adding the Login Form
Lecture 8: Activity (JSX): Customizing the Login Form
Lecture 9: React Component Basics
Chapter 5: Adding eosjs and Redux [EB Lesson 2, part 2]
Lecture 1: Section Summary: Connecting login and Login
Lecture 2: JS: Never use localStorage! Also, we're going to use localStorage.
Lecture 3: JS: Talking to the Blockchain with an ApiService.js
Lecture 4: Asynchronicity and More in JavaScript
Lecture 5: JS: Using a Redux Store & our setUser action
Lecture 6: JS: Connecting Redux & React
Lecture 7: Dealing with eosjs JsSignatureProvider errors
Lecture 8: JS: Testing our Redux-connected Login Form & Adding Game.JSX
Lecture 9: Activity (JS): Remember that Message?
Chapter 6: Showing Player Profile Info from the Blockchain [EB Lesson 3]
Lecture 1: Section Summary: Displaying the Player's Profile
Lecture 2: Review: Ternary Operators and Switch Statements
Lecture 3: JS: Getting Data from the Blockchain
Lecture 4: 5000 BNB! Plus a plug for private key safety.
Lecture 5: JSX: Displaying our Player's Profile
Lecture 6: JSX: Testing and Finishing the Player Profile Screen
Lecture 7: JSX: Refreshing the Screen without Losing Login
Chapter 7: Setting up the Game [EB Lesson 4]
Lecture 1: Enums (enumerations)
Lecture 2: Functions, Declarations, Definitions
Lecture 3: C++: Setting up the Core Game
Lecture 4: C++: The "seed" Table & Randomization Function
Lecture 5: C++: "startgame" Action #1
Lecture 6: IMPORTANT CDT UPDATE: eosio_assert() changed to check()
Lecture 7: C++: "startgame" #2: Our "draw_one_card" Helper Function
Lecture 8: C++: "startgame" #3: Testing in EOS Studio
Lecture 9: C++: The "playcard" Action
Chapter 8: Displaying the Game [EB Lesson 4, part 2]
Lecture 1: Section Summary: Displaying Elemental Battles
Lecture 2: JSX: Displaying the Game So Far
Lecture 3: JSX: Recap of the Frontend Flow
Lecture 4: JSX: Playing Cards in the Frontend
Lecture 5: EOSIO Naming Conventions
Chapter 9: Decisions, Decisions: the Smart Contract AI [EB Lesson 5]
Lecture 1: C++: Creating the AI's Strategies
Lecture 2: Mega Activity: Build the AI's choose_card Function
Lecture 3: C++: The AI's choose_card Function
Chapter 10: Victory! Resolving the Battle, Next Round, End Game [EB Lessons 6 & 7]
Lecture 1: C++: Resolving the Battle in the Contract
Lecture 2: JSX: Displaying the Battle Resolution
Lecture 3: C++: Adding the "updategame" and "nextround" actions
Lecture 4: C++: Adding and testing the "endgame" action
Lecture 5: JSX: Next Round and End Game in the Frontend
Chapter 11: Final Challenge Section [EB Lesson 8]
Lecture 1: JSX Activity: Adding a Rules Screen
Lecture 2: JSX Activity 2: Adding Progress Indicators
Chapter 12: What's Next?
Lecture 1: The Next Course
Instructors
-
Peter Keay
Rust Developer & Account Abstraction Designer
Rating Distribution
- 1 stars: 8 votes
- 2 stars: 6 votes
- 3 stars: 31 votes
- 4 stars: 121 votes
- 5 stars: 239 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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