Complete 35 Projects: Unity VR Games with C# & iPhone Apps
Complete 35 Projects: Unity VR Games with C# & iPhone Apps, available at $49.99, has an average rating of 4.35, with 424 lectures, based on 13 reviews, and has 265 subscribers.
You will learn about Build Virtual Reality games. Create 3D models in Blender. Learn the fundamentals of game design. Code in C# and Swift. Navigate Xcode 9's interface. Make real apps from scratch. Build apps for the iPhone from start to finish. This course is ideal for individuals who are Complete beginners. No prior coding or digital art skills necessary. or People who want to make games. or Beginners who want to make 3D models. or Beginners to mobile development who want an introduction to Swift 4 and Xcode 9. It is particularly useful for Complete beginners. No prior coding or digital art skills necessary. or People who want to make games. or Beginners who want to make 3D models. or Beginners to mobile development who want an introduction to Swift 4 and Xcode 9.
Enroll now: Complete 35 Projects: Unity VR Games with C# & iPhone Apps
Summary
Title: Complete 35 Projects: Unity VR Games with C# & iPhone Apps
Price: $49.99
Average Rating: 4.35
Number of Lectures: 424
Number of Published Lectures: 424
Number of Curriculum Items: 424
Number of Published Curriculum Objects: 424
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build Virtual Reality games.
- Create 3D models in Blender.
- Learn the fundamentals of game design.
- Code in C# and Swift.
- Navigate Xcode 9's interface.
- Make real apps from scratch.
- Build apps for the iPhone from start to finish.
Who Should Attend
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
- Beginners who want to make 3D models.
- Beginners to mobile development who want an introduction to Swift 4 and Xcode 9.
Target Audiences
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
- Beginners who want to make 3D models.
- Beginners to mobile development who want an introduction to Swift 4 and Xcode 9.
Make games and apps like first person shooter, tic tac toe, escape, color converter, and so much more.
A wildly successful Kickstarter funded this course
Are you an aspiring C# developers, digital artists, or iOS developer? This is your ULTIMATE guide.
Sign up now to learn Unity and Xcode
In Part 1 of this course you’ll build 30 virtual reality games from start to finish, beginning in Unity 5.4.3f1. Then we make original artwork in Blender 2.78 and integrating the artwork into the game. That’s 30 projects you’ll be able to add to your porfolio!
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
In Part 2, you learn how to make apps in Xcode 9. This course is project-based, where you follow along with your instructor to build real projects.
The best way for you to learn how to make your own app is to follow project-based training content. You can put the apps you make in this course in your portfolio!
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
- Complete 35 Projects: Unity VR Games with C# & iPhone Apps
- Complete 3D Modeler & C# Unity VR Game Developer Masterclass
- The Complete VR Course: Build 3D Models and Unity Games
- Build 30 Mini 3D Virtual Reality Games: Unity® From Scratch
- Master Game Development – 90 Games in Unity & Construct 2
- Make 30 VR Games in Unity and Learn to Code in Ruby on Rails
- iOS 11 & Swift 4.0 – A Beginner’s Guide with Projects
- The Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!
- C# Unity and Swift 4 Masterclass: Make Games and Apps
- Xamarin Start to Finish Android & iOS Apps (& Learn to Code)
- Code in Kotlin & Java for Android and Complete 5 iPhone Apps
- Finish 26 Games & Apps Quickly (GameMaker: Studio & Xcode)
- Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps!
- Learn UI Mobile App Design & Game Mechanics in Construct 2
Xcode is Apple’s FREEsoftware for app development. Xcode is user-friendly and allows you to make complex and creative apps.At the same time it is accessible for beginners who want to make simple apps. Swift 4 is the programming language to learn if you want to make apps for Apple products.
This course is project-based, so you will not learn a bunch of useless coding practices. At the end of this course, you will have real-world apps to use in your portfolio.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation.
Learn a skill today because no one can take it away from you. People who can master technology will rule the future.
Source code and art assets are included in this course. Enroll now to join the Mammoth community!
In this course you’ll also find:
- Our awesome e-book “Build a 3D Virtual Reality Whackamole Game”
- Our 700+ page e-book “The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps”
- 6 webinars recorded by our founder John Bura
Course Curriculum
Chapter 1: 30 3D Virtual Reality Unity Games
Lecture 1: 5 Reasons To Learn Virtual Reality
Lecture 2: Unity VR Games Preview
Lecture 3: How To Get Unity & Blender
Chapter 2: Unity Introduction
Lecture 1: Have Unity experience? Jump to Section 7!
Lecture 2: Unity Introduction
Lecture 3: Unity Editor
Lecture 4: Moving a Cube – Unity
Lecture 5: Materials – Unity
Lecture 6: Lights – Unity
Lecture 7: Particle Systems – Unity
Lecture 8: Game Physics – Unity
Lecture 9: Asset Store – Unity
Chapter 3: C# Coding – Unity Introduction
Lecture 1: C# Coding Introduction – Unity
Lecture 2: Variables – Unity
Lecture 3: Methods – Unity
Lecture 4: If Blocks – Unity
Lecture 5: Loops – Unity
Chapter 4: Inputs – Unity Introduction
Lecture 1: Inputs Introduction – Unity
Lecture 2: Handing User Input
Lecture 3: Moving a Player – Unity
Lecture 4: Jumping – Unity
Lecture 5: Moving Forward – Unity
Lecture 6: Cycling Cameras – Unity
Chapter 5: Prefabs – Unity Introduction
Lecture 1: Let's Talk About Prefabs – Unity
Lecture 2: Prefabs Introduction – Unity
Lecture 3: FAQ on Instantiating Objects – Unity
Lecture 4: Random Angles – Unity
Lecture 5: FAQ on Destroying Objects – Unity
Lecture 6: Explosions – Unity
Lecture 7: Explosion Effects
Chapter 6: Virtual Reality (VR) – Unity Intro
Lecture 1: VR Introduction – Unity
Lecture 2: Activating VR
Lecture 3: Building a Castle
Lecture 4: Camera Changing Position?
Lecture 5: Lowering Castle Doors
Lecture 6: Triggering Events
Lecture 7: Interface
Chapter 7: SDK Update of June 2017
Lecture 1: Updated: Using this Course with Unity Upgrade
Lecture 2: Using Unity Package with Unity 5.6+
Chapter 8: (Files) Code & Art – Unity VR
Lecture 1: Source Code & Art Assets – Unity VR
Chapter 9: Whack a Mole
Lecture 1: Whack a Mole (Introduction)
Lecture 2: Whack a Mole (Coding) – Part 1
Lecture 3: GvrViewer.Instance.Triggered Equivalent
Lecture 4: Whack a Mole (Coding) – Part 2
Lecture 5: Whack a Mole (Coding) – Part 3
Chapter 10: Blender Introduction
Lecture 1: Why You Should Use Blender
Lecture 2: Intro & Customizing Settings – Blender
Lecture 3: Controlling Camera – Blender
Lecture 4: Emulate Numpad Camera – Blender
Lecture 5: Manipulating Objects – Blender
Lecture 6: Common Tools – Blender
Lecture 7: Mirroring 1 Side of Object – Blender
Chapter 11: 3D Game Art – Whack a Mole
Lecture 1: Whack a Mole (Art) – Part 1
Lecture 2: Whack a Mole (Art) – Part 2
Lecture 3: Whack a Mole (Final)
Chapter 12: Hurdles
Lecture 1: Hurdles (Introduction)
Lecture 2: Hurdles (Coding) – Part 1
Lecture 3: Hurdles (Coding) – Part 2
Lecture 4: Hurdles (Coding) – Part 3
Lecture 5: Hurdles (Art)
Lecture 6: Hurdles (Final)
Chapter 13: Cups and Ball
Lecture 1: Cups and Ball (Introduction)
Lecture 2: Cups and Ball (Coding) – Part 1
Lecture 3: Cups and Ball (Coding) – Part 2
Lecture 4: Cups and Ball (Coding) – Part 3
Lecture 5: Cups and Ball (Art)
Lecture 6: Cups and Ball (Final)
Chapter 14: Bowling
Lecture 1: Bowling (Introduction)
Lecture 2: Bowling (Coding) – Part 1
Lecture 3: Bowling (Coding) – Part 2
Lecture 4: Bowling (Coding) – Part 3
Lecture 5: Bowling (Art) – Part 1
Lecture 6: Bowling (Art) – Part 2
Lecture 7: Bowling (Final)
Chapter 15: Ninja Sword
Lecture 1: Ninja Sword (Introduction)
Lecture 2: Ninja Sword (Coding) – Part 1
Lecture 3: Ninja Sword (Coding) – Part 2
Lecture 4: Ninja Sword (Coding) – Part 3
Lecture 5: Ninja Sword (Art) – Part 1
Lecture 6: Ninja Sword (Art) – Part 2
Lecture 7: Ninja Sword (Final)
Chapter 16: Basketball
Lecture 1: Basketball (Introduction)
Lecture 2: Basketball (Coding) – Part 1
Lecture 3: Basketball (Coding) – Part 2
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 4 votes
- 5 stars: 8 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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