3DsMAX for beginners Quick learning
3DsMAX for beginners Quick learning, available at $19.99, has an average rating of 4.45, with 80 lectures, based on 13 reviews, and has 88 subscribers.
You will learn about Students will be able to create 3D models , Texture them Animate them and Render them This course is ideal for individuals who are Any one who is starting to learn 3DsMAX or want to enter in 3D graphics industry It is particularly useful for Any one who is starting to learn 3DsMAX or want to enter in 3D graphics industry.
Enroll now: 3DsMAX for beginners Quick learning
Summary
Title: 3DsMAX for beginners Quick learning
Price: $19.99
Average Rating: 4.45
Number of Lectures: 80
Number of Published Lectures: 80
Number of Curriculum Items: 80
Number of Published Curriculum Objects: 80
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Students will be able to create 3D models , Texture them Animate them and Render them
Who Should Attend
- Any one who is starting to learn 3DsMAX or want to enter in 3D graphics industry
Target Audiences
- Any one who is starting to learn 3DsMAX or want to enter in 3D graphics industry
This course of 3DsMAX is for absolute beginners.
It is specially designed for simplifying the learning process of this industry standard 3D modeling animation and rendering application
This course will cover the essentials of Interface, Navigation, Modeling, Lights, Maps & materials, Animation and Rendering.
After doing this course students will be able to work in 3DsMAX with confidence and can get maximum benefit from other free learning resources which are available all over the internet.
This course is offered with money back guarantee
Here is the course outline:
Section-1: Course intro
1. Course outline
2. Simple demo
3. Interface
4. Navigation
5. Primitives
Section-2: Modeling
6. Start modeling
7. Sub object level
8. Tail wings
9. Main wings
10. Front of plane
11. Some details
12. Converting to smooth surface
13. Move (w), Rotate(e), Scale(r)
14. Simple table model
15. Simple chair model
16.1 Chair with another design
16.2 Chair with another design
17. Basic truck model
18. Front of truck
19. Side windows
20. back window and back side
21. front and back bumpers
22. Tires
23. Adjusting tier
24. Converting to smooth surface
25. Lathe modeling
26. Model of cup through lathe
27. Another lathe model
28. Simple room like environment
Section-3: Lights
29. Lights location
30. Applying omni light
31. Re-positioning light
32. Activating shadows
33. Changing the color of shadow
34. Darkness of shadow
35. Map in shadow
36. Intensity of light
37. Light color
38. Light attenuation
39. Changing light type
40. Target spot and free spot lights
41. Target spot settings
42. Target direct and free direct
43. Mr Area Omni & mr Area spot
44. Skylight
Section-4: Maps and materials
45. Maps and materials defined
46. Setting Environment for maps
47. How to assign material slot
48. Changing color and glossiness
49. Assigning map
50. Bump map
51. Opacity map
52. Opacity map of tree
53. Setting lights for materials
54. Glass clear material
55. Metal & mirror materials
56. Paint gloss material
57. HD renders
Section-5: Architectural modeling elements
58. Basics of architectural modeling
59. Units setup
60. 20×10 feet simple plane
61. Simple wall
62. Wall through wall AEC extended wall
63. Simple railing
64. Railing settings 1
65. Railing settings 2
66. Foliage
67. Doors
68. Windows
Section-6: Animation basics & Rendering
69. Animation
70. Basic animation
71. Basic animation in multiple directions
72. Animation render settings
73. Render in image sequence
74. Render in AVI video format
75. Sub object level animation
76. Camera animation
77. Camera animation rendered
78. End
Course Curriculum
Chapter 1: Introduction
Lecture 1: 00-Course intro
Lecture 2: 01-Course outline
Lecture 3: 02-Simple demo
Lecture 4: 03.Interface
Lecture 5: 04-Navigation
Lecture 6: 05-Primitives
Chapter 2: Modeling
Lecture 1: 06-Start modeling
Lecture 2: 07.Sub object level
Lecture 3: 08
Lecture 4: 09.Main wings
Lecture 5: 10.Front of plane
Lecture 6: 11.Some details
Lecture 7: 12.Converting to smooth surface
Lecture 8: 13.Move (w), Rotate(e), Scale(r)
Lecture 9: 14.Simple table model
Lecture 10: 15.Simple chair model
Lecture 11: 16.1- Chair with another design
Lecture 12: 16.2- Chair with another design
Lecture 13: 17. Basic truck model
Lecture 14: 18. Front of truck
Lecture 15: 19. Side windows
Lecture 16: 20. back window and back side
Lecture 17: 21. front and back bumpers
Lecture 18: 22. Tires
Lecture 19: 23. Adjusting tier
Lecture 20: 24. Converting to smooth surface
Lecture 21: 25. Lathe modeling
Lecture 22: 26. Model of cup through lathe
Lecture 23: 27. Another lathe model
Lecture 24: 28. Simple room like environment
Chapter 3: Lights
Lecture 1: 29.Lights location
Lecture 2: 30.Applying omni light
Lecture 3: 31.Re-positioning light
Lecture 4: 32.Activating shadows
Lecture 5: 33.Changing the color of shadow
Lecture 6: 34.Darkness of shadow
Lecture 7: 35.Map in shadow
Lecture 8: 36.Intensity of light
Lecture 9: 37.Light color
Lecture 10: 38.Light attenuation
Lecture 11: 39.Changing light type
Lecture 12: 40.Target spot and free spot lights
Lecture 13: 41.Target spot settings
Lecture 14: 42.Target direct and free direct
Lecture 15: 43.mr Area Omni & mr Area spot
Lecture 16: Skylight
Chapter 4: Maps and materials
Lecture 1: 45.Maps and materials defined
Lecture 2: 46.Setting Environment for maps
Lecture 3: 47.How to assign material slot
Lecture 4: 48.Changing color and glossiness
Lecture 5: 49.Assigning map
Lecture 6: 50.Bump map
Lecture 7: 51.Opacity map
Lecture 8: 52.Opacity map of tree
Lecture 9: 53.Setting lights for materials
Lecture 10: 54.Glass clear material
Lecture 11: 55.Metal & mirror materials
Lecture 12: 56.Paint gloss material
Lecture 13: 57.HD renders
Chapter 5: Architectural modeling elements
Lecture 1: 58.Basics of architectural modeling
Lecture 2: 59.Units setup
Lecture 3: 60.20×10 feet simple plane
Lecture 4: 61.Simple wall
Lecture 5: 62.Wall through wall AEC extended wall
Lecture 6: 63.Simple railing
Lecture 7: 64.Railing settings 1
Lecture 8: 65.Railing settings 2
Lecture 9: 66.Foliage
Lecture 10: 67.Doors
Lecture 11: 68.Windows
Chapter 6: Animation basics & Rendering
Lecture 1: 69.Animation
Lecture 2: 70.Basic animation
Lecture 3: 71.Basic animation in multiple directions
Lecture 4: 72.Animation render settings
Lecture 5: 73.Render in image sequence
Lecture 6: 74.Render in AVI video format
Lecture 7: 75.Sub object level animation
Lecture 8: 76.Camera animation
Lecture 9: 77.Camera animation rendered
Lecture 10: 78.End
Instructors
-
Jawad Abdul Mateen
Islamic Academy of Communication Arts
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 8 votes
- 5 stars: 4 votes
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