Game Design – Environments using ZBrush, Substance and Unity
Game Design – Environments using ZBrush, Substance and Unity, available at $39.99, has an average rating of 3.8, with 43 lectures, based on 16 reviews, and has 270 subscribers.
You will learn about Have a Deeper understanding of Game design Be able to create there own sets This course is ideal for individuals who are Intermediate 3D Designers/Modellers looking to extend there skills or Anyone who wants to learn how multiple programs help your workflow It is particularly useful for Intermediate 3D Designers/Modellers looking to extend there skills or Anyone who wants to learn how multiple programs help your workflow.
Enroll now: Game Design – Environments using ZBrush, Substance and Unity
Summary
Title: Game Design – Environments using ZBrush, Substance and Unity
Price: $39.99
Average Rating: 3.8
Number of Lectures: 43
Number of Published Lectures: 43
Number of Curriculum Items: 43
Number of Published Curriculum Objects: 43
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Have a Deeper understanding of Game design
- Be able to create there own sets
Who Should Attend
- Intermediate 3D Designers/Modellers looking to extend there skills
- Anyone who wants to learn how multiple programs help your workflow
Target Audiences
- Intermediate 3D Designers/Modellers looking to extend there skills
- Anyone who wants to learn how multiple programs help your workflow
I am excited to welcome you to this indepth course on modelling an environments for game.
During this course we will explore many techniques for creating games environments in this case a rocky terrain set, I will show you in detail how to model, map, paint and export your game ready assets from ZBrush, along the way we will look at painting using substance painter and also how to export the new maps out of Substance, we will look at Maya and scaling as well as the GOZ feature of Zbrush, not only that but we will also take a look at marmoset as well the end goal is to bring these assets into Unity and create a game set.
So let me give you a break down of all the exciting stuff we are going to do together:
Misc
- Reference gathering
- Scale in Maya
- Overview
ZBrush
- Set Creation
- GOZ from ZBrush to Maya
- Texturing as well as texturing from photoshop
- Creating tile-able textures
- UV mapping
- Creating Low Poly Models
- Exporting from ZBrush to Substance
- Multi map exporter
- We will work on a Rock as well as a complete set
And More…
Maya
- Getting the scale correct in Maya
We do not use Maya much in this course so its not a major requirement of the course as sizing can be done inside Unity!
Substance Painter
- Baking maps form Models created in ZBrush
- Painting our set
- Creating roughness and metallics in Substance
- Looking at the basic navigation and shelves
- Exporting from Substance
And More…
Marmoset Toolbag 3
- We will use this to take a quick look at the textures we produce on a material
You do not require this program for the course
Unity
- In the last part of the course we will imports all our assets
- Apply the materials to the set
- Scale and arrange a quick set extension
- Add mist to the scene
- Add a skybox to the scene
- Add Colliders to our set
- Add a FRP to the scene so we can look around in realtime
And More…
This course is a primer for my more detailed courses coming out soon and the course is here to give you a general understanding of Game Modelling with that in mind this course is targeted at Intermediate level modellers and can be considered a next step in your evolution as a game designer!
I really hope you enjoy the course and hope to see you soon.
Course Curriculum
Chapter 1: Game Envormental Course with ZBrush, Maya, Substance Painter, Marmoset and Unity
Lecture 1: ZBrush Game Design Course – Intro
Chapter 2: Game Design – Rock and Cliff Enviromental Course SIMPLE ROCK TUTORIAL 1
Lecture 1: ZBrush Game Design Course – Reference
Lecture 2: ZBrush Game Design Course – Setting scales and saving images for reference
Lecture 3: ZBrush Game Design Course – Looking at 1 metre cube export from Maya
Lecture 4: 4ZBrush Game Design Course – Modelling our first rock
Lecture 5: ZBrush Game Design Course – Creating Lower Poly Rock
Lecture 6: ZBrush Game Design Course – Checking scaling and UV Unwrapping
Lecture 7: ZBrush Game Design Course – Texturing our Rock
Chapter 3: Game Design – Creation and Export Rock and Cliff Enviromental Course
Lecture 1: ZBrush Game Design Course – Driving detail from a texture
Lecture 2: ZBrush Game Design Course – Our first rock to Marmoset Toolbag 3
Lecture 3: ZBrush Game Design Course – Importing to Substance Painter
Chapter 4: Game Design – Rock and Cliff Enviromental Course SIMPLE ROCK TUTORIAL 2
Lecture 1: ZBrush Game Design Course – A look at tiling inside games
Lecture 2: ZBrush Game Design Course – Principals of creating a tile in Photoshop
Lecture 3: ZBrush Game Design Course – Online Textures
Lecture 4: ZBrush Game Design Course – Creating tileable textures inside ZBrush
Lecture 5: ZBrush Game Design Course – Quick Chat
Lecture 6: ZBrush Game Design Course – Rock 2 timelapse
Lecture 7: ZBrush Game Design Course – UV unwrapping rock 2
Lecture 8: ZBrush Game Design Course – Multimap exporter
Chapter 5: Game Design – Creation and Export Rock and Cliff Enviromental Course
Lecture 1: ZBrush Game Design Course – Terrain Blocking in
Lecture 2: ZBrush Game Design Course – Building detail and modifying
Lecture 3: ZBrush Game Design Course – Terrain Breakup
Lecture 4: ZBrush Game Design Course – Dyna-meshing our blocks and creating a new ground
Lecture 5: ZBrush Game Design Course – Terrain Block Cleanup 1
Lecture 6: ZBrush Game Design Course – Terrain Block Cleanup 2
Lecture 7: ZBrush Game Design Course – Low res terrain
Lecture 8: ZBrush Game Design Course – UV and exporting direct from ZBrush
Lecture 9: ZBrush Game Design Course – UV Unwrapping all tools into one UV texture map!
Lecture 10: ZBrush Game Design Course – Export to Substance using FBX exporter
Lecture 11: ZBrush Game Design Course – Importing to Substance as one Texture/UV Set!
Lecture 12: ZBrush Game Design Course – Another export import approach
Chapter 6: Game Design – Texturing our Terrain in Substance Painter
Lecture 1: ZBrush Game Design Course – Texturing in Substance Painter – Base Mesh
Lecture 2: ZBrush Game Design Course – Texturing in Substance Painter – Roughness/Spec P1
Lecture 3: ZBrush Game Design Course – Texturing in Substance Painter – Roughness/Spec P2
Lecture 4: ZBrush Game Design Course – Texturing in Substance Painter – Exporting Maps
Chapter 7: Game Design – Unity Set Up
Lecture 1: ZBrush Game Design Course – Set Up Unity
Lecture 2: ZBrush Game Design Course – Material set up
Lecture 3: ZBrush Game Design Course – Creating secondary maps for detail
Lecture 4: ZBrush Game Design Course – Adding colliders and First Person to the scene
Lecture 5: ZBrush Game Design Course – Adding a Skybox from the asset store
Lecture 6: ZBrush Game Design Course – Set Up Unity Adding Rocks
Lecture 7: ZBrush Game Design Course – Add mist using particle system
Lecture 8: Bonus Lecture
Instructors
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UK Online Training Centre
Online training centre based in the UK creative studies
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 2 votes
- 4 stars: 2 votes
- 5 stars: 8 votes
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