Blender: Create and rig realistic Batmobile from A to Z
Blender: Create and rig realistic Batmobile from A to Z, available at $74.99, has an average rating of 4.55, with 71 lectures, based on 73 reviews, and has 704 subscribers.
You will learn about how to setup the scene to start the modeling journey how to use extruding surface technique to build the whole body of the vehicle how to make the final result of the mesh super clean and make the reflection flows smoothly on the surface. how to use the modifiers inside Blender 2.9 to achieve very complex result with easy ways how to add seams and make the geometries ready to unwrap how to unwrap the whole vehicle from start to finish nicely and accurately how to use armature to rig the vehicle how to add controls so you can move the vehicle nicely and easly how to add a specific shapes to the controllers so you could recognize them and use them. how to setup the environment and prepare the scene to add the materials on it. how to create all the necessary materials and how to make them realistic and accurate. how to add imperfection to the surface and make it more realistic. how to render the scene with Cycles. This course is ideal for individuals who are All the student who loves Blender 2.9 and want to learn how to model something with it. or Student who want to learn how to make realistic vehicle from start to finish. It is particularly useful for All the student who loves Blender 2.9 and want to learn how to model something with it. or Student who want to learn how to make realistic vehicle from start to finish.
Enroll now: Blender: Create and rig realistic Batmobile from A to Z
Summary
Title: Blender: Create and rig realistic Batmobile from A to Z
Price: $74.99
Average Rating: 4.55
Number of Lectures: 71
Number of Published Lectures: 71
Number of Curriculum Items: 71
Number of Published Curriculum Objects: 71
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- how to setup the scene to start the modeling journey
- how to use extruding surface technique to build the whole body of the vehicle
- how to make the final result of the mesh super clean and make the reflection flows smoothly on the surface.
- how to use the modifiers inside Blender 2.9 to achieve very complex result with easy ways
- how to add seams and make the geometries ready to unwrap
- how to unwrap the whole vehicle from start to finish nicely and accurately
- how to use armature to rig the vehicle
- how to add controls so you can move the vehicle nicely and easly
- how to add a specific shapes to the controllers so you could recognize them and use them.
- how to setup the environment and prepare the scene to add the materials on it.
- how to create all the necessary materials and how to make them realistic and accurate.
- how to add imperfection to the surface and make it more realistic.
- how to render the scene with Cycles.
Who Should Attend
- All the student who loves Blender 2.9 and want to learn how to model something with it.
- Student who want to learn how to make realistic vehicle from start to finish.
Target Audiences
- All the student who loves Blender 2.9 and want to learn how to model something with it.
- Student who want to learn how to make realistic vehicle from start to finish.
Hi I’m Marwan Hussain,a 3D artist I like to create a highly detailed realistic project from start to finish and I did that with this project ” Blender: Create and rig realistic Batmobile from A to Z”
It takes me almost a month to put this course together, but thank god it’s finished and ready.
First thing I want to say here, I will use Blender 2.91 alone without any outside plugins or something like that.
in short in this course we will learn Modeling, Unwrapping, Rigging, Texturing, Rendering
Let’s talk about Modeling, In this section, we will learn step by step how to model this vehicle with smart technique and easy way to follow, we will use the surface extrusion technique to create the whole body and in the first stage we will create the body without any details to make the creation process easier to follow,
after we complete the body we will use the shrinkwrap modifier to create the final body and we will learn how to make complex details without worrying about pinching or any ugly shading, and that will be fun
after we complete the body we will learn how to create the other pieces and we will use an easy and unique technique, like creating the tires, the wheel, the front light, the rear light, the rear bumper, and its details ext…
when we finish with modeling, we need to go to the next step, how to make this result ready to receive the texture correctly, that means we need to unwrap it, and we will,
In this section ( section 2 ) we will learn how to unwrap the whole vehicle with all the details that we added we will never leave anything behind,
the body, the tires, the wheels, the bolts, everything
we will add a checkered material to check our result of unwrapping how nice and correct will be.
Rigging, is the most fun section, YES it’s very beautiful to make your vehicle ready to move and ready to make a nice shot by creating an animation for your vehicle, so in this section, we will learn how to Rig the Batmobile vehicle with Blender 2.9 step by step, and when you understand that, you will be able to rig your own vehicle even if you want to rig a truck you will be able to do that by using this technique,
we will learn how to use the armature how to move it, and how to create relationships with other armatures and get a very nice result.
we will learn how to add bone constraints and how to set up the constraints correctly to get accurate results, too much fun in this section,
when you make all of that ready, I will teach you how to create nice-looking controllers to make the final result very elegant and easy to control.
Adding the materials, It’s the most fun section and the most section that we will put our effort and time in.
in this section, we will learn how to create realistic old-looking material to push the vehicle looking toward realism, we will do that together.
We will start with the car material, how to add the flakes, how to add scratches, and a bit of dust above the surface to make it old and realistic.
we have too many materials to create in this course I don’t want to talk about them here in the description, you can check the video intro to see the details by yourself.
after completing the texturing section we will render the vehicle with Cycle Engin render, and we will learn how to set up the scene and make it ready.
Blender: Create and rig realistic Batmobile from A to Z this course is one of my best courses until now too many details to talk about, what I just said in this description it’s like scratching the surface of what this course contains.
I hope you all the best, I’m Marwan Hussain 3D Artist and happy learning.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: where to find the project files
Lecture 3: 03_adding the blueprint images
Lecture 4: 04_Make the scene ready
Lecture 5: 05_Start modeling the car
Lecture 6: 06_Modeling the body part 2
Lecture 7: 07_Modeling the body part 3
Lecture 8: 08_Modeling the body part 4
Lecture 9: 09_Modeling the body part 5
Lecture 10: 10_Complete the body modeling and fix some shading issue
Lecture 11: 11_Support the edges and make the result sharper
Lecture 12: 12_Using the shrinkwrap modifire and creating the front light
Lecture 13: 13_Create the windsheld
Lecture 14: 14_Complete the main details of the Body
Lecture 15: 15_Create the middle back light
Lecture 16: 16_Create the tail light part 1
Lecture 17: 17_Create the tail light part 2
Lecture 18: 18_Create the windsheld Glass
Lecture 19: 19_Create the front Light from the inside
Lecture 20: 20_Create the front light cover
Lecture 21: 21_Create the front tire part 1
Lecture 22: 22_Create the front tire part 2
Lecture 23: 23_Create the front tire part 3
Lecture 24: 24_Create the front wheel
Lecture 25: 25_Create the Back tire
Lecture 26: 26_Create the back wheel
Lecture 27: 27_Creating the Back Side details
Lecture 28: 28_Creating the Back Side details part 2
Lecture 29: 29_Creating the Back bumper
Lecture 30: 30_Creating the back bumper part 2
Lecture 31: 31_Creating the axel
Lecture 32: 32_Creating the bumper holder
Lecture 33: 33_Creating the axel holder
Lecture 34: 34_Creating wheel screws
Lecture 35: 35_Creating the airstream cover
Lecture 36: 36_Creating the shell part 1
Lecture 37: 37_Creating the shell part 2
Lecture 38: 38_Creating the shell part 3
Lecture 39: 39_Creating the Logo
Chapter 2: Unwrapping
Lecture 1: 40_Unwrapping_part 1
Lecture 2: 41_Unwrapping_part2
Lecture 3: 42_Unwrapping_part 3
Lecture 4: 43_Unwrapping_part 4
Lecture 5: 44_Unwrapping_part5
Lecture 6: 45_Unwrapping_part6
Chapter 3: Rigging Section
Lecture 1: 46_Rigging_ part 1
Lecture 2: 47_Rigging_ part 2
Lecture 3: 48_Rigging_ part 3
Chapter 4: Texturing section
Lecture 1: 49_setting up the lighting
Lecture 2: 50_Texturing_ Adding material to the headlight
Lecture 3: 51_Texturing_ Adding material to the Logo
Lecture 4: 52_Texturing_Create the wheel material
Lecture 5: 53_Texturing_Adding material to the other wheel
Lecture 6: 54_Texturing_Adding material to the shell
Lecture 7: 55_Texturing_ Adding material to the Back wheel and Bolts
Lecture 8: 56_Texturing_ Adding material to the front tire part 1
Lecture 9: 57_Texturing_Adding material to the front tire part 2
Lecture 10: 58_Texturing_Adding material to the Back tire
Lecture 11: 59_Texturing_ Adding material to the axel and other parts
Lecture 12: 60_Texturing_Adding material to the Body final and to the fenders
Lecture 13: 61_Texturing_creating carbon fiber mterial
Lecture 14: 62_Texturing_ Adding material to the windsheild and between the shell lines
Lecture 15: 63_Texturing_Adding material to the taillight
Lecture 16: 64_Texturing_Adding material air stream windows
Lecture 17: 65_Tweaking_part 1
Lecture 18: 66_Tweaking_part 2
Lecture 19: 67_Tweaking_part 3
Lecture 20: 68_Tweaking_part 4
Lecture 21: 69_Rendering the final result
Chapter 5: project files
Lecture 1: project files for this course
Chapter 6: Bonus
Lecture 1: More about Blender
Instructors
-
Mrawan Hussain
3D,2D artist, and internet marketer.
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 7 votes
- 4 stars: 16 votes
- 5 stars: 49 votes
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