Codename One 101 – Write Native Mobile Apps In Java
Codename One 101 – Write Native Mobile Apps In Java, available at $19.99, has an average rating of 3.35, with 49 lectures, based on 46 reviews, and has 561 subscribers.
You will learn about Develop applications using Codename One for all mobile devices Understand the pain points of mobile development This course is ideal for individuals who are Java Developers It is particularly useful for Java Developers.
Enroll now: Codename One 101 – Write Native Mobile Apps In Java
Summary
Title: Codename One 101 – Write Native Mobile Apps In Java
Price: $19.99
Average Rating: 3.35
Number of Lectures: 49
Number of Published Lectures: 45
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 45
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Develop applications using Codename One for all mobile devices
- Understand the pain points of mobile development
Who Should Attend
- Java Developers
Target Audiences
- Java Developers
Codename One is the first and only tool to allow Java developers to write TRUE native applications on all mobile platforms. This 7 hour course will help you build a Codename One application from scratch.
It is assumed that students know Java and can use Eclipse or NetBeans.
Included subjects:
- Basics of mobile device development
- Architecture
- Deploy to devices
- Using Codename One GUI Builder
- Building a Todo application
- UI Components
- Images
- Event Handling
- Event Dispatch Thread (EDT)
- Network Manager and Web Services
- JSON/XML
- File system
- SQL
- Style & Themes
- Internationalization and localization
- Native Device Interface
Course Curriculum
Chapter 1: Introducing Codename One
Lecture 1: Introduction Lecture
Lecture 2: Exercise Solution Installing Codename one
Lecture 3: Exercise Solution Creating A Hello World Application Exercise Solution
Lecture 4: Exercise Solution Build And Install On An Android Device
Chapter 2: Devices & Signing
Lecture 1: Devices & Signing
Lecture 2: Exercise Solution Certificate Based Project Configuration
Lecture 3: Understanding Android OS
Lecture 4: Exercise Solution Creating An Android Certificate
Lecture 5: Understanding iOS (iPhone/iPad)
Lecture 6: Exercise Solution Creating An iOS Certificate
Lecture 7: Creating An iOS Provisioning Profile
Lecture 8: Understanding Blackberry
Lecture 9: Exercise Solution Creating A Blackberry Certificate
Lecture 10: Understanding Windows Phone
Lecture 11: Understanding J2ME
Chapter 3: The Todo App
Lecture 1: Creating The Todo Demo App
Lecture 2: Exercise Solution Creating the Todo App
Chapter 4: Layout Managers
Lecture 1: Layout Managers
Chapter 5: Basic Components
Lecture 1: Basic Components
Lecture 2: Exercise Solution Todo App Cleanup
Chapter 6: Images & Prototyping
Lecture 1: Images & Prototyping
Lecture 2: Exercise Solution: Add Multi-Image and Create MultiButton
Chapter 7: Events
Lecture 1: Basic Events
Lecture 2: Exercise Solution Prepare For Events
Lecture 3: Exercise Solution Events
Lecture 4: Understanding Events
Chapter 8: The EDT: Event Dispatch Thread
Lecture 1: The EDT
Chapter 9: Networking, Webservices & Parsing
Lecture 1: Networking & Webservices
Lecture 2: Exercise Solution Invoke JSON Webservice
Lecture 3: Exercise Solution Networking Progress Indicator
Lecture 4: Exercise Solution Invoking XML Webservice
Chapter 10: Storage, Filesystem, SQL & Cloud Storage
Lecture 1: Storage, Filesystem, SQL & Cloud Storage
Lecture 2: Exercise Solution SQL
Chapter 11: Themes & Styles
Lecture 1: Themes & Styles
Lecture 2: Exercise Solution Theme & 9-Piece
Chapter 12: Internationalization & Localization
Lecture 1: Internationalization & Localization
Lecture 2: Exercise Solution Localization
Chapter 13: Native Interfaces (methods)
Lecture 1: Native Interfaces
Lecture 2: Exercise Solution Generate A Native Call
Chapter 14: Performance
Lecture 1: Performance
Chapter 15: Monetization
Lecture 1: Monetization
Chapter 16: Handcoded Applications
Lecture 1: Handcoded Applications
Lecture 2: Exercise Solution Handcode A Codename One Application
Chapter 17: List: Model & Renderer
Lecture 1: List: Model & Renderer
Lecture 2: Exercise Solution Million Entries
Instructors
-
Shai Almog
Co-Founder of Codename One
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 2 votes
- 3 stars: 9 votes
- 4 stars: 9 votes
- 5 stars: 20 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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