ARKit & SceneKit Fundamentals
ARKit & SceneKit Fundamentals, available at $39.99, has an average rating of 4.22, with 16 lectures, based on 9 reviews, and has 5031 subscribers.
You will learn about How to create an ARKit project from scratch. How to add a UIButton, box to an ARKit game How to remove objects from ARKit Game Scene How to reset your scene. How to detect planes in ARKit And much more This course is ideal for individuals who are iOS Developers who want's to learn Apple’s biggest innovation for years: ARKit & SceneKit Game Development or People who want to design for AR game, building a demo app, exploring and testing many of the features of ARKit. It is particularly useful for iOS Developers who want's to learn Apple’s biggest innovation for years: ARKit & SceneKit Game Development or People who want to design for AR game, building a demo app, exploring and testing many of the features of ARKit.
Enroll now: ARKit & SceneKit Fundamentals
Summary
Title: ARKit & SceneKit Fundamentals
Price: $39.99
Average Rating: 4.22
Number of Lectures: 16
Number of Published Lectures: 16
Number of Curriculum Items: 16
Number of Published Curriculum Objects: 16
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- How to create an ARKit project from scratch.
- How to add a UIButton, box to an ARKit game
- How to remove objects from ARKit Game Scene
- How to reset your scene.
- How to detect planes in ARKit
- And much more
Who Should Attend
- iOS Developers who want's to learn Apple’s biggest innovation for years: ARKit & SceneKit Game Development
- People who want to design for AR game, building a demo app, exploring and testing many of the features of ARKit.
Target Audiences
- iOS Developers who want's to learn Apple’s biggest innovation for years: ARKit & SceneKit Game Development
- People who want to design for AR game, building a demo app, exploring and testing many of the features of ARKit.
AR is the core technology behind amazing apps such as Pokémon Go, Snapchat’s animated emojis, and Instagram’s 3D stickers. And today we will learn how to Build Augmented Reality apps using ARKit in iOS 12 and Swift 4.
In this series you will learn everything that you need to know to make your own cool ARKit games. Of course we will use quite a lot of SceneKit too. We will go through the basics of Augmented Reality and Apple’s ARKit. We apply the lessons and craft an application that adds 3D models to the world using different methods.
By doing so, you will learn how to:
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add and remove Objects;
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use Plane Detection;
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add Floor, Textures and Materials;
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Mesure Distance;
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build Drawing Appin ARKit;
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build an AR Joystick.
The code for this demo can be found on GitHub too.
Got a question? Ask it in the comments section. I answer each and every question in less than 24 hours, but mostly within 3 hours (if we’re not asleep). Customer happiness is our #1 priority.
Start your AR journey today! Enroll the course and be part of the Rebeloper learning community!
Course Curriculum
Chapter 1: ARKit & SceneKit Game Development
Lecture 1: Introduction
Lecture 2: Source code
Lecture 3: ARKit Game from a Single View Application
Lecture 4: UIButton in an ARKit game and LBTAComponents
Lecture 5: How to Add a box in an ARKit Game with SCNBox
Lecture 6: Remove Objects from ARKit Game Scene Tutorial
Lecture 7: Reset ARSCNView in ARKit and Default Shapes
Lecture 8: Plane Detection in ARKit with ARPlaneAnchor and ARSCNViewDelegate
Lecture 9: Add a Floor with SCNPlane and ARPlaneAnchor to an ARKit game
Lecture 10: Hit-Testing with UITapGestureRecognizer in an ARKit game Swift 4
Lecture 11: Textures Materials in ARKit
Lecture 12: UILabel in ARKit- UI Setup for Distance Measuring App in Swift 4
Lecture 13: Measure Distance in ARKit
Lecture 14: Drawing App in ARKit in Swift 4 Tutorial
Lecture 15: Vertical Plane Detection in ARKit 1.5 NEW TUTORIAL
Lecture 16: How to build an AR Joystick in Swift4 New Step-by-Step Tutorial
Instructors
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Alex Nagy
★ REBELOPER ★
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- 5 stars: 3 votes
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