Fighter Girl Character in Blender Tutorial
Fighter Girl Character in Blender Tutorial, available at $59.99, has an average rating of 4.85, with 73 lectures, based on 170 reviews, and has 1234 subscribers.
You will learn about Step by step; nothing is skipped Create a blockout according to reference images Learn to create a highly detailed sculpt using only a few tools Effective Retopology Model hair, clothes, high heels, jewelry and weapons Clean UV Mapping Texture Painting Create PBR Materials using Nodes Rig the character for posing Environment for the character to exist in Compositing Final Renders in Cycles Engine This course is ideal for individuals who are Anyone who wants to broaden their Blender knowledge It is particularly useful for Anyone who wants to broaden their Blender knowledge.
Enroll now: Fighter Girl Character in Blender Tutorial
Summary
Title: Fighter Girl Character in Blender Tutorial
Price: $59.99
Average Rating: 4.85
Number of Lectures: 73
Number of Published Lectures: 73
Number of Curriculum Items: 73
Number of Published Curriculum Objects: 73
Original Price: €34.99
Quality Status: approved
Status: Live
What You Will Learn
- Step by step; nothing is skipped
- Create a blockout according to reference images
- Learn to create a highly detailed sculpt using only a few tools
- Effective Retopology
- Model hair, clothes, high heels, jewelry and weapons
- Clean UV Mapping
- Texture Painting
- Create PBR Materials using Nodes
- Rig the character for posing
- Environment for the character to exist in
- Compositing
- Final Renders in Cycles Engine
Who Should Attend
- Anyone who wants to broaden their Blender knowledge
Target Audiences
- Anyone who wants to broaden their Blender knowledge
“Born as one of the chosen ones, trained from an early age by highly skilled martial artists and given a powerful wizard staff by an ancient druid our fighter girl battles injustice by destroying the bad guys whilst radiating nothing but confidence…”
Hi and welcome! My name is Jan Boode, professional creator and educator in gamedesign and 3D. In this course I will be your pragmatic guide and show you step by step how to create an awesome poseable fighter girl in Blender!
Split up in modules the course will go over every discipline needed to accomplish beautiful renders. This is the way.
We start out with a blockout following the reference art provided with the course. Then with only a few brushes we create a highly detailed sculpt keeping accurate anatomy in mind. After we create a really clean retopology we can project all of that detail back on a mesh with only a fraction of the vertices used in the sculpt.
In the modeling section we add hair, jewelry, clothes, belts, an arm bandage, high heels and a wizard staff so our girl is ready to fight evil.
We create clean UV’s for texture painting and forge detailed PBR textures for the clothes and wizard staff using nodes. To view all of this we build a simple studio with lights and a HDRI image.
After we create a rig and learn about various ways to bind objects to it our character is ready to be posed in countless ways using shape keys and the pose library.
Then it’s time to build an environment for our fighter girl to exist in. We create walls, floors, pipes, a neon logo and other objects to go around the scene. All of these elements will of course receive PBR materials and textures.
Finally we make sure our render settings and passes, camera and all of our lighting is on point and render out a studio version and an environment version of our model using cycles. After that we do some postproduction in the compositor and you will be ready to save out your images.
All of this is done using nothing but Blender. There is no use of any paid addons.
By doing this course you will have a thorough understanding of all the disciplines needed to create a detailed character in Blender. Join today!
Course Curriculum
Chapter 1: Fighter Girl Character in Blender
Lecture 1: Course Overview
Chapter 2: Module – Setup
Lecture 1: Blender Setup for Course
Lecture 2: Preferences and Addons
Chapter 3: Module – Blockout
Lecture 1: Blockout Tips
Lecture 2: Basic Blockout
Lecture 3: Refined Blockout – Housekeeping and Tips
Lecture 4: Refined Blockout – The Head
Lecture 5: Refined Blockout – The Body
Lecture 6: Refined Blockout – The Legs
Lecture 7: Refined Blockout – The Arms
Lecture 8: Refined Blockout – The Feet and Joints
Lecture 9: Refined Blockout – The Chest and Behind
Lecture 10: Refined Blockout – Final Tweaks
Lecture 11: Refined Blockout – Remesh and Merge
Lecture 12: Finalized Blockout
Chapter 4: Module – Sculpting
Lecture 1: Sculpting – Tips
Lecture 2: Sculpting – Body – First Pass
Lecture 3: Sculpting – Legs – First Pass
Lecture 4: Sculpting – Body – Second Pass
Lecture 5: Sculpting – Head – First Pass
Lecture 6: Sculpting – Head – Second Pass
Lecture 7: Sculpting – Ears
Lecture 8: Sculpting – Eyes
Lecture 9: Sculpting – Final Pass
Lecture 10: Sculpting – Our Progress
Chapter 5: Module – Retopology
Lecture 1: Retopology – Setup and Tips
Lecture 2: Retopology – Face
Lecture 3: Retopology – Ears
Lecture 4: Retopology – Body
Lecture 5: Retopology – Connect the Body to the Head
Lecture 6: Retopology – Final Tweaks
Lecture 7: Retopology – Data Transfer
Chapter 6: Module – Modeling
Lecture 1: Modeling – Preparing our Mesh
Lecture 2: Modeling – Adding Hands
Lecture 3: Modeling – Closing the Mouth
Lecture 4: Modeling – Eyebrows and Eyelashes
Lecture 5: Modeling – Skirt
Lecture 6: Modeling – Bra
Lecture 7: Modeling – Heels
Lecture 8: Modeling – Hair
Lecture 9: Modeling – Eyes
Lecture 10: Modeling – Jewelry
Lecture 11: Modeling – Belts and Arm Bandage
Lecture 12: Modeling – Wizard Staff
Chapter 7: Module – UV's and Studio Setup
Lecture 1: UV's and Studio Setup – Preparation
Lecture 2: UV's and Studio Setup – Unwrap the Body
Lecture 3: UV's and Studio Setup – Studio and HDRI
Chapter 8: Module – Textures and Materials
Lecture 1: Textures and Materials – Body
Lecture 2: Textures and Materials – Eyes
Lecture 3: Textures and Materials – Hair
Lecture 4: Textures and Materials – Jewelry
Lecture 5: Textures and Materials – Arm Bandage
Lecture 6: Textures and Materials – Belts and Heels
Lecture 7: Textures and Materials – Skirt
Lecture 8: Textures and Materials – Bra
Lecture 9: Textures and Materials – Wizard Staff
Lecture 10: Textures and Materials – Smoke Effect
Chapter 9: Module – Rigging for Posing
Lecture 1: Rigging for Posing – Eye Rig
Lecture 2: Rigging for Posing – Metarig Setup
Lecture 3: Rigging for Posing – Prepare Meshes
Lecture 4: Rigging for Posing – Armature Binding and Tweaks
Lecture 5: Rigging for Posing – Test Pose and Weight Paint
Lecture 6: Rigging for Posing – Pose Lib and Shape Keys
Lecture 7: Rigging for Posing – Sculpt Fix
Lecture 8: Rigging for Posing – Skirt
Chapter 10: Module – Environment
Lecture 1: Environment – Walls and Floors
Lecture 2: Environment – Walls and Floors Materials
Lecture 3: Environment – Pipes and Traffic Cone
Lecture 4: Environment – Pipes and Traffic Cone Materials
Lecture 5: Environment – Neon Logo
Chapter 11: Module – Rendering
Lecture 1: Rendering – Studio Setup and Render
Lecture 2: Rendering – Environment Setup and Render
Chapter 12: Thank You and Goodbye
Lecture 1: Final Project Overview
Instructors
-
Jan Boode
3D creator and educator
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 3 votes
- 3 stars: 12 votes
- 4 stars: 30 votes
- 5 stars: 123 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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