Unity Asset Store: Run an Art Business with Maya & zBrush
Unity Asset Store: Run an Art Business with Maya & zBrush, available at $19.99, has an average rating of 4.35, with 47 lectures, 1 quizzes, based on 58 reviews, and has 618 subscribers.
You will learn about Make Money Using the Top Programs in the Video Game Industry! Model, Animate and Submit Your Creations for Sale to Millions of Developers! Build High Quality 3D Models For Your Own Projects. Create Consistent Monthly Cash Flow from Your Work! Learn How to Make Low Polygon Mobile Friendly 3D Models This course is ideal for individuals who are This course is for anyone who loves character design and animation. or No prior knowledge of Maya, zBrush or Unity 3D is needed. or Anyone who is looking to create assets for video game design and development. It is particularly useful for This course is for anyone who loves character design and animation. or No prior knowledge of Maya, zBrush or Unity 3D is needed. or Anyone who is looking to create assets for video game design and development.
Enroll now: Unity Asset Store: Run an Art Business with Maya & zBrush
Summary
Title: Unity Asset Store: Run an Art Business with Maya & zBrush
Price: $19.99
Average Rating: 4.35
Number of Lectures: 47
Number of Quizzes: 1
Number of Published Lectures: 47
Number of Published Quizzes: 1
Number of Curriculum Items: 48
Number of Published Curriculum Objects: 48
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Make Money Using the Top Programs in the Video Game Industry!
- Model, Animate and Submit Your Creations for Sale to Millions of Developers!
- Build High Quality 3D Models For Your Own Projects.
- Create Consistent Monthly Cash Flow from Your Work!
- Learn How to Make Low Polygon Mobile Friendly 3D Models
Who Should Attend
- This course is for anyone who loves character design and animation.
- No prior knowledge of Maya, zBrush or Unity 3D is needed.
- Anyone who is looking to create assets for video game design and development.
Target Audiences
- This course is for anyone who loves character design and animation.
- No prior knowledge of Maya, zBrush or Unity 3D is needed.
- Anyone who is looking to create assets for video game design and development.
Welcome to Part 2 of our training! (It is not necessary to do Part 1) This course is for any
artist who is looking to thrive by sharing their doodles, sketches,
characters & designs with one of the largest growing game
development communities in the world. Get access to millions of paying
developers and essentially your potential clients who need game assets
from talented artists like yourself. Help others create the projects of
their dreams by providing them with your best dream creations. Your
imagination is the limit.
What You Will Learn:
- How to take your doodles and sketches and turn them into Monthly Revenue
- How to look at your art and be able to break it down into simple 3D shapes
- Learn specific modeling techniques used for game development and design
- Learn Step by Step process on how to build 3D geometry from your sketches
- How to unwrap your 3D models and draw textures using zBrush 4R7 and Photoshop
- How to bring your characters to life in the leading animation package
- How to export your 3D animated model and set it up inside a game engine
- How to take your creations and submit them for sale using required tools
I will show you a step by step
process that I use to create and submit 3D assets to the Unity Asset
Store. I spent the last 15 years learning all the necessary tools &
techniques and will now teach you how you can do the same with this easy
to follow online course.
As you go
through the course I suggest breaking it down into sections or 4 days. Spend 2 days on modeling, 1 on animation and 1 in Unity. You are of course
welcome to also just squeeze the whole thing in one weekend which will
quickly send you on your own way to selling your own assets. We all
learn differently so find your own comfortable speed … and Lets Begin!
Course Curriculum
Lecture 1: Welcome
Chapter 1: Modeling and Texturing
Lecture 1: Analyzing Character Design
Lecture 2: Modeling Space Gun in Maya (Part 1)
Lecture 3: Modeling Space Gun in Maya (Part 2)
Lecture 4: Modeling Space Gun in Maya (Part 3)
Lecture 5: Modeling Space Gun in Maya (Part 4)
Lecture 6: Begin Modeling Helmet in Maya
Lecture 7: zBrush (Part 1) Getting Started
Lecture 8: zBrush (Part 2) Creating the Head
Lecture 9: zBrush (Part 3) Creating Antennas
Lecture 10: zBrush (Part 4) Creating Arms
Lecture 11: zBrush (Part 5) Creating Legs
Lecture 12: zBrush (Part 6) Adding More Detail
Lecture 13: zBrush (Part 7) Creating Helmet
Lecture 14: zBrush (Part 8) Finishing Helmet and adding the strap
Lecture 15: zBrush (Part 9) zRemesher
Lecture 16: zBrush (Part 10) Polypaint
Lecture 17: zBrush (Part 11) Helmet and Strap
Lecture 18: zBrush (Part 12) Helmet Final
Lecture 19: zBrush (Part 13) Shoes Final
Lecture 20: zBrush (Part 14) Body Final
Lecture 21: zBrush (Part 15) Merge Subtools
Lecture 22: zBrush (Part 16) Creating UV map
Lecture 23: zBrush to Maya 2016 using goZ
Lecture 24: Maya Combine Two Scenes
Lecture 25: Maya UV Plasma Gun (Part 1)
Lecture 26: Maya UV Plasma Gun (Part 2)
Lecture 27: Maya Creating Eyes and Cartoon Tooth
Lecture 28: Maya and Photoshop (Part 1) Plasma Ball Texture
Lecture 29: Maya and Photoshop (Part 2) Weapon Texture
Lecture 30: Maya and Photoshop Adding EXTRA Detail
Chapter 2: Rigging in Maya
Lecture 1: Maya Rigging (Part 1)
Lecture 2: Maya Rigging (Part 2)
Lecture 3: Maya Rigging (Part 3)
Lecture 4: Maya Rigging (Part 4)
Chapter 3: Animation in Maya
Lecture 1: Maya Animation (Part 1) Breathing
Lecture 2: Maya Animation (Part 2) Shooting
Lecture 3: Maya Animation (Part 3) Walk Cycle
Lecture 4: Maya Animation (Part 4) Jumping
Chapter 4: Unity 3D
Lecture 1: Unity 3D (Part 1) Importing Our Character from Maya
Lecture 2: Unity 3D (Part 2) Adding Buttons
Lecture 3: Unity 3D (Part 3) Fixing Final Issues
Lecture 4: Unity 3D Asset Store Submission (Part 1)
Lecture 5: Unity 3D Asset Store Submission (Part 2)
Chapter 5: Quiz
Chapter 6: BONUS ++
Lecture 1: zBrush: Another Way to Add a Reference Image using Spotlight
Lecture 2: zBrush: Fun with Booleans, Subtraction and Intersection
Lecture 3: Setting Up Humanoid Mecanim (Unity 5)
Instructors
-
Alan Balodi
3D/2D Character Artist and Animator
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 7 votes
- 4 stars: 15 votes
- 5 stars: 34 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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