Intermediate Three.js with Shaders
Intermediate Three.js with Shaders, available at $64.99, has an average rating of 4.5, with 23 lectures, based on 113 reviews, and has 1472 subscribers.
You will learn about Create and understand ThreeJS shader composition and setup How to import textures into your shader to create a globe How to create vertex and fragment shaders How to import shaders into a vite project Understand complex 3D terms like normals, attributes, varyings, and UVs How to draw interactive data points onto a globe with latitude and longitude How to import bulk data and read it onto a scene How to animate generated meshes with GSAP How to add click and drag functionality to the globe How to scale a 3D scene for smaller screen sizes How to add mobile event listeners This course is ideal for individuals who are Intermediate ThreeJS Developers who know how to create scenes with materials, geometries, and meshes It is particularly useful for Intermediate ThreeJS Developers who know how to create scenes with materials, geometries, and meshes.
Enroll now: Intermediate Three.js with Shaders
Summary
Title: Intermediate Three.js with Shaders
Price: $64.99
Average Rating: 4.5
Number of Lectures: 23
Number of Published Lectures: 23
Number of Curriculum Items: 23
Number of Published Curriculum Objects: 23
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Create and understand ThreeJS shader composition and setup
- How to import textures into your shader to create a globe
- How to create vertex and fragment shaders
- How to import shaders into a vite project
- Understand complex 3D terms like normals, attributes, varyings, and UVs
- How to draw interactive data points onto a globe with latitude and longitude
- How to import bulk data and read it onto a scene
- How to animate generated meshes with GSAP
- How to add click and drag functionality to the globe
- How to scale a 3D scene for smaller screen sizes
- How to add mobile event listeners
Who Should Attend
- Intermediate ThreeJS Developers who know how to create scenes with materials, geometries, and meshes
Target Audiences
- Intermediate ThreeJS Developers who know how to create scenes with materials, geometries, and meshes
PLEASE READ: This is a freemium course—the first hour and a half are free (you can watch right here on Udemy [or YouTube] with each video’s “Preview” button), while the remaining 3 hours require course purchase. I’ve always been a big advocate of spreading the basics to as many people as possible, as I believe knowledge and personal growth are some of the best ways to better our world as a whole. Enjoy.
Welcome to the Intermediate ThreeJS with Shaders course, where you will learn how to create an interactive 3d globe with custom ThreeJS shaders.
My name is Christopher Lis, and I’m an award winning Full-Stack Engineer with over ten years of web development experience. I’ve directly worked with clients like Harvard University, The Basketball Tournament, and premium award winning agencies like Brave People.
The goal of this course is to get you writing your own custom ThreeJS shaders with GLSL, and to help you understand how to import these shaders into a practical ThreeJS scene. You’ll also learn how to dynamically place data points on a globe based on the latitude and longitude of different countries. There are little to no videos out there that actually go into this topic in-depth so I figured I should tackle it.
In this course, you’ll learn everything from:
– Vertex Shaders
– Fragment Shaders
– Import Shaders with Vite Plugins
– Normals
– Uniforms
– Attributes
– Varyings
– Point clouds and particles
– Bulk Data Imports
– Rectangular Mesh Animation
– Click and Drag Functionality
– Scene Responsiveness
– Touch Event Listeners
And so much more.
If you’re serious about taking your ThreeJS skills to the next level, then shaders are logically the next step after become acquainted with the framework. Let me guide you through the full production of a 3d scene you can actually use for a real website.
Course Curriculum
Chapter 1: Create An Interactive Globe with Custom Shaders
Lecture 1: Introduction
Lecture 2: Create a Sphere
Lecture 3: Map Texture Onto Sphere
Lecture 4: Sharpen Rendering
Lecture 5: Create A Vertex Shader
Lecture 6: Create A Fragment Shader
Lecture 7: Modify Vertex Shader for Use With Three.js
Lecture 8: Add Texture to Fragment Shader
Lecture 9: Add Blue Shade to Earth Texture
Lecture 10: Add Atmosphere
Lecture 11: Add Mouse Movement Interaction
Lecture 12: Add Background Stars
Lecture 13: Add HTML & CSS
Chapter 2: Add Interactive Data Points to Show Country Population
Lecture 1: Placing Points with Latitude and Longitude
Lecture 2: Maintain Canvas Size on Refresh
Lecture 3: Always Show Globe on Refresh
Lecture 4: Replace Points with Rectangular Prisms
Lecture 5: Animate Prisms with GSAP
Lecture 6: Create Data Labels on Mouse-Over
Lecture 7: Insert Bulk Country Data
Lecture 8: Click and Drag Functionality
Lecture 9: 3D Scene Responsiveness
Lecture 10: Mobile Event Listeners
Instructors
-
Christopher Lis
Founder of Chris Courses / Senior Full-Stack Engineer
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 4 votes
- 3 stars: 9 votes
- 4 stars: 32 votes
- 5 stars: 66 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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