Ultimate Unity Overview (70+ Tools and Features Explained!)
Ultimate Unity Overview (70+ Tools and Features Explained!), available at $99.99, has an average rating of 4.85, with 71 lectures, based on 1498 reviews, and has 11749 subscribers.
You will learn about Learn how to use 70+ Unity Features and Tools Make BETTER games FASTER by learning about some Tools you might not know exist! Learn from a Professional Indie Game Developer New Lectures added regularly as FREE Updates teaching more Tools and Features This course is ideal for individuals who are Anyone who uses Unity or Anyone interested in learning how to use all the Unity Tools to make better games or Anyone is already familiar with Unity but wants to improve further or Anyone interested in learning from a Professional Indie Game Developer It is particularly useful for Anyone who uses Unity or Anyone interested in learning how to use all the Unity Tools to make better games or Anyone is already familiar with Unity but wants to improve further or Anyone interested in learning from a Professional Indie Game Developer.
Enroll now: Ultimate Unity Overview (70+ Tools and Features Explained!)
Summary
Title: Ultimate Unity Overview (70+ Tools and Features Explained!)
Price: $99.99
Average Rating: 4.85
Number of Lectures: 71
Number of Published Lectures: 71
Number of Curriculum Items: 71
Number of Published Curriculum Objects: 71
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to use 70+ Unity Features and Tools
- Make BETTER games FASTER by learning about some Tools you might not know exist!
- Learn from a Professional Indie Game Developer
- New Lectures added regularly as FREE Updates teaching more Tools and Features
Who Should Attend
- Anyone who uses Unity
- Anyone interested in learning how to use all the Unity Tools to make better games
- Anyone is already familiar with Unity but wants to improve further
- Anyone interested in learning from a Professional Indie Game Developer
Target Audiences
- Anyone who uses Unity
- Anyone interested in learning how to use all the Unity Tools to make better games
- Anyone is already familiar with Unity but wants to improve further
- Anyone interested in learning from a Professional Indie Game Developer
Hello and Welcome!
I’m your Code Monkeyand in THIS course you will learn how to use a lot of the Features and Tools that Unity has.
Unity is massive so there are over 70lectures on this course each covering a different Tool or Feature.
This is a great way to quickly get up to speed and become familiar with all the Tools and Features Unity has that can make you much better at building your own games.
Learn all about making Shaders in Shader Graph, 3D modelling with ProBuilder, playing Videos with the VideoPlayer
Learn about Visual Scripting, Assembly Definitions, RenderTextures, GridSystem, TextMeshPro, Multiplayer, Localization, Addressables and more.
In this course you will find some features that are part of the engine that you didn’t even know about which will greatly help youon your game development journey.
Unity is massive so there are even more featuresthan the ones I covered here, I’ve been using Unity over 10 yearsnow and even so there’s still some I’ve never used so I need to do extensive research in order to make a lecture.
This course will be updated over time with free updates as I explain more and more Features and Tools.
There’s already been 5 free updates, the course launched with 30 lectures and currently has 70+!
Let me know in the Q&A sectionwhich ones you’re most interested in so I know which ones to prioritize.
Each lecture covers a different Tool or Feature of the engine so that means that each Lecture is standalone.
You can go through the course Lecture by Lecture, or you can jump around and go to each Lecture that covers a Tool that you’re specifically interested in.
But my goal with this course is also to expose you to Tools and Features that you might not be familiar with so if you take the approach of jumping between each lecture, make sure you watch the ones you missed in the end.
There might be a feature that you simply don’t know about that would help you immensely.
About me, I’m a Professional Indie Game Developerwith several successful gamespublished on Steamcovering a wide range of genres, I’ve been Programming for over 20 years and using Unity for over 10.
Also a couple of years ago I started a YouTubechannel making Free Video Tutorialsto share the knowledge I have accumulated to help you learn how to make YOUR OWN games.
If you’d like to try out my learning style before purchasing the course you can watch the over 800 Videosavailable for Free on the YouTube channel.
If you feel confused or lost at any point in the course make sure you post your questions in the Q&A section.
I am there every single day answering every question to helpyou with whatever issues you may have.
This course will be updated over time with free updates as I explain more and more Features and Tools.
There’s already been 5 free updates, the course launched with 30 lectures and currently has 70+!
Alright so go ahead join me on the course and let’s learn how to use everything that Unity has to offer in order to make BETTER games FASTER!
– Code Monkey
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome
Chapter 2: Tools and Features
Lecture 1: Unity Version
Lecture 2: Unity Hub
Lecture 3: Unity Editor Basic Windows
Lecture 4: Unity Editor Layout
Lecture 5: Render Pipelines
Lecture 6: Package Manager
Lecture 7: 2D – 3D
Lecture 8: Visual Scripting
Lecture 9: Post Processing
Lecture 10: Ambient Occlusion URP
Lecture 11: Text – TextMeshPro
Lecture 12: Prefabs
Lecture 13: UnityPackage
Lecture 14: Grids
Lecture 15: RenderTexture
Lecture 16: VideoPlayer
Lecture 17: Shader Graph
Lecture 18: TrailRenderer
Lecture 19: Microgames
Lecture 20: ProBuilder
Lecture 21: Render Pipeline Objects
Lecture 22: Assembly Definitions
Lecture 23: Resources
Lecture 24: Game Object Icon Gizmos
Lecture 25: Pivot Center – Local Global
Lecture 26: Script Execution Order
Lecture 27: Hierarchy Buttons
Lecture 28: Logs
Lecture 29: NavMesh
Lecture 30: Visual Studio Solution with Packages
Lecture 31: PlayerPrefs
Lecture 32: Visual Scripting in Unity 2021
Lecture 33: Shader Graph changes V10
Lecture 34: Input Manager (Legacy) Vs Input System (Package)
Lecture 35: Input System
Lecture 36: Find Class Names and Namespaces
Lecture 37: Animation Vs Animator (Legacy, Mecanim)
Lecture 38: Animation Window
Lecture 39: Animator
Lecture 40: Animator Blend Trees
Lecture 41: Animation Avatar
Lecture 42: Animation Rigging
Lecture 43: ProBuilder Cut Mesh
Lecture 44: RawImage Vs Image, Sprite Vs Texture
Lecture 45: UnityWebRequests – Contact External Servers
Lecture 46: UI Effects – Outline, Shadow, Position as UV1
Lecture 47: Ragdoll
Lecture 48: 4 Steps to solve NullReferenceException
Lecture 49: JSON and JsonUtility
Lecture 50: Addressables
Lecture 51: Addressables Remote
Lecture 52: Cloud Content Delivery
Lecture 53: Dynamic Resolution
Lecture 54: Build Size Report
Lecture 55: Unity Authentication
Lecture 56: Remote Config
Lecture 57: Game Overrides
Lecture 58: Netcode for Game Objects
Lecture 59: Lobby
Lecture 60: Relay
Lecture 61: Game Server Hosting (Multiplay)
Lecture 62: Matchmaker
Lecture 63: Cloud Save
Lecture 64: Decal Projector
Lecture 65: Frame Debugger
Lecture 66: Cloud Diagnostics
Lecture 67: User Reporting
Lecture 68: Localization
Lecture 69: TextMeshPro Fallback
Chapter 3: What's Next?
Lecture 1: What's Next?
Instructors
-
Code Monkey
Professonal Indie Game Developer, YouTube Educator
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 6 votes
- 3 stars: 41 votes
- 4 stars: 340 votes
- 5 stars: 1104 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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