C# Fundamentals for Game Development
C# Fundamentals for Game Development, available at $84.99, has an average rating of 4.25, with 51 lectures, based on 45 reviews, and has 278 subscribers.
You will learn about C# Programming Language. Fundamentals of Programming. Grasp important programming concepts like Functional Programming & OOP Ready to Jump to Game Development with Unity. Able to Apply Effective Programming Patterns. Create General Purpose Applications. This course is ideal for individuals who are Beginner who want to jump into game development but have no experience in programming. or Beginner who wants to start learning programming in general. or Programmers from other languages who need a crash course of C#. or Unity Developers who what to consolidate their C# knowledge. It is particularly useful for Beginner who want to jump into game development but have no experience in programming. or Beginner who wants to start learning programming in general. or Programmers from other languages who need a crash course of C#. or Unity Developers who what to consolidate their C# knowledge.
Enroll now: C# Fundamentals for Game Development
Summary
Title: C# Fundamentals for Game Development
Price: $84.99
Average Rating: 4.25
Number of Lectures: 51
Number of Published Lectures: 51
Number of Curriculum Items: 51
Number of Published Curriculum Objects: 51
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- C# Programming Language.
- Fundamentals of Programming.
- Grasp important programming concepts like Functional Programming & OOP
- Ready to Jump to Game Development with Unity.
- Able to Apply Effective Programming Patterns.
- Create General Purpose Applications.
Who Should Attend
- Beginner who want to jump into game development but have no experience in programming.
- Beginner who wants to start learning programming in general.
- Programmers from other languages who need a crash course of C#.
- Unity Developers who what to consolidate their C# knowledge.
Target Audiences
- Beginner who want to jump into game development but have no experience in programming.
- Beginner who wants to start learning programming in general.
- Programmers from other languages who need a crash course of C#.
- Unity Developers who what to consolidate their C# knowledge.
This course is the first installment of the Complete Game Development Series and is dedicated to helping beginners get up to speed with coding and game development. The course covers all fundamentals of C#, the essentials of programming, good coding practices, and many advanced language features.
Basic programming concepts like variables, Operators, Containers, Flow Control, Inputs, and Functional Programming are thoroughly explained and practiced. Object-Oriented Programming concepts like Classes, Constructors, Destructors, Protection Levels, Inheritance, Polymorphism, and struct are demonstrated in depth. Advanced topics like Interfaces, Delegates, Generics, Enumerable, and Data Structures are also covered to ensure the student has deep knowledge of the inner working of the facilities of C# and are equipped to start jumping into game development with confidence.
The course includes various challenges and text-based game projects to explain general programming patterns. Projects are often created first and refactored when new concepts are introduced, helping students see the application and significance of every language feature, and are encouraged to apply these concepts further. Good programming practices are also constantly being introduced and applied to consolidate the student’s coding skills.
After taking the course, students walk away with a deep understanding of C# and programming, and solid coding skills.
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Introduction
Lecture 2: Install Visual Studio
Chapter 2: Basic of C#
Lecture 1: 01 Our First C# Project
Lecture 2: 02 Console Write Line and the String Variable
Lecture 3: 03 Different Type of Variables
Lecture 4: 04 Operators
Lecture 5: 05 Array
Lecture 6: 06 If Statement
Lecture 7: 07 Swith and Enums
Lecture 8: 08 While Loop
Lecture 9: 09 For Loop
Lecture 10: 10 Foreach Loop
Lecture 11: 11 Get Input
Chapter 3: Simple Text Based Games
Lecture 1: 12 Rock Papper Scissors
Lecture 2: 13 Use Loops to Restart the Game
Lecture 3: 14 Rule of the Bulls and Cows Game
Lecture 4: 15 Generate the Secrete Number
Lecture 5: 16 Get and Validate the Player Input
Lecture 6: 17 Compare the Player Guess with the Secrete Number
Chapter 4: Functions
Lecture 1: 18 Introduction to Functions
Lecture 2: 19 Function Arguments and Return Value
Lecture 3: 20 Use Functions to Simplify the Bulls and Cows Game
Lecture 4: 21 Pass Function as Arguments
Lecture 5: 22 Pass by Reference and the Out Keyword
Lecture 6: 23 Create Functions to Generate Computer Move and Get Player Input
Lecture 7: 24 Finish the Rock Paper Scissors Game
Lecture 8: 25 Review the Fundamentals
Chapter 5: Object Orient Programming
Lecture 1: 26 Introduction to OOP and Classes
Lecture 2: 27 Member Functions and Protection Level
Lecture 3: 28 The Importance of Protection Levels
Lecture 4: 29 Setters Getters and Properties
Lecture 5: 30 Inheritance and Polymorphism
Lecture 6: 31 Virtual Function and Overrides
Lecture 7: 32 Abstract Classes
Lecture 8: 33 Constructors
Lecture 9: 34 Destructors
Chapter 6: Text Adventure Game
Lecture 1: 35 Base Class of the Adventure Game
Lecture 2: 36 Implement the Run Function
Lecture 3: 37 Make a Game Using our Classes
Lecture 4: 38 Static Classes
Lecture 5: 39 Delegates and Events
Lecture 6: 40 Struct vs Class
Chapter 7: Advanced Topics
Lecture 1: 41 Interfaces
Lecture 2: 42 Generics
Lecture 3: 43 List
Lecture 4: 44 Dictionary
Lecture 5: 45 Replace Option with Dictionary
Lecture 6: 46 The IEnumerable Interface
Lecture 7: 47 Mimic the List Class
Lecture 8: 48 Yield Return
Lecture 9: 49 Congrats and Final Remarks
Instructors
-
Jingtian Li
Game Wizard
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 6 votes
- 4 stars: 11 votes
- 5 stars: 26 votes
Frequently Asked Questions
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