Design Patterns and their Usage with Dependency Injection
Design Patterns and their Usage with Dependency Injection, available at $19.99, has an average rating of 3.67, with 80 lectures, 12 quizzes, based on 3 reviews, and has 22 subscribers.
You will learn about By the end of the course, you will understand important design patterns, be able to discover them, classify them, and practically implement them in code. You are familiar with basic software development principles that pave the way to clean, flexible and maintainable code. You know how an application is built and at what point design patterns are injected into your code. The terms Dependency Injection, Composition Root and Object Graph are no longer foreign words to you. This course is ideal for individuals who are Software developers with beginner skills who are interested in clean, maintainable and flexible code. or Programmers who want to learn the structured design of an application or Software engineers who want to decouple their application or Software architects who want to understand Dependency Injection and Composition Root or C# developers who want to learn how to implement design patterns in their language. or Software Development Engineers who want to make Clean Code their banner It is particularly useful for Software developers with beginner skills who are interested in clean, maintainable and flexible code. or Programmers who want to learn the structured design of an application or Software engineers who want to decouple their application or Software architects who want to understand Dependency Injection and Composition Root or C# developers who want to learn how to implement design patterns in their language. or Software Development Engineers who want to make Clean Code their banner.
Enroll now: Design Patterns and their Usage with Dependency Injection
Summary
Title: Design Patterns and their Usage with Dependency Injection
Price: $19.99
Average Rating: 3.67
Number of Lectures: 80
Number of Quizzes: 12
Number of Published Lectures: 80
Number of Published Quizzes: 12
Number of Curriculum Items: 92
Number of Published Curriculum Objects: 92
Number of Practice Tests: 1
Number of Published Practice Tests: 1
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- By the end of the course, you will understand important design patterns, be able to discover them, classify them, and practically implement them in code.
- You are familiar with basic software development principles that pave the way to clean, flexible and maintainable code.
- You know how an application is built and at what point design patterns are injected into your code.
- The terms Dependency Injection, Composition Root and Object Graph are no longer foreign words to you.
Who Should Attend
- Software developers with beginner skills who are interested in clean, maintainable and flexible code.
- Programmers who want to learn the structured design of an application
- Software engineers who want to decouple their application
- Software architects who want to understand Dependency Injection and Composition Root
- C# developers who want to learn how to implement design patterns in their language.
- Software Development Engineers who want to make Clean Code their banner
Target Audiences
- Software developers with beginner skills who are interested in clean, maintainable and flexible code.
- Programmers who want to learn the structured design of an application
- Software engineers who want to decouple their application
- Software architects who want to understand Dependency Injection and Composition Root
- C# developers who want to learn how to implement design patterns in their language.
- Software Development Engineers who want to make Clean Code their banner
Note: The course is also available in German, search for “Entwurfsmuster und ihre Integration mit Dependency Injection”
Course to learn frequently used design patterns
In my course you will learn the basics of different, important design patterns of software development. Intentionally, we do not cover all possible design patterns. We limit ourselves to the most commonly used patterns that software developers should know. Other patterns beyond that are beyond the scope and complexity of this course. The course also deals intensively with the practical application of the patterns in connection with Dependency Injection and the SOLID principles, so that Clean Code does not remain just an empty phrase.
Design patterns covered:
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Decorator
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Composite
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Proxy
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Strategy Pattern
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Strategy Proxy
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Adapter
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Null Object
Concepts covered:
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SOLID Principles
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Dependency Injection (Constructor Injection)
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Composition Root (Bootstrapping)
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Object Graph
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Chaining and reuse of design patterns
Target group
The course is aimed at beginners with programming knowledge and advanced programmers / developers who want to learn the structure of object-oriented software beyond the pure implementation of functions and algorithms, as well as to further educate themselves in the area of design / architecture. Abstractions and interfaces are briefly introduced in the course, but a prior knowledge of them will facilitate understanding. The course assumes basic knowledge of classes and functions.
Developers who already develop and build entire applications, but frequently encounter problems with the maintainability and adaptability of their code, can also benefit from the content. In particular, the knowledge imparted about dependency injection and the composition root can provide new insights here.
The examples and exercises are written in C#, a very easy to understand programming language. The concepts covered are cross-language and the code can be easily translated into your own (object-oriented) programming language.
Course content
Short theoretical introductions with simple UML diagrams lead – via analogies from the real world – to practical implementations in code.
All design patterns are explained using the example “plug and socket”. In this way, the function, application and goals of the patterns are explained in an easily understandable way at an abstract level. The focus is always on understanding the patterns as well as the actual implementation. The short theory lessons are accompanied by the simplest UML diagrams.
The course is based on an alternation of
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Video content that explains design patterns on real objects,
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Presentations that compactly summarize what has been learned,
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Screencasts showing implementations in real code,
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Exercises that can be solved independently,
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Quizzes, for quick self-control of what has been learned, and
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A final test with over 35 questions covering the entire course.
All knowledge about design patterns is useless if you can’t use them correctly in an application. Therefore, the course also includes basics on SOLID principles, as well as Dependency Injection and Composition Root, the basis of object-oriented design. With these simple concepts, design patterns can be integrated into applications in such a way that they unleash their true power: adaptive, maintainable and understandable code.
Building on this knowledge, we’ll go through a real-world example application: the order fulfillment of an e-commerce company. You’ll learn about real-world uses of the design patterns, as well as their integration into the application.
Exercises
The entire course is supported by exercises written in C#. You’ll get assignments on implementing and building in design patterns. Exercises can be done in two ways. Once they are available directly in the course, via the IDE provided by Udemy including control tests and solutions. Alternatively, the exercises are in the included project folder for the free Visual Studio 2022 Community Edition (or higher).
All code, both examples and exercises is provided with unit tests. Even though unit tests are not explicitly discussed in this course, these tests can still help you understand and get you started with Test-First-Development or Test-Driven-Development (TDD). You will see how easy it is to test implementations of the design patterns.
Course Curriculum
Chapter 1: Introduction and Presentation
Lecture 1: Introduction
Lecture 2: Introduction to the course – the Process and Content
Lecture 3: Accompanying Material / IDE & Code
Lecture 4: Unit-Tests
Lecture 5: Exercises
Lecture 6: UML Short Introduction
Chapter 2: SOLID Principles – The Backbone of Flexible Software Development
Lecture 1: Introduction to SOLID
Lecture 2: Single Responsibility Principle (SRP)
Lecture 3: Open Closed Principle (OCP)
Lecture 4: Liskov Substitution Principle (LSP)
Lecture 5: Interface Segregation Principle (ISP)
Lecture 6: Dependency Inversion Principle (DIP)
Lecture 7: Summary SOLID
Lecture 8: Other Principles, besides SOLID
Chapter 3: Dependency Injection – The Wiring of Objects
Lecture 1: Introduction Dependency Injection
Lecture 2: Theory Dependency Injection
Lecture 3: Implementation in Code
Chapter 4: Composition Root – The entry point to the application
Lecture 1: Introduction Composition Root
Lecture 2: Theory Composition Root
Lecture 3: Implementation in Code
Lecture 4: Summary Composition Root and Dependency Injection
Chapter 5: Introduction to Design Patterns
Lecture 1: Design Patterns and their Characteristics
Lecture 2: Summary Design patterns
Chapter 6: Design Patterns in the real World
Lecture 1: Explanation of the example – The following lessons are based on this
Lecture 2: Theory
Lecture 3: Implementation in Code
Chapter 7: Decorator – Add Functionalities to Classes
Lecture 1: Decorator Real World Example
Lecture 2: Decorator Theory
Lecture 3: Implementation in Code: Power Meter
Lecture 4: Implementation in Code: Night Light
Lecture 5: Exercise 1: Introduction
Lecture 6: Summary
Chapter 8: Composite – Uniform Treatment of multiple Objects
Lecture 1: Composite Real World Example
Lecture 2: Composite Theory
Lecture 3: Implementation in Code: Multiple Socket
Lecture 4: Summary
Chapter 9: Proxy – Control creation of and access to Objects
Lecture 1: Proxy Real World Example
Lecture 2: Proxy Theory
Lecture 3: Implementation in Code: On-Off-Switch
Lecture 4: Implementation in Code: Dimmer
Lecture 5: Implementation in Code: Sound System
Lecture 6: Exercise 2: Introduction
Lecture 7: Summary
Chapter 10: Strategy Pattern – Abstraction for various Algorithms
Lecture 1: Strategy Pattern Real World Example
Lecture 2: Strategy Pattern Theory
Chapter 11: Strategy Proxy – A practical implementation of the Strategy Pattern
Lecture 1: Strategy Proxy Real World Example
Lecture 2: Strategy Proxy Theory
Lecture 3: Implementation in Code: Port Switch
Lecture 4: Summary
Chapter 12: Adapter – Translate incompatible Interfaces
Lecture 1: Adapter Real World Example
Lecture 2: Adapter Theory
Lecture 3: Implementation in Code: USB-Adapter
Lecture 4: Exercise 3: Introduction
Lecture 5: Summary
Chapter 13: Null Object Pattern – Avoiding Null Checks
Lecture 1: Null Object Real World Example
Lecture 2: Null Object Theory
Lecture 3: Implementation in Code: Socket Protection
Lecture 4: Summary
Chapter 14: Reuse of Design Patterns
Lecture 1: Real World Example
Lecture 2: Theory
Lecture 3: Implementation in Code: Multiple Socket with Switch
Lecture 4: Exercise 4: Introduction
Lecture 5: Summary
Chapter 15: Design Patterns applied to practical E-Commerce example
Lecture 1: Example Explanantion – Order Fulfillment in an E-Commerce Software
Lecture 2: Example Explanantion – Implementation in Code
Lecture 3: Payment Logging Decorator – Theory
Lecture 4: Payment Logging Decorator – Implementation in Code
Lecture 5: Notification Null Object – Theory
Lecture 6: Notification Null Object – Implementation in Code
Lecture 7: Notification Composite – Theory
Lecture 8: Notification Composite – Implementation in Code
Lecture 9: Payment Adapter – Theory
Lecture 10: Payment Adapter – Implementation in Code
Lecture 11: Shipping Strategy Proxy – Theory
Instructors
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Henning Kuntzschmann
Dipl.-Ing. (M.Sc.) / Software-Engineer
Rating Distribution
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- 2 stars: 1 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 1 votes
Frequently Asked Questions
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