Master Unity By Building 6 Fully Featured Games From Scratch
Master Unity By Building 6 Fully Featured Games From Scratch, available at $22.99, has an average rating of 4.6, with 256 lectures, based on 4388 reviews, and has 39177 subscribers.
You will learn about Program And Solve Complicated Problems Using C# Organize Project, Slice And Animate Sprites Learn How To Use New Unity UI System Create Menus, Levels And Loading Screens Learn Unitys Physics System Encript And Save Your Game Data Using Binary I/O Create Level And Character Lock/Unlock System Play Music In Your Game Implement In-App Purchase And Sell Virtual Items Implement Social Media In Your Game Share On Facebook From Your Game Implement Video And Interstitial Ads Implement Watch Video Earn Virtual Item System Publish Your Game On Google Play This course is ideal for individuals who are Unity Beginners or Game Development Beginners or Experienced Game Developers or Anyone Who Wants To Learn Game Development or Complete Beginners It is particularly useful for Unity Beginners or Game Development Beginners or Experienced Game Developers or Anyone Who Wants To Learn Game Development or Complete Beginners.
Enroll now: Master Unity By Building 6 Fully Featured Games From Scratch
Summary
Title: Master Unity By Building 6 Fully Featured Games From Scratch
Price: $22.99
Average Rating: 4.6
Number of Lectures: 256
Number of Published Lectures: 252
Number of Curriculum Items: 256
Number of Published Curriculum Objects: 252
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Program And Solve Complicated Problems Using C#
- Organize Project, Slice And Animate Sprites
- Learn How To Use New Unity UI System
- Create Menus, Levels And Loading Screens
- Learn Unitys Physics System
- Encript And Save Your Game Data Using Binary I/O
- Create Level And Character Lock/Unlock System
- Play Music In Your Game
- Implement In-App Purchase And Sell Virtual Items
- Implement Social Media In Your Game
- Share On Facebook From Your Game
- Implement Video And Interstitial Ads
- Implement Watch Video Earn Virtual Item System
- Publish Your Game On Google Play
Who Should Attend
- Unity Beginners
- Game Development Beginners
- Experienced Game Developers
- Anyone Who Wants To Learn Game Development
- Complete Beginners
Target Audiences
- Unity Beginners
- Game Development Beginners
- Experienced Game Developers
- Anyone Who Wants To Learn Game Development
- Complete Beginners
*** The Course Is Updated With New Lectures Which Makes It Easier For Beginners To Understand Programming Concepts ***
*** All Games Are Created In Unity Version 5+ ***
*** The code works on the newest Unity Version ***
*** The Course Is Updated With All New Unity Features ***
Enroll Now And Become A Master 2D Game Developer
With the release of Unity 5 building games was never easier!!!
This is a course I wish I had when I first started to learn game development.
The course is completely project based, and we are going to create 6 fully featured games from scratch using Unity Game Engine.
We will start with simple things so you will be comfortable if you are using Unity for the first time.
You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you!
All project files will be included and you are free to use them for anything that you like, personal or commercial use!
Lets take a look at the games that we are going to create inside of this course:
We are going to start with a simple game that I call Jack The Giant. In this game we are going to help Jack climb down the beanstalk, along the way we can jump on white clouds but we need to avoid dark clouds. Besides of creating our gameplay we are going to create menus, implement background music, implement admob ads and much much more.
The next game that we are going to create is Flappy Bird, and I know what you are thinking oh not another Flappy Bird clone, but this is not a regular Flappy Bird clone, oh no, I’ve added a lot of features that you can’t find in any other flappy bird clone such as selecting a bird(choose between different flappy birds), implementing tweeter and many other features that you will see inside of the course.
After Flappy Bird we are going to create one of the most popular games out there – Infinite Runner!! In this game we are going to see how can we implement features such as quads to represent our backgrounds, spawning obstacles and destroying them, recycling obstacles, implementing google play game services and much much more.
Next game that we are going to create is going to be a 2D Plaformer game that I call Spider Cave. In this game our player is able to fly and he needs to collect diamonds in order to exit out of the level, what he needs to avoid though are the spiders that lure inside the cave. We are going to have a spider shooter who shoots our player, spider jumper who tries to eat our player when the player is above him and spider walker who simply walks left and right. For the first time we are going to implement simple AI(Artificial Intelligence) in our games, and you can use these techniques in your own games that you will create!
After our spider cave we are going to create a nice puzzle game, which a kids game. In this game we are going to implement a lot of features such as creating the whole game in one single scene!! We are going to see how can we compare images to each other in order to check if we have a correct guess, we are going to use the mechanim system a lot in this game in order to animate our menus, that and much more awaits you in this lecture.
The final game that we are going to create is a game that is called Ball Panic. This is the largest game that we are going to create in this course and the game covers a lot of topics everybody is interested in, such as creating a level and character lock/unlock system, creating weapons menu in order to select a weapon for our player, creating level menu and unlocking those levels, implementing video and interstitial ads and in app purchase, that and much more awaits you in this lecture.
What You will learn
- Unity Interface
- Basic C# Programming
- Intermediate C# Programming
- Advanced C# Programming
- Importing And Organizing Assets
- Slicing Sprites
- Animating Sprites
- Learn How To Use Unitys New UI System
- Creating Menus
- Creating Loading Screen
- Creating Cool Animations
- Understand And Use Unitys Physics System
- Saving Game Data Using Binary Input/Output
- Creating Character And Level Select Menu
- Creating Character And Level Lock Unlock System
- Using Game Controllers To Control The Workflow Of Your Game
- Play Music In Your Game
- Create In-App Purchase To Sell Virtual Items To Your User
- Implement Social Media In Your Game(Facebook and Tweeter)
- Share On Facebook From Your Game
- Create Share On Facebook Earn Virtual Item System In Your Game
- Implement Interstitial Ads
- Implement Video Ads
- Create A Watch Video Earn Virtual Item System In Your Game
- Implement Google Leaderboards And Achievements In Your Game
- Learn How To Support Multiple Screen Resolutions
- Learn How To Submit Your Game On Google Play Store
That And Much More Is Awaiting You In This Course
What this course DOES NOT cover :
The course teaches everything from basic to more advanced stuff on how to plan, design, develop and publish your game, however the course WILL NOT teach you every single aspect of Unity and how to use it because it’s impossible to teach everything.
Using what you obtain in this course, you will be equipped with more than enough knowledge in order to continue improving yourself in the field of game development, using Unity or any other game engine.
If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!
What Is Your Risk By Taking This Course?
Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!!
Enroll Now!! You Will Not Be Disappointed!!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction And The Course Overview
Lecture 2: Downloading Unity
Lecture 3: Installing Unity And Taking A Look At Its Interface
Lecture 4: Your First Game
Chapter 2: C# Basics
Lecture 1: Introduction To Variables
Lecture 2: Operations With Variables
Lecture 3: Functions
Lecture 4: Conditionals
Lecture 5: Loops
Lecture 6: Arrays
Lecture 7: Coroutines
Lecture 8: Classes And Objects
Lecture 9: Inheritance
Lecture 10: Getting Components
Lecture 11: Data Encapsulation
Lecture 12: Delegates
Chapter 3: Jack The Giant Recreated In Unity 5
Lecture 1: Jack The Giant Game Preview
Lecture 2: Importing Assets For Jack The Giant
Lecture 3: Player Animations
Lecture 4: Prefabs, Colliders And Rigid Bodies
Lecture 5: Player Script
Lecture 6: Adding Backgrounds To Our Game
Lecture 7: Cloud Collector
Lecture 8: Cloud Spawner
Lecture 9: Positioning The Player
Lecture 10: Camera's Movement
Lecture 11: Respawning Clouds
Lecture 12: Background Collector
Lecture 13: Players Bounds
Lecture 14: Creating Our Main Menu
Lecture 15: Animating UI Elements
Lecture 16: Highscore Menu And Options Menu
Lecture 17: Navigating Between Menus
Lecture 18: Creating Our Score UI And Pause Panel
Lecture 19: PlayerScore Script
Lecture 20: Creating Collectable Items
Lecture 21: Gameplay Controller
Lecture 22: Gameover Panel
Lecture 23: Game Manager
Lecture 24: Game Preferences
Lecture 25: Filling The Blanks
Lecture 26: Filling The Blanks 2
Lecture 27: Music Controller
Lecture 28: Scene Fader
Lecture 29: Moving The Player With Joystick
Lecture 30: Unity Remote
Lecture 31: Exporting Our APK File
Lecture 32: About The Walk Animation Problem
Lecture 33: Importing Admob Ads Plugin
Lecture 34: Ads Controller
Chapter 4: Flappy Bird
Lecture 1: Flappy Bird Preview
Lecture 2: Importing Assets For Flappy Bird
Lecture 3: Slicing Our Sprites
Lecture 4: Creating Animations
Lecture 5: Prefabs, Colliders And Rigidbodies
Lecture 6: Creating Gameplay Scene
Lecture 7: BirdScript
Lecture 8: Finishing BirdScript And Creating Camera Script
Lecture 9: BG Collector
Lecture 10: Pipe Collector
Lecture 11: Finishing Touches
Lecture 12: Creating Main Menu
Lecture 13: Creating Pause Menu
Lecture 14: Game Controller
Lecture 15: Menu Controller
Lecture 16: Scene Fader
Lecture 17: Gameplay Controller Part 2
Lecture 18: My Coroutine
Lecture 19: Before Adding Plugins
Lecture 20: Downloading 3RD Party Plugins
Lecture 21: Configuring Google Play Games Services
Lecture 22: Leaderboards Controller
Lecture 23: Social Media Controller
Lecture 24: Ads Controller
Chapter 5: Cowboy Runner
Lecture 1: Cowboy Runner Preview
Lecture 2: Improting Assets For Cowboy Runner
Lecture 3: Sprite Packer
Lecture 4: Player And Zombie Animations
Lecture 5: Preparing Obstacles
Lecture 6: Creating Our Backgorunds
Lecture 7: Player Jump
Lecture 8: Player Animation And Obstacle Script
Lecture 9: Obstacle Spawner
Lecture 10: Obstacles And Player Off Screen
Lecture 11: Creating Menus
Lecture 12: Gameplay Controller
Lecture 13: Beffore Adding Plugins
Lecture 14: Publishing APK File On Google Play
Lecture 15: Before You Publish Your App On Google Play – IMPORTANT
Lecture 16: Downloading And Configuring Google Play Games Services
Lecture 17: Leaderboards Controller
Lecture 18: Publishing Settings
Chapter 6: Spider Cave
Lecture 1: Spider Cave Preview
Lecture 2: Importing And Slicing Our Sprites For Spider Cave
Instructors
-
Awesome Tuts
Anyone Can Learn To Make Games
Rating Distribution
- 1 stars: 83 votes
- 2 stars: 93 votes
- 3 stars: 400 votes
- 4 stars: 1335 votes
- 5 stars: 2477 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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