Learn Modular Level Building for CryEngine with Maya
Learn Modular Level Building for CryEngine with Maya, available at Free, has an average rating of 4.35, with 21 lectures, based on 135 reviews, and has 8760 subscribers.
You will learn about Learn to build a modular warehouse environment using Maya and CryEngine Build and Light a scene inside of CryEngine Setup the scene for your final renders This course is ideal for individuals who are Intermediate-to-advanced 3d artists interested in learning to build a modular scene for games or This class is gear for those already familiar with basic asset modeling in Maya It is particularly useful for Intermediate-to-advanced 3d artists interested in learning to build a modular scene for games or This class is gear for those already familiar with basic asset modeling in Maya.
Enroll now: Learn Modular Level Building for CryEngine with Maya
Summary
Title: Learn Modular Level Building for CryEngine with Maya
Price: Free
Average Rating: 4.35
Number of Lectures: 21
Number of Published Lectures: 21
Number of Curriculum Items: 21
Number of Published Curriculum Objects: 21
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Learn to build a modular warehouse environment using Maya and CryEngine
- Build and Light a scene inside of CryEngine
- Setup the scene for your final renders
Who Should Attend
- Intermediate-to-advanced 3d artists interested in learning to build a modular scene for games
- This class is gear for those already familiar with basic asset modeling in Maya
Target Audiences
- Intermediate-to-advanced 3d artists interested in learning to build a modular scene for games
- This class is gear for those already familiar with basic asset modeling in Maya
In this course, Emiel Sleegers is going to be covering the full workflow of how to build a modular warehouse environment scene using both Maya and CryEngine. Here he will be teaching topics ranging from the initial planning phase and breakdown of a concept to determine the modular pieces needed, to the creation of set models and tileable textures, as well as the final stages of getting your models and textures into CryEngine. Finally, we'll cover the process of actually building the environment set and bringing it all together, and move on to creating lights for your final render.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.
Course Curriculum
Chapter 1: Modeling and Unwrapping the Objects
Lecture 1: Introduction to the Course
Lecture 2: Breaking Down the Concept
Lecture 3: Modeling the Windows
Lecture 4: Modeling the Beam
Lecture 5: Modeling the Ceiling
Lecture 6: Modeling the Wall
Lecture 7: Creating the Brick and Contrete Textures
Lecture 8: Creating the Rust and Metal Textures
Lecture 9: Creating the Ceiling Texture
Lecture 10: Creating the Decals
Lecture 11: Unwrapping the Models
Chapter 2: Exporting to CryEngine and setting up the assets
Lecture 1: Introduction
Lecture 2: Exporting the Meshes
Lecture 3: Exporting the Textures
Lecture 4: Importing the Meshes
Lecture 5: Setting Up the Modular Pieces
Chapter 3: Scene Assembly and Building the Scene
Lecture 1: Introduction
Lecture 2: Scene Assembly
Lecture 3: Placing Decals
Lecture 4: Lighting the Set
Lecture 5: Final Compositing
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 6 votes
- 3 stars: 20 votes
- 4 stars: 48 votes
- 5 stars: 58 votes
Frequently Asked Questions
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