The Complete Guide to Unity 2D : Platformer Development
The Complete Guide to Unity 2D : Platformer Development, available at $54.99, has an average rating of 4.78, with 119 lectures, based on 76 reviews, and has 745 subscribers.
You will learn about Learn C#, a modern versatile programming language. Develop strong and transferrable problem-solving skills. Learn Object-Oriented Programming in Real-World Scenarios Gain an excellent general knowledge of video game design. Create playable game projects – good for your portfolio, or just for your own sense of achievement. Write Clean, Maintainable Code and Design Scalable Game Architectures This course is ideal for individuals who are Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Beginners with an interest in learning game development. or Developers who want to re-skill across to game or People interested in working in the game design industry. or Enthusiasts eager for a deep dive into game mechanics and Unity's potential. It is particularly useful for Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Beginners with an interest in learning game development. or Developers who want to re-skill across to game or People interested in working in the game design industry. or Enthusiasts eager for a deep dive into game mechanics and Unity's potential.
Enroll now: The Complete Guide to Unity 2D : Platformer Development
Summary
Title: The Complete Guide to Unity 2D : Platformer Development
Price: $54.99
Average Rating: 4.78
Number of Lectures: 119
Number of Published Lectures: 119
Number of Curriculum Items: 119
Number of Published Curriculum Objects: 119
Original Price: $84.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#, a modern versatile programming language.
- Develop strong and transferrable problem-solving skills.
- Learn Object-Oriented Programming in Real-World Scenarios
- Gain an excellent general knowledge of video game design.
- Create playable game projects – good for your portfolio, or just for your own sense of achievement.
- Write Clean, Maintainable Code and Design Scalable Game Architectures
Who Should Attend
- Anyone who wants to make their own 2D games.
- People who want to create and publish their own games.
- Beginners with an interest in learning game development.
- Developers who want to re-skill across to game
- People interested in working in the game design industry.
- Enthusiasts eager for a deep dive into game mechanics and Unity's potential.
Target Audiences
- Anyone who wants to make their own 2D games.
- People who want to create and publish their own games.
- Beginners with an interest in learning game development.
- Developers who want to re-skill across to game
- People interested in working in the game design industry.
- Enthusiasts eager for a deep dive into game mechanics and Unity's potential.
Are you ready to jump into world of game development and create your own unique 2D platformer with local multiplayergame? Look no further than this comprehensive and standalone course, designed to take you through the process step by step, even if you have no previous experience in game development.
While it’s better to have some experience and knowledge of C#, don’t worry if you don’t have it, because I’ll cover everything you need to know to create 2D Platformer with local multiplayer.
Throughout this course, you’ll learn how to create a responsive player controller ,levels with checkpoints, animated background, camera controllers, various traps and level mechanics, enemies to fight against. We’ll be making over 11 enemies, providing you with clear examples of how to build different enemies with unique mechanics.
In the end I’m going to show you how to make a full gamepad support with, local multiplayer or even how to turn it into a mobile game if you wish to do so.
You’ll also develop UI elements to manage systems such as difficulty selection, skin shop, level selection, settings and you will create a save system to save your progress – purchased skins, unlocked levels, best score and currency.
Finally, you’ll polish your game mechanics, visual effects, particles, and build and publish your game. By the end of this course, you’ll have all the tools you need to create your own unique 2D Platformer game, regardless of your previous experience.
You can use my deisgn or mix it with your own ideas. The systems in this course are clean and scalable, allowing you to build upon them and create a truly unique 2D Platformer game.
So don’t hesitate, enroll in my course today and turn your game ideas into reality!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Important to know – Mindset of the course
Lecture 3: Important to know – Q&A and Bugs
Lecture 4: Important to know – Before we begin
Chapter 2: Basics of Unity and C#
Lecture 1: Install Unity and Visual Studio
Lecture 2: Get and Setup Assets
Lecture 3: Window and Tools
Lecture 4: Components and what they do
Lecture 5: Basic of C# – Variables and Execution order
Chapter 3: Character development
Lecture 1: Player setup
Lecture 2: Movement
Lecture 3: Idle and Move Animations
Lecture 4: Blend Tree
Lecture 5: Jump and Collision detection
Lecture 6: Jump and Fall Animations
Lecture 7: Flip functionality
Lecture 8: Double Jump
Lecture 9: Wall Slide
Lecture 10: Wall Jump
Lecture 11: Knockback
Lecture 12: Buffer Jump
Lecture 13: Coyote Jump
Lecture 14: Clean up & Project
Chapter 4: Tile Palette and Level Creation
Lecture 1: Tile Palette, Tile map Collider and Sorting Layer
Lecture 2: Rule Tile Setup – Auto Tilling System
Lecture 3: Create First Level
Lecture 4: Clean up & Project
Chapter 5: Game Manager and Game Mechanics
Lecture 1: Game Manager
Lecture 2: OnTriggerEnter2D
Lecture 3: Fruit Pickup – Collectable Items
Lecture 4: Fruit Manager
Lecture 5: Instantiate – Fruit Pickup VFX
Lecture 6: Player's Death and Dead Zone
Lecture 7: Player's Respawn
Lecture 8: Checkpoints
Lecture 9: Start & Finish Point
Lecture 10: Total Fruits Collected
Lecture 11: Clean up & Project
Chapter 6: Traps & Level mechanics
Lecture 1: Simple Trap
Lecture 2: Saw Trap
Lecture 3: Extend Saw Trap
Lecture 4: Trampoline
Lecture 5: Pushing Arrow
Lecture 6: Falling Platform
Lecture 7: Swing Platform
Lecture 8: Fire Trap
Lecture 9: Clean up & Project
Chapter 7: Enemies
Lecture 1: Enemy Mushroom
Lecture 2: Enemy/Player – Interaction
Lecture 3: Enemy Chicken
Lecture 4: Enemy Rino
Lecture 5: Middle Section Clean Up
Lecture 6: Enemy Plant
Lecture 7: Enemy Trunk
Lecture 8: Enemy Snail
Lecture 9: Clean up and Project
Chapter 8: UI & Saving System
Lecture 1: Update Unity Version
Lecture 2: Animated Background
Lecture 3: New Game Button
Lecture 4: The End Screen
Lecture 5: Fade In / Fade Out Effect
Lecture 6: Switch UI Elements
Lecture 7: Skin Selection
Lecture 8: Level Selection
Lecture 9: Save System Example
Lecture 10: Save Level Progression
Lecture 11: In Game UI
Lecture 12: Save Collectables and Best Time
Lecture 13: Purchase Skin System
Lecture 14: Difficulty Manager & UI
Lecture 15: Pause UI
Lecture 16: Settings UI
Lecture 17: Finalize UI
Lecture 18: Clean up & Project
Chapter 9: Camera
Lecture 1: Cinemachine setup & Review
Lecture 2: Camera shake
Lecture 3: Camera transitions
Lecture 4: Interactive camera in Menu
Lecture 5: Clean up & Project
Chapter 10: Audio
Lecture 1: Audio Manager
Lecture 2: Sound Effects
Lecture 3: Background music
Lecture 4: Volume settings
Lecture 5: Where to look for audio
Lecture 6: Clean up & Project
Chapter 11: Game Polish
Lecture 1: Upgrade Game Manager
Lecture 2: Particle system – Dust & Snow
Lecture 3: Rino Dust FX and Screen Shake
Lecture 4: Player Dropping Fruits
Instructors
-
Alex Dev
Game Development Instructor and YouTuber
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 12 votes
- 5 stars: 61 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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