3D Modeling in Photoshop – An In Depth Tutorial
3D Modeling in Photoshop – An In Depth Tutorial, available at $54.99, has an average rating of 4.55, with 69 lectures, based on 124 reviews, and has 1503 subscribers.
You will learn about Learn How To Use Photoshop To Create Photo Realistic 3D Graphics This course is ideal for individuals who are Users With A Basic Understanding of Photoshop It is particularly useful for Users With A Basic Understanding of Photoshop.
Enroll now: 3D Modeling in Photoshop – An In Depth Tutorial
Summary
Title: 3D Modeling in Photoshop – An In Depth Tutorial
Price: $54.99
Average Rating: 4.55
Number of Lectures: 69
Number of Published Lectures: 69
Number of Curriculum Items: 69
Number of Published Curriculum Objects: 69
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn How To Use Photoshop To Create Photo Realistic 3D Graphics
Who Should Attend
- Users With A Basic Understanding of Photoshop
Target Audiences
- Users With A Basic Understanding of Photoshop
In this training course for 3D Modeling in Photoshop, an expert trainer will show you how to use the 3D tools in Adobe Photoshop to create and render high-quality 3D models and animations. Photoshop is not just for editing photos any longer, the 3D tools that you have at your fingertips will allow you to quickly and easily create 3D models, and this video tutorial will show you how!
The course starts your Photoshop 3D training by showing you how to setup your workspace, and walking you through the camera and view controls, which are essential for building models. This computer based training course covers almost all of the 3D tools that are available to you in Photoshop, such as; creating 3D meshes using presets, using tools suck as deform, taper, inflate and shear to extrude objects. The training explains how to work with 3D text and setting and changing environments and scenes. You will learn how to add textures, adjust colours and shine, and how use lighting with your models. You will combine Photoshop Video functions with 3D functions to create animation, learn where to get third party models, and how to use them, and finally, you will learn how to render and export your projects.
By the completion of this video training course for 3D modeling in Adobe Photoshop, you will be fully capable of creating amazing models using the tools that Adobe provides to you in Photoshop. You can create, animate, render and share your models with friends, family and the world! Working files are included, allowing you to follow along with the author throughout the lessons.
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Course Curriculum
Chapter 1: Introducing 3D In Photoshop
Lecture 1: Working Files – Download These First
Lecture 2: 0101 What You Will Learn In This Course
Lecture 3: 0102 Setting Up The Workspace And Preferences
Lecture 4: 0103 Organizing The Working Files
Lecture 5: 0104 Walking Through A Basic 3D Project
Chapter 2: Working With The Camera And Move Tool
Lecture 1: 0201 Using The 3D Camera To Move The Ground Plane
Lecture 2: 0202 Using The Cage To Move A 3D Object
Lecture 3: 0203 Using The Widget To Move A 3D Object
Lecture 4: 0204 Using Numeric Values To Move A 3D Object
Lecture 5: 0205 Examining 3D Depth Of Field And Field Of View
Lecture 6: 0206 Using The Secondary View
Chapter 3: Using The Create New 3D Object Panel
Lecture 1: 0301 Making 2D Layers In 3D Space
Lecture 2: 0302 Using Presets To Create 3D Meshes
Lecture 3: 0303 Using A Depth Map To Build A Mesh
Lecture 4: 0304 Extruding Text, Brush Strokes, And Shapes
Lecture 5: 0305 Adding Internal Constraints On Extruded Objects
Lecture 6: 0306 Using Deform To Twist, Taper, Bend, And Shear Extruded Objects
Lecture 7: 0307 Using Cap To Bevel, Inflate, Or Deflate Extruded Objects
Lecture 8: 0308 Making 3D Objects From Everyday Items
Chapter 4: Working With 3D Text
Lecture 1: 0401 Extruding And Editing 3D Text
Lecture 2: 0402 Warping 3D Text
Lecture 3: 0403 Deforming 3D Text: Twist, Taper, Bend And Shear
Lecture 4: 0404 Using Cap Properties On 3D Text And Internal Constraints
Lecture 5: 0405 Splitting Text Into Individual Objects
Lecture 6: 0406 Distorting And Extruding Text
Chapter 5: Adding And Editing Materials: Textures And Maps
Lecture 1: 0501 Reviewing Materials And Downloading Extra Sets
Lecture 2: 0502 Using Materials Presets
Lecture 3: 0503 Rendering Changes To Check Your Work
Lecture 4: 0504 Applying Diffuse Material Textures To 3D Objects
Lecture 5: 0505 Positioning Materials Using Overlays Or A Checkerboard
Lecture 6: 0506 Fixing Seams In Textures
Lecture 7: 0507 Adjusting Colors For Specular, Illumination, And Ambient Materials
Lecture 8: 0508 Adjusting Shine, Reflection, And Roughness
Lecture 9: 0509 Using A Bump Map To Give An Object Texture
Lecture 10: 0510 Adjusting Opacity And Refraction
Lecture 11: 0511 Giving A 3D Object An Environment Texture File
Chapter 6: Setting and Changing Environment And Scene Properties
Lecture 1: 0601 Changing 3D Layer And 3D Object Ambient Colors
Lecture 2: 0602 Adjusting Image-Based Light Color Settings
Lecture 3: 0603 Using Adobe-Created And Custom IBL Texture Files For Illumination And Backgrounds
Lecture 4: 0604 Working With Standard And Custom Ground Planes
Lecture 5: 0605 Working With The Scene Cross Section Property
Chapter 7: Using Lights
Lecture 1: 0701 Overview Of The Three Standard 3D Lights
Lecture 2: 0702 Using The Infinite Light
Lecture 3: 0703 Using The Point Light
Lecture 4: 0704 Using The Spot Light
Lecture 5: 0705 Using Multiple Lights And Lighting Presets
Chapter 8: Merging Multiple 3D Layers
Lecture 1: 0801 Placing Objects In Stages/Sets
Lecture 2: 0802 Giving A Photo A Frame
Lecture 3: 0803 Creating A Glass
Lecture 4: 0804 Creating A Window Frame With Tinted Glass
Lecture 5: 0805 Merging Spheres For A Cross Section
Lecture 6: 0806 Using Cross Section To Place A 2D Or 3D Layer Inside A 3D Object
Lecture 7: 0807 Using An Opacity Texture File To Place A 3D Object Inside Another 3D Object
Lecture 8: 0808 Creating Shadow Catchers To Match Background Perspective
Chapter 9: Using Third-Party 3D Models
Lecture 1: 0901 Checking Out Resources And Compatible File Types
Lecture 2: 0902 Opening Existing 3D Models In Photoshop
Lecture 3: 0903 Using The Vanishing Point Filter To Place Objects In A Scene
Lecture 4: 0904 Making Changes To Third Party 3D Models
Lecture 5: 0905 Dealing With Common Third Party 3D Model Issues
Chapter 10: Animating 3D Objects Using Photoshop Video Features
Lecture 1: 1001 Introducing Keyframe Animations
Lecture 2: 1002 Working With Some Motion Animation Projects
Lecture 3: 1003 Moving The Camera And Lights
Lecture 4: 1004 Altering Material And Cross Section Properties Over Time
Chapter 11: Rendering And Exporting Layers And Projects
Lecture 1: 1101 Performing A Final Still Image Render
Lecture 2: 1102 Exporting 3D Layers As Standard 3D File Types
Lecture 3: 1103 Exporting Animations As Video Files
Lecture 4: 1104 Exporting Animations As DPX And Photoshop Image Sequences
Chapter 12: Acknowledgements, Bio, Resources, And Goodbye
Lecture 1: 1201 Acknowledgements
Lecture 2: 1202 Goodbye And Thank You
Instructors
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Infinite Skills
High Quality Training
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 18 votes
- 4 stars: 38 votes
- 5 stars: 65 votes
Frequently Asked Questions
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