Create an Apocalyptic 3D Environment for Games
Create an Apocalyptic 3D Environment for Games, available at $59.99, has an average rating of 4.4, with 46 lectures, based on 76 reviews, and has 561 subscribers.
You will learn about Learn the entire process of environment game production Understand storytelling and how to set the mood in a scene Create believable environment destruction Create clean UV layouts Implement realistic grime and dirt textures Add post FX and bake lights inside a game engine This course is ideal for individuals who are Students who want to take their skills to the professional level in environment creation It is particularly useful for Students who want to take their skills to the professional level in environment creation.
Enroll now: Create an Apocalyptic 3D Environment for Games
Summary
Title: Create an Apocalyptic 3D Environment for Games
Price: $59.99
Average Rating: 4.4
Number of Lectures: 46
Number of Published Lectures: 46
Number of Curriculum Items: 46
Number of Published Curriculum Objects: 46
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the entire process of environment game production
- Understand storytelling and how to set the mood in a scene
- Create believable environment destruction
- Create clean UV layouts
- Implement realistic grime and dirt textures
- Add post FX and bake lights inside a game engine
Who Should Attend
- Students who want to take their skills to the professional level in environment creation
Target Audiences
- Students who want to take their skills to the professional level in environment creation
Instructor Info
Manuel Rondon is currently working as a freelance 3D artist and college instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it’s best to wear as many hats as possible.
Course Info
In this course, we will build a professional apocalyptic game environment from scratch using 3ds Max, Substance Painter and Unreal. We will start everything from scratch, from looking at references, looking at some concept art, and start applying it onto our environment. First, we will start by making small blockout of our scene and create the assets that we are going to need, how we are going to lay them out in the environment, then we are going to move into modeling. The modeling will be done all in 3ds Max, after that we will proceed to unwrapping the assets, and we will learn how to make the assets look smooth while keeping them low poly by using a very neat technique. From that, we are going inside Substance Painter to texture all of the assets and we will be creating materials that are going to be reusable across different assets for more efficient workflow. To finalize our tutorial, we will go through the process of rendering the whole environment in Unreal Engine.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Planning Phase
Lecture 3: Planning Phase (Wall Thickness)
Chapter 2: Modeling
Lecture 1: Blockout Part 1
Lecture 2: Blockout Part 2
Lecture 3: Modeling the Student Desk Part 1
Lecture 4: Modeling the Student Desk Part 2
Lecture 5: Modeling the Teacher Desk
Lecture 6: Modeling Bookshelf and White Board Part 1
Lecture 7: Modeling Bookshelf and White Board Part 2
Lecture 8: Modeling the Windows and Roof
Lecture 9: Small Assets Part 1
Lecture 10: Small Assets Part 2
Lecture 11: Roof Changes
Lecture 12: Modeling the Low Poly Assets Part 1
Lecture 13: Modeling the Low Poly Assets Part 2
Lecture 14: Modeling the Low Poly Assets Part 3
Lecture 15: Modeling the Low Poly Assets Part 4 (Blinders)
Lecture 16: Modeling the Low Poly Assets Part 5 (Roof Elements)
Chapter 3: Unwrapping
Lecture 1: Unwrapping the Assets Part 1
Lecture 2: Unwrapping the Assets Part 2
Lecture 3: Unwrapping the Assets Part 3
Lecture 4: Unwrapping the Assets Part 4
Lecture 5: Unwrapping the Assets Part 5
Lecture 6: Unwrapping the Assets Part 6
Chapter 4: Texturing
Lecture 1: Setting up External Substances for Texturing
Lecture 2: Texturing the Wall
Lecture 3: Texturing the Book Shelf
Lecture 4: (BONUS) Baking the Book Shelf
Lecture 5: Texturing other Wooden Structures
Lecture 6: Texturing the Students' Chair and Desk
Lecture 7: Texturing the Floor and Door Wall
Lecture 8: Texturing the Window Wall and Blackboard
Lecture 9: Texturing the Smaller Assets Part 1
Lecture 10: Texturing the Smaller Assets Part 2
Lecture 11: Texturing the Roof
Chapter 5: Rendering
Lecture 1: Initial Setup
Lecture 2: Adding the Materials
Lecture 3: Adding Material Corrections
Lecture 4: Adding Small Assets
Lecture 5: Baking the Lights
Lecture 6: Adding Post FX
Lecture 7: Adding the Decals
Lecture 8: Creating Extra Decals
Lecture 9: Adding New Book Colors
Lecture 10: Final Fixes
Instructors
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Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 6 votes
- 4 stars: 29 votes
- 5 stars: 38 votes
Frequently Asked Questions
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