Learn to Texture Paint a Hand-Painted Weapon for Games
Learn to Texture Paint a Hand-Painted Weapon for Games, available at $39.99, has an average rating of 4.35, with 20 lectures, based on 56 reviews, and has 361 subscribers.
You will learn about Effectively plan and pre-empt the development process for painting an asset like this How to efficiently create low poly geometry for the asset Learn to create a good, readable UV layout for texture painting Learn to paint the hand-painted texture map, step-by-step This course is ideal for individuals who are People who like to rely more on their 2D skills to create an interesting model and have an interest in stylized art It is particularly useful for People who like to rely more on their 2D skills to create an interesting model and have an interest in stylized art.
Enroll now: Learn to Texture Paint a Hand-Painted Weapon for Games
Summary
Title: Learn to Texture Paint a Hand-Painted Weapon for Games
Price: $39.99
Average Rating: 4.35
Number of Lectures: 20
Number of Published Lectures: 20
Number of Curriculum Items: 20
Number of Published Curriculum Objects: 20
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Effectively plan and pre-empt the development process for painting an asset like this
- How to efficiently create low poly geometry for the asset
- Learn to create a good, readable UV layout for texture painting
- Learn to paint the hand-painted texture map, step-by-step
Who Should Attend
- People who like to rely more on their 2D skills to create an interesting model and have an interest in stylized art
Target Audiences
- People who like to rely more on their 2D skills to create an interesting model and have an interest in stylized art
During this course we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment. We’ll start by briefly analyzing the concept, deciphering the different elements which will make up the model, and then from there, give ourselves some realistic constraints to adhere to. By utilizing the default set of tools available in Maya we will create a low poly mesh which maintains the character of the concept and move on to assign it a UV unwrap of which will be easy to read and more user friendly paint in Photoshop. We’ll also take a look at some of the process and techniques used to create the texture map being sure to replicate the crafted look of the concept. Tools such as clipping masks, Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions. Throughout the creation process we’ll also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Lance Wilkinson a freelance/contract character artist in the games industry, based in Manchester, UK and a graduate of the University of Bolton on 2013. Previously having worked for TT games and Cloud Imperium on titles such as LEGO Batman 3, LEGO Jurassic World and Star Citizen, he also recently contributed to the upcoming Walking Dead game from Overkill as well as indie titles such as GRAV and APT. Lance is currently fulfilling a contract for Rebellion Developments on their yet unannounced title.
Course Curriculum
Chapter 1: Modeling and Texturing our Hand-Painted Sword
Lecture 1: Download Course Files Here!
Lecture 2: Introduction
Lecture 3: The Concept and Preparation
Lecture 4: Modeling the Blade
Lecture 5: Refining the Blade Model
Lecture 6: Modeling the Rainguard
Lecture 7: Modeling the Crossguard
Lecture 8: Modeling the Grip
Lecture 9: Modeling the Pommel
Lecture 10: Mesh Optimization
Lecture 11: Unwrapping the Sword
Lecture 12: Creating the Other Half
Lecture 13: Photoshop Preparation
Lecture 14: Painting Value
Lecture 15: Photoshop Timelapse 01
Lecture 16: Implementing Basic Colors
Lecture 17: Photoshop Timelapse 02
Lecture 18: Variation Tool
Lecture 19: Adding Details
Lecture 20: Finishing Touches and Course Wrapup
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 5 votes
- 4 stars: 20 votes
- 5 stars: 30 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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