Corrective Deformations in Maya 2018
Corrective Deformations in Maya 2018, available at $19.99, has an average rating of 4.45, with 13 lectures, based on 12 reviews, and has 80 subscribers.
You will learn about Implement solutions to bind deformations in character rigs This course is ideal for individuals who are Artists looking for solutions to deformation problems in their rigs It is particularly useful for Artists looking for solutions to deformation problems in their rigs.
Enroll now: Corrective Deformations in Maya 2018
Summary
Title: Corrective Deformations in Maya 2018
Price: $19.99
Average Rating: 4.45
Number of Lectures: 13
Number of Published Lectures: 13
Number of Curriculum Items: 13
Number of Published Curriculum Objects: 13
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Implement solutions to bind deformations in character rigs
Who Should Attend
- Artists looking for solutions to deformation problems in their rigs
Target Audiences
- Artists looking for solutions to deformation problems in their rigs
Are the shoulders of your rigs collapsing? Do your characters legs deform weirdly? Do the wrists and forearms of your characters collapse in mid-twist?
This course presents different techniques for creating corrective deformations to compensate for the inherent problems with joint based deformations. Helper joints and Blend Shapes are the two main Maya features the author explores and combines these with Set Driven Key techniques. The author also presents a node-based, Pose-triggered corrective technique using Maya’s internal node structures.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Introduction
Lecture 2: Forearm Twist Correction
Lecture 3: Shoulder Helper Joint
Lecture 4: Right Side Shoulder Helper Joint
Lecture 5: Left Hip and Upper Leg Deformation Correction
Lecture 6: Right Hip and Upper Leg Deformation Correction
Lecture 7: Elbow Blend Shape Creation
Lecture 8: Set Driven Keying Elbow Blend Shapes
Lecture 9: Creating Front Blend Shapes for the Legs
Lecture 10: Modeling Side and Back Blend Shapes for the Legs
Lecture 11: Setting Up Locators for Pose Triggered Deformation
Lecture 12: Pose Triggered Deformation by Setting Range
Lecture 13: Creating and Connecting a Master Scale Attribute to the Pose Triggered System
Instructors
-
Eric Kunzendorf
Professor of Animation at Jacksonville University
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 2 votes
- 5 stars: 8 votes
Frequently Asked Questions
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