Three.js and TypeScript
Three.js and TypeScript, available at $79.99, has an average rating of 4.59, with 55 lectures, based on 1754 reviews, and has 14149 subscribers.
You will learn about Learn the Basics of Threejs with many demonstrations and example code Setup a Development Environment using VSCode, Git and NodeJS Install TypeScript Create a Threejs project using NPM and package json Learn about the VIte bundler and serving ES6 modules to the browser clients. Create (or optionally Install) a Threejs TypeScript Boilerplate for use throughout the course Learn about the Threejs Scene, Camera and Renderer Learn about the Animation loop Learn about the Stats, Dat GUI and lil-gui panels Learn about Object3D base class, and the Rotation, Position, Scale, Visibility and Matrix properties Learn about Geometries such as Box, Sphere, Icosahedron, Plane, TorusKnot and more Learn about the Basic, Normal, Phong, Standard, Physical and other materials Learn about PBR Roughness and Metalness Learn about lighting using the Ambient, Directional, Point and Spot lights. Learn about shadows using both the Perspective and Orthographic shadow cameras. Learn about the Orbit, Trackball and Pointerlock mouse and touch interaction controls Learn about loaders such as the GLTF, DRACO, OBJ, Texture, RGBE and more Import third party glTF/glB animations Animate using Lerp, JEasings and the Animation Mixer Use Raycaster and how to use it for mouse picking 3D objects in the scene, Physics with Rapier The Rapier Debug Renderer Understanding Shapes for Collision Detection Provision, Deploy and Start our Threejs Projects to a Production server Matching Blender Lighting and Environment Maps Install Nginx Proxy, Point a Domain Name and Install SSL And many more very useful examples of Threejs This course is ideal for individuals who are People interested in learning Threejs or People interested in learning TypeScript or People interested in creating interactive 3D applications, games or visualisations on the web It is particularly useful for People interested in learning Threejs or People interested in learning TypeScript or People interested in creating interactive 3D applications, games or visualisations on the web.
Enroll now: Three.js and TypeScript
Summary
Title: Three.js and TypeScript
Price: $79.99
Average Rating: 4.59
Number of Lectures: 55
Number of Published Lectures: 45
Number of Curriculum Items: 55
Number of Published Curriculum Objects: 45
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the Basics of Threejs with many demonstrations and example code
- Setup a Development Environment using VSCode, Git and NodeJS
- Install TypeScript
- Create a Threejs project using NPM and package json
- Learn about the VIte bundler and serving ES6 modules to the browser clients.
- Create (or optionally Install) a Threejs TypeScript Boilerplate for use throughout the course
- Learn about the Threejs Scene, Camera and Renderer
- Learn about the Animation loop
- Learn about the Stats, Dat GUI and lil-gui panels
- Learn about Object3D base class, and the Rotation, Position, Scale, Visibility and Matrix properties
- Learn about Geometries such as Box, Sphere, Icosahedron, Plane, TorusKnot and more
- Learn about the Basic, Normal, Phong, Standard, Physical and other materials
- Learn about PBR Roughness and Metalness
- Learn about lighting using the Ambient, Directional, Point and Spot lights.
- Learn about shadows using both the Perspective and Orthographic shadow cameras.
- Learn about the Orbit, Trackball and Pointerlock mouse and touch interaction controls
- Learn about loaders such as the GLTF, DRACO, OBJ, Texture, RGBE and more
- Import third party glTF/glB animations
- Animate using Lerp, JEasings and the Animation Mixer
- Use Raycaster and how to use it for mouse picking 3D objects in the scene,
- Physics with Rapier
- The Rapier Debug Renderer
- Understanding Shapes for Collision Detection
- Provision, Deploy and Start our Threejs Projects to a Production server
- Matching Blender Lighting and Environment Maps
- Install Nginx Proxy, Point a Domain Name and Install SSL
- And many more very useful examples of Threejs
Who Should Attend
- People interested in learning Threejs
- People interested in learning TypeScript
- People interested in creating interactive 3D applications, games or visualisations on the web
Target Audiences
- People interested in learning Threejs
- People interested in learning TypeScript
- People interested in creating interactive 3D applications, games or visualisations on the web
Welcome to my course on Three.js and Typescript.
Three.js is a JavaScript library that allows developers to create exciting and very visual interactive 3D content on the internet.
TypeScript introduces static type checking, which means you can explicitly define the types of variables, function parameters, and return values. This catches potential errors during development, making your code more robust and reliable.
TypeScript also integrates well with modern IDEs and offers intelligent code hinting and autocompletion.
Threejs has become a hugely valuable resource on the internet and provides millions of possibilities, however many new learners struggle in their early stages while trying to de-cypher the huge amount of resources on the internet.
So this is where this course will help you. It will guide you first with the essential basics of using Threejs and its related addons library, and as the course progresses, each now concept will build on the previous, and become increasingly more sophisticated, so that you understand the problem that each new concept was designed to solve.
So, at the end, you would have covered many of the requirements to understand how to build your own Threejs projects and also understand the official examples better. This is so you can confidently continue on your own to build much more complex applications in the future.
All the code demonstrated in the videos, is provided in this accompanying documentation, that you can access for free online, so that you can easily copy and paste and participate alongside the videos.
So, if you know that you like coding, you like seeing it work for yourself, and you like to experiment, and have millions of ideas that you want to explore, then this course is for you.
There is much to learn, but in the end you would have developed the techniques required to build your own Threejs projects and participate more effectively in the 3D developer community.
Thanks for taking part in my course, and I hope to see you there.
Sean
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction – How To Do This Course
Lecture 2: Setup Development Environment
Lecture 3: Create Course Boilerplate
Lecture 4: Install Three.js and @three/types
Lecture 5: Importing Three.js Modules
Lecture 6: Stats Panel
Lecture 7: Dat GUI
Lecture 8: Install Three.js Course Boilerplate
Lecture 9: Scene
Lecture 10: Camera
Lecture 11: Renderer
Lecture 12: Animation Loop
Lecture 13: Object3D
Lecture 14: Object3D Hierarchy
Lecture 15: Geometries
Lecture 16: Materials
Lecture 17: Common Materials
Lecture 18: lil-gui
Lecture 19: Lights
Lecture 20: Shadows
Lecture 21: Environment Maps
Lecture 22: Loading Assets
Lecture 23: Loading Multiple Assets
Lecture 24: GLTF Loader : Part 1
Lecture 25: GLTF Loader : Part 2
Lecture 26: Raycaster
Lecture 27: Orbit Controls
Lecture 28: Lerp
Lecture 29: JEasings
Lecture 30: GLTF Animations
Lecture 31: GLTF DRACO
Lecture 32: Physics with Rapier
Lecture 33: Rapier Debug Renderer
Lecture 34: PointerLockControls
Lecture 35: Rapier ImpulseJoint Motors
Lecture 36: Obstacle Course Game : Part 1
Lecture 37: Obstacle Course Game : Part 2
Lecture 38: Deploying to Production
Lecture 39: Host Using GitHub Pages
Lecture 40: Host Using GitLab Pages
Lecture 41: Provision a Cloud Server for Production
Lecture 42: Install Nginx
Lecture 43: Deploy Files to Server
Lecture 44: Point Domain name
Lecture 45: Add SSL
Instructors
-
Sean Bradley
Software and Networking Engineer for 20 Years
Rating Distribution
- 1 stars: 30 votes
- 2 stars: 32 votes
- 3 stars: 145 votes
- 4 stars: 509 votes
- 5 stars: 1038 votes
Frequently Asked Questions
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