Realistic Snowy Game Environment Creation
Realistic Snowy Game Environment Creation, available at $59.99, has an average rating of 4.55, with 56 lectures, based on 56 reviews, and has 606 subscribers.
You will learn about Create procedural texturing Create realistic terrain, plants, and snow Bake proper light maps Become efficient in vertex painting Create decals and texture variations This course is ideal for individuals who are Anyone interested in creating a high quality game environment or Anyone who wants to learn how an AAA professional game artist approach environment creation It is particularly useful for Anyone interested in creating a high quality game environment or Anyone who wants to learn how an AAA professional game artist approach environment creation.
Enroll now: Realistic Snowy Game Environment Creation
Summary
Title: Realistic Snowy Game Environment Creation
Price: $59.99
Average Rating: 4.55
Number of Lectures: 56
Number of Published Lectures: 56
Number of Curriculum Items: 56
Number of Published Curriculum Objects: 56
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- Create procedural texturing
- Create realistic terrain, plants, and snow
- Bake proper light maps
- Become efficient in vertex painting
- Create decals and texture variations
Who Should Attend
- Anyone interested in creating a high quality game environment
- Anyone who wants to learn how an AAA professional game artist approach environment creation
Target Audiences
- Anyone interested in creating a high quality game environment
- Anyone who wants to learn how an AAA professional game artist approach environment creation
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
Course Info
In this course, we will go over how to create a snowy environment using 3ds Max, Substance Designer, Marmoset and Unreal. This environment will include having a snowy cabin with terrain, nice trees and plants and will be setup in Unreal Engine. We will learn how to create procedural textures in Substance Designer and we will go over how to edit those textures very quickly so we can have multiple variations. We will then go over how to model our cabin and foliage inside 3ds Max. Once all of that is done, we will go into Unreal Engine where we will set up our scene, our materials, and apply different variations such as dirtness, parallax, mapping, vertex painting, and many more. We will add decals to enhance the overall scene, do some nice lighting and finally polish the scene.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Modeling, Unwrapping, & Texturing
Lecture 1: Going Over the Reference
Lecture 2: Creating the Cabin Blockout
Lecture 3: Creating the Final Cabin Model Part 1
Lecture 4: Creating the Final Cabin Model Part 2
Lecture 5: Creating the Final Cabin Model Part 3
Lecture 6: Creating the Door
Lecture 7: Creating the Windows
Lecture 8: Creating the Wood Texture Part 1
Lecture 9: Creating the Wood Texture Part 2
Lecture 10: Creating the Wood Texture Part 3
Lecture 11: Creating the Wood Texture Part 4
Lecture 12: Creating the Wood Texture Part 5
Lecture 13: Creating the Wood Texture Part 6
Lecture 14: Creating the Wood Texture Part 7
Lecture 15: Creating the Wood Texture Part 8
Lecture 16: Creating the Wood Texture Part 9
Lecture 17: Creating the Wood Texture Part 10
Lecture 18: Creating the Wood Texture Part 11
Lecture 19: Creating the Wood Texture Part 12
Lecture 20: Creating the Wood Texture Part 13
Lecture 21: Creating the Wood Texture Part 14
Lecture 22: Creating the Snow Texture Part 1
Lecture 23: Creating the Snow Texture Part 2
Lecture 24: Creating the Snow Texture Part 3
Lecture 25: Creating the Snow Texture Part 4
Lecture 26: Creating the Snow Texture Part 5
Lecture 27: Creating the Snow Texture Part 6
Lecture 28: Creating the Snow Texture Part 7
Lecture 29: Creating the Snow Texture Part 8
Lecture 30: Creating the Snow Texture Part 9
Lecture 31: Exporting Textures and Unwrapping the Cabin
Lecture 32: Unwrapping the Cabin 2
Lecture 33: Unwrapping the Cabin 3
Lecture 34: Unwrapping the Cabin 4
Lecture 35: Creating the Window Texture
Lecture 36: Adding Snow to the Cabin Roof
Lecture 37: Start Creating the Leaf Texture
Lecture 38: Finish Creating the Leaf Texture
Lecture 39: Modeling the Tree Part 1
Lecture 40: Modeling the Tree Part 2
Lecture 41: Creating the Terrain
Chapter 3: Setting Up in Unreal
Lecture 1: Setting Up A Basic Scene in Unreal
Lecture 2: Setting Up Our Materials Part 1
Lecture 3: Setting Up Our Materials Part 2
Lecture 4: Setting Up Our Materials Part 3
Lecture 5: Setting Up Our Materials Part 4
Lecture 6: Placing Our Trees and Painting the Terrain
Lecture 7: Doing Our First Lighting Pass
Lecture 8: Creating The Grass Part 1
Lecture 9: Creating The Grass Part 2
Lecture 10: Creating Decals Part 1
Lecture 11: Creating Decals Part 2
Lecture 12: Placing Our Decals
Lecture 13: Polishing Our Scene
Lecture 14: Outro
Instructors
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Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 4 votes
- 4 stars: 9 votes
- 5 stars: 42 votes
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