Unity: Next Level Game Visuals
Unity: Next Level Game Visuals, available at $49.99, has an average rating of 4.4, with 16 lectures, 4 quizzes, based on 20 reviews, and has 169 subscribers.
You will learn about Be equipped with the knowledge and practical experience to use a range of simple, yet powerful, techniques to dramatically improve game visuals Understand the terminology used when rendering textures onto game objects Create your own height and normal maps, to simulate surface detail on a game object (rivets, scratches, seams etc.) Create seamless textures Understand tiling and offsetting of textures to achieve more realistic visuals; use simple code to randomize tiling and offset values to reduce the appearance of repeating textures Understand the benefits and limitations of all the techniques introduced in this course and where they can be applied Provide you with the suite of techniques to equip you with the confidence to take the 'next steps' in your journey of creativity This course is ideal for individuals who are Anyone who wants to have fun by making your game graphics more realistic or Those who want to express their creativity in games (but don't worry you do not need to be artistic – I'm not!) or Anyone wanting to learn the techniques to create and modify base textures, height maps and normal maps or Anyone wanting to increase the principles and underlying knowledge of textures, materials, height maps & normal maps; what they are and how they work or Game designers who may want to create their own graphical content rather than rely on others or purchases from the Unity Asset Store or Anyone wanting to create their own unique materials for fun or profit (Unity Asset Store and other market places) It is particularly useful for Anyone who wants to have fun by making your game graphics more realistic or Those who want to express their creativity in games (but don't worry you do not need to be artistic – I'm not!) or Anyone wanting to learn the techniques to create and modify base textures, height maps and normal maps or Anyone wanting to increase the principles and underlying knowledge of textures, materials, height maps & normal maps; what they are and how they work or Game designers who may want to create their own graphical content rather than rely on others or purchases from the Unity Asset Store or Anyone wanting to create their own unique materials for fun or profit (Unity Asset Store and other market places).
Enroll now: Unity: Next Level Game Visuals
Summary
Title: Unity: Next Level Game Visuals
Price: $49.99
Average Rating: 4.4
Number of Lectures: 16
Number of Quizzes: 4
Number of Published Lectures: 16
Number of Published Quizzes: 4
Number of Curriculum Items: 20
Number of Published Curriculum Objects: 20
Original Price: £19.99
Quality Status: approved
Status: Live
What You Will Learn
- Be equipped with the knowledge and practical experience to use a range of simple, yet powerful, techniques to dramatically improve game visuals
- Understand the terminology used when rendering textures onto game objects
- Create your own height and normal maps, to simulate surface detail on a game object (rivets, scratches, seams etc.)
- Create seamless textures
- Understand tiling and offsetting of textures to achieve more realistic visuals; use simple code to randomize tiling and offset values to reduce the appearance of repeating textures
- Understand the benefits and limitations of all the techniques introduced in this course and where they can be applied
- Provide you with the suite of techniques to equip you with the confidence to take the 'next steps' in your journey of creativity
Who Should Attend
- Anyone who wants to have fun by making your game graphics more realistic
- Those who want to express their creativity in games (but don't worry you do not need to be artistic – I'm not!)
- Anyone wanting to learn the techniques to create and modify base textures, height maps and normal maps
- Anyone wanting to increase the principles and underlying knowledge of textures, materials, height maps & normal maps; what they are and how they work
- Game designers who may want to create their own graphical content rather than rely on others or purchases from the Unity Asset Store
- Anyone wanting to create their own unique materials for fun or profit (Unity Asset Store and other market places)
Target Audiences
- Anyone who wants to have fun by making your game graphics more realistic
- Those who want to express their creativity in games (but don't worry you do not need to be artistic – I'm not!)
- Anyone wanting to learn the techniques to create and modify base textures, height maps and normal maps
- Anyone wanting to increase the principles and underlying knowledge of textures, materials, height maps & normal maps; what they are and how they work
- Game designers who may want to create their own graphical content rather than rely on others or purchases from the Unity Asset Store
- Anyone wanting to create their own unique materials for fun or profit (Unity Asset Store and other market places)
By the end of this course you will be able to
-
Understand the theory behind diffuse maps, height maps and normal maps
-
Create your own height maps and normal maps from textures that will quickly and simply transform the look of your game graphics
-
Understand the relationship between textures, materials and shaders
-
Express your creativity without needing to be an artist
-
Create your own seamless textures
-
Understand tiling and offset in order to correctly display textures on game objects
-
Understand the concept of an texture atlas
Hopefully, along the way, having fun; equipped and inspired to independently explore your own techniques beyond the boundaries of the course
Course Curriculum
Chapter 1: Introduction
Lecture 1: Why Buy this Course?
Lecture 2: Introduction and Course Overview
Lecture 3: Setting up your Software Applications
Lecture 4: Faking the Detail – This Course in a Nutshell
Chapter 2: Theory: The Basics & Terminology
Lecture 1: An Image Primer
Lecture 2: Textures, Materials, Shaders and more….
Lecture 3: Height Maps and Normal Maps Explained
Lecture 4: Using an Atlas to Explain Tiling and Offset
Chapter 3: Practical Examples: Height Maps and Normal Maps
Lecture 1: Your First Height Map and Normal Map
Lecture 2: 4 More Examples
Lecture 3: Height Maps and Normal Maps from Scratch
Lecture 4: Online Map Generator
Chapter 4: Practical Examples: Seamless Textures, Tiling and Offset
Lecture 1: Creating a Seamless Texture
Lecture 2: Free Photoshop Seamless Texture Plugin
Lecture 3: Randomising Tiling and Offset for More Realistic Effects
Chapter 5: Bringing It All Together
Lecture 1: Closing Thoughts
Instructors
-
Ian Marshall
Passionate Advocate of Technology
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 3 votes
- 5 stars: 15 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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