Build 2D, 3D, and VR Games in Unity and Unreal *Masterclass*
Build 2D, 3D, and VR Games in Unity and Unreal *Masterclass*, available at $74.99, has an average rating of 3.95, with 338 lectures, based on 50 reviews, and has 641 subscribers.
You will learn about Build Virtual Reality games in Unity Technologies. Learn the fundamentals of game design. Create artwork in Blender. Code in C# and C++. Learn to make simple games. This course is ideal for individuals who are Complete beginners. No prior coding or digital art skills necessary. or People who want to make games. It is particularly useful for Complete beginners. No prior coding or digital art skills necessary. or People who want to make games.
Enroll now: Build 2D, 3D, and VR Games in Unity and Unreal *Masterclass*
Summary
Title: Build 2D, 3D, and VR Games in Unity and Unreal *Masterclass*
Price: $74.99
Average Rating: 3.95
Number of Lectures: 338
Number of Published Lectures: 338
Number of Curriculum Items: 338
Number of Published Curriculum Objects: 338
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build Virtual Reality games in Unity Technologies.
- Learn the fundamentals of game design.
- Create artwork in Blender.
- Code in C# and C++.
- Learn to make simple games.
Who Should Attend
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
Target Audiences
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
Make 30 virtual reality games in Unity while learning to code in C# and making low poly 3D art. Make 6 beginner Unreal games with C++. You can do it.
“I love it so far it’s nice and slow and doesn’t skip parts making it very friendly to beginners and people who have never developed before.”
A wildly successful Kickstarter funded this course
Practice with real-life & practical examples you would use as a day to day developer.
BONUS! You’ll find in this course 2 free books (Build 6 Games in Unrealand Build a 3d Virtual Reality Whackamole Game) by Mammoth Interactive
BONUS! Also included are 6 webinars recorded by our founder John Bura:
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Intro to Kotlin: Java’s Replacement for Android App Development
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Intro to Android Studio and Java
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Core Data: Learn to Use Xcode’s Database
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Google Maps and Xcode: Build a Maps-Focused Project
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Parse JSON Data: Build a Weather App
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Intro to SpriteKit Games: Build a Simple Pong Clone
Our two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don’t have to have any prior coding or digital art experience to succeed here.
Glauco Pires will take you through the process of coding a game in Unity® from scratch. You will make VR games in Unity as well as 2D and 3D games in Unreal.
Kevin Liao will teach you how to create all the artistic elements you will need to complete the Unity games. Kevin will teach this section of the course in Blender; the wonderful, free 3D modeling program.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
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Build 2D, 3D, and VR Games in Unity and Unreal *Masterclass*
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Complete 35 Projects: Unity VR Games with C# & iPhone Apps
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Complete 3D Modeler & C# Unity VR Game Developer Masterclass
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The Complete VR Course: Build 3D Models and Unity Games
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Build 30 Mini 3D Virtual Reality Games: Unity® From Scratch
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Master Game Development – 90 Games in Unity & Construct 2
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Make 30 VR Games in Unity and Learn to Code
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Learn to code by building 6 games in the Unreal Engine
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Complete Unreal & Android Development: Build Games & Code
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Complete 6 Games in Unreal Engine 4 and 20 in Construct 2
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Unreal Engine Game Mechanics Mastery & MakeHuman 3D Modeling
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Complete Developer Masterclass: Learn Angular 2 and Unreal
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Master Unreal and Xamarin: Build Professional Games and Apps
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Unreal Engine 4 & Android Development: Make 6 Games, 12 Apps
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Beginner’s Swift 4 & Unreal Engine – Learn Xcode, Make Games
Project-based training content is the best way to reach your goals. Take this course to get practical & employable skills right now with Mammoth Interactive.
You can use the projects you build in this Mammoth Interactive course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learn these powerful tools today & get a head start for tomorrow. People who can master technology will rule the future.
We promise that this course will be better & more effective than reading books. We show how to master technology. This course will give you everything you need to thrive in our technological society.
Enroll right now to start learning with Mammoth Interactive
Course Curriculum
Chapter 1: 30 3D Virtual Reality Unity Games
Lecture 1: 5 Reasons To Learn Virtual Reality
Lecture 2: Unity VR Games Preview
Lecture 3: How To Get Unity & Blender
Chapter 2: Unity Introduction
Lecture 1: Have Unity experience? Jump to Section 7!
Lecture 2: Unity Introduction
Lecture 3: Unity Editor
Lecture 4: Moving a Cube – Unity
Lecture 5: Materials – Unity
Lecture 6: Lights – Unity
Lecture 7: Particle Systems – Unity
Lecture 8: Game Physics – Unity
Lecture 9: Asset Store – Unity
Chapter 3: C# Coding – Unity Introduction
Lecture 1: C# Coding Introduction – Unity
Lecture 2: Variables – Unity
Lecture 3: Methods – Unity
Lecture 4: If Blocks – Unity
Lecture 5: Loops – Unity
Chapter 4: Inputs – Unity Introduction
Lecture 1: Inputs Introduction – Unity
Lecture 2: Handing User Input
Lecture 3: Moving a Player – Unity
Lecture 4: Jumping – Unity
Lecture 5: Moving Forward – Unity
Lecture 6: Cycling Cameras – Unity
Chapter 5: Prefabs – Unity Introduction
Lecture 1: Let's Talk About Prefabs – Unity
Lecture 2: Prefabs Introduction – Unity
Lecture 3: FAQ on Instantiating Objects – Unity
Lecture 4: Random Angles – Unity
Lecture 5: FAQ on Destroying Objects – Unity
Lecture 6: Explosions – Unity
Lecture 7: Explosion Effects
Chapter 6: Virtual Reality (VR) – Unity Intro
Lecture 1: VR Introduction – Unity
Lecture 2: Activating VR
Lecture 3: Building a Castle
Lecture 4: Camera Changing Position?
Lecture 5: Lowering Castle Doors
Lecture 6: Triggering Events
Lecture 7: Interface
Chapter 7: SDK Update of June 2017
Lecture 1: Updated: Using this Course with Unity Upgrade
Lecture 2: Using Unity Package with Unity 5.6+
Chapter 8: (Files) Code & Art – Unity VR
Lecture 1: Source Code & Art Assets – Unity VR
Chapter 9: Whack a Mole – Unity VR Game
Lecture 1: Whack a Mole (Introduction)
Lecture 2: Whack a Mole (Coding)
Lecture 3: GvrViewer.Instance.Triggered Equivalent
Lecture 4: Whack a Mole (Coding ii)
Lecture 5: Whack a Mole (Coding iii)
Chapter 10: Blender Introduction
Lecture 1: Why You Should Use Blender
Lecture 2: Intro & Customizing Settings – Blender
Lecture 3: Controlling Camera – Blender
Lecture 4: Emulate Numpad Camera – Blender
Lecture 5: Manipulating Objects – Blender
Lecture 6: Common Tools – Blender
Lecture 7: Mirroring 1 Side of Object – Blender
Chapter 11: 3D Game Art – Whack a Mole
Lecture 1: Whack a Mole (Art)
Lecture 2: Whack a Mole (Art ii)
Lecture 3: Whack a Mole (Final)
Chapter 12: Hurdles – Unity VR Game
Lecture 1: Hurdles (Introduction)
Lecture 2: Hurdles (Coding)
Lecture 3: Hurdles (Coding ii)
Lecture 4: Hurdles (Coding iii)
Lecture 5: Hurdles (Art)
Lecture 6: Hurdles (Final)
Chapter 13: Cup and Ball – Unity VR Game
Lecture 1: Cup and Ball (Introduction)
Lecture 2: Cup and Ball (Coding)
Lecture 3: Cup and Ball (Coding ii)
Lecture 4: Cup and Ball (Coding iii)
Lecture 5: Cup and Ball (Art)
Lecture 6: Cup and Ball (Final)
Chapter 14: Bowling – Unity VR Game
Lecture 1: Bowling (Introduction)
Lecture 2: Bowling (Coding)
Lecture 3: Bowling (Coding ii)
Lecture 4: Bowling (Coding iii)
Lecture 5: Bowling (Art)
Lecture 6: Bowling (Art ii)
Lecture 7: Bowling (Final)
Chapter 15: Ninja Sword – Unity VR Game
Lecture 1: Ninja Sword (Introduction)
Lecture 2: Ninja Sword (Coding)
Lecture 3: Ninja Sword (Coding ii)
Lecture 4: Ninja Sword (Coding iii)
Lecture 5: Ninja Sword (Art)
Lecture 6: Ninja Sword (Art ii)
Lecture 7: Ninja Sword (Final)
Chapter 16: Basketball – Unity VR Game
Lecture 1: Basketball (Introduction)
Lecture 2: Basketball (Coding)
Lecture 3: Basketball (Coding ii)
Instructors
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Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 4 votes
- 4 stars: 19 votes
- 5 stars: 23 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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