BLENDER FROM GROUND UP
BLENDER FROM GROUND UP, available at $79.99, has an average rating of 4.36, with 187 lectures, based on 210 reviews, and has 1599 subscribers.
You will learn about Understand User interface Learn Modeling, how to use Blender to create easy and complex objects Learn how to prepare the object to receive the texture correctly by unwrapping the objects, we will take a lot of examples to understand that. we will jump to the material section, there we will learn how to add the materials and how to edit them, a lot of stuff in this section. We will learn how lighting works in Blender for Cycles and Eevee, we will take a lot of examples to understand that. Camera, we will learn how to use camera correctly and how to control it in Blender. This course is ideal for individuals who are This course is for everyone who want to learn Blender from start up. or This course works even for student how already knows Blender because there is a lot of advanced stuff they may help. It is particularly useful for This course is for everyone who want to learn Blender from start up. or This course works even for student how already knows Blender because there is a lot of advanced stuff they may help.
Enroll now: BLENDER FROM GROUND UP
Summary
Title: BLENDER FROM GROUND UP
Price: $79.99
Average Rating: 4.36
Number of Lectures: 187
Number of Published Lectures: 187
Number of Curriculum Items: 187
Number of Published Curriculum Objects: 187
Original Price: $109.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand User interface
- Learn Modeling, how to use Blender to create easy and complex objects
- Learn how to prepare the object to receive the texture correctly by unwrapping the objects, we will take a lot of examples to understand that.
- we will jump to the material section, there we will learn how to add the materials and how to edit them, a lot of stuff in this section.
- We will learn how lighting works in Blender for Cycles and Eevee, we will take a lot of examples to understand that.
- Camera, we will learn how to use camera correctly and how to control it in Blender.
Who Should Attend
- This course is for everyone who want to learn Blender from start up.
- This course works even for student how already knows Blender because there is a lot of advanced stuff they may help.
Target Audiences
- This course is for everyone who want to learn Blender from start up.
- This course works even for student how already knows Blender because there is a lot of advanced stuff they may help.
Hello everyone, I’m Marwan Hussein and I would like to welcome you to this new course, Blender is one of the very powerful 3D software on the market and it’s free for everyone to use, when I started with Blender back in 2019 I didn’t know the possibility of this software and what it could do, and when I start to learn it was amazing and easy to understand and it’s so friendly for new users, especially the interface.
Now almost all my online courses focus on Blender and how to create a lot of complex designs with it.
In this new Blender course, I will go throw the most important things that every 3D artist should start with when it comes to using 3D software like Blender.
These things start with.
Understanding the software interface, that’s something very important to start with.
The good news though, Blender has a very friendly user interface, it’s easy to understand and flexible, I mean it’s very easy to manage and change after that we will start to learn how to add objects how to move things understand the navigation system of the software and a lot of things.
When we complete the principles we will start with the modeling.
I divided the modeling section into 4 sections, from easy to complex, in the first section
we will learn how to create easy geometry, after that, we will learn in section 2 how to create something a bit harder, and some scenarios for the third section and the fourth section of modeling.
Modeling means you should know your tools to do something inside Blender, for example, if you want to create a simple table, you can’t do that unless you know your tools better.
The modeling journey in this course is full of knowledge and I made a full section just focusing on modeling, we will model the easy geometries and as we go forward we will start with things a bit difficult, and we will go through this process step by step.
In the modeling section, I will use a new technic to explain any command, I will start creating things, and any command I use to achieve something I will give a special lecture
In this way, we can make the learning process more fun and interactive.
In the modeling section, we will discuss those things.
* How to add objects and how to use the navigation system.
* How to scale Rotate and move objects.
* What are object properties.
* Object mode and edit mode.
* Learn how to use Bevel in edit mode.
* Object shading.
* Face normal and selection types.
* Learn how to extrude inside edit mode.
* How to fix the normal fo face in Blender.
* Introduction to modifiers.
* Solidify modifier.
* Bevel modifier.
* Inset face command.
* Transformation orentation.
* Transform pivot point.
* Learning the snap system inside Blender.
* How to use subdivision modifier.
* Learn what’s Quads, Triangles, and N-Gons.
* Delete and merge menu.
* Mirror and lattice.
The modeling section is not stopped here, there are a lot of things inside this section you can check them I jest mentioned a little bit of what we waiting for there.
The modeling section is a long journey, when we finish it we will start with the unwrapping.
Unwrapping is a very important technic after modeling is done, unwrapping means you need to make what you create ready to receive the texture correctly because if we don’t we will get a problem and the texture will apply in a weird way.
Everything now is ready to go, now it’s the time to give what we created life by adding material to it.
Adding the materials is something very important if you want to give your geometry a life
and make them realistic.
Materials mean you will add color to a surface and make that surface rough or glossy or if you want that surface to be old or new, or make it lucks like glass or like a metal,
and a lot of stuff.
We will use the designs that we made in the modeling section to give them materials for most of them, and we will do that step by step.
After we complete the materials section and understand it we will start with the lighting.
Lighting means after you make t everything ready you need to add a source of light like
what’s happen in real life, because without adding lighting you can not make a render.
In the lighting section, we will discuss all sources of lighting inside Blender and the environment lighting like a skylight and HDRI Lighting.
Lighting section
* Quick overview about the light source in Blender.
* Learn how to use spotlight, area light, point light, and sunlight.
* How to use Emission light.
* How to use HDRI lighting ( High Dynamic Range Imaging )
* How to use portal lights.
* What’s an IES light and how to use it.
* How to illuminate an interior scene with sunlight
* How to illuminate an interior scene with spotlights
* How to create volumetric lighting.
All of that for cycles and Eevee.
After all of that, we will learn how to use the camera, now everything is ready and the only thing we need is to set up a camera for our scene, inside Blender, we can’t make a render unless we add a camera so it’s very important to learn how to use the camera in Blender.
Now everything is finished for the course and it’s very important to say that what you just read is just a brief intro to the course.
The course videos reached 185 videos 48hr and 30 min of video content.
After we learn everything we will create together an interior scene from start to finish.
In this project we will go through everything from modeling to rendering, we will create all the elements of the 3D scene together and we will unwrap it and make it ready to add the materials, everything step by step.
After that, I can say we reached the end of this course.
I hope you find this course useful and thank you for reading.
Marwan Hussein.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: 002_Where to find the resource files.mp4
Lecture 3: 003_How to download Blender and install it
Lecture 4: 004_Blender Interface
Lecture 5: 005_Blender Interface_2
Lecture 6: 006_Learn how to add object and the navigation system
Lecture 7: 007_Learn how to move scale and rotate objects
Lecture 8: 008_object properties
Lecture 9: 009_Introduction to object mode and Edit mode
Lecture 10: 010_Modeling simple objects_ learn Bevel and object shading.
Lecture 11: 011_Learn tips about Normal and selection
Lecture 12: 012_Modeling simple objects_Learn how to extrude faces
Lecture 13: 013_Extrude command
Lecture 14: 014_Modeling a simple table
Lecture 15: 015_Learn how to duplicate faces and fix the normal
Lecture 16: 016_Modeling a simple table_2
Lecture 17: 017_Learn how to use Mirror command and what's orgin point
Lecture 18: 018_Modeling a simple table_3
Lecture 19: 019_ Introduction to modifiers
Lecture 20: 020_Modeling a simple table_4 using Solidify and Bevel modifier
Lecture 21: 021_Modeling a simple stools
Lecture 22: 022_Generate – Solidify Modifier
Lecture 23: 023_Generate-Bevel Modifier
Lecture 24: 024_Inset Face command
Lecture 25: 025_transformation orientation
Lecture 26: 026_transform pivot point
Lecture 27: 027_Snap_1
Lecture 28: 028_Snap_2
Lecture 29: 029_Modeling Level_2_Subdivision modifier
Lecture 30: 030_Modeling Level_2 modeling the TV
Lecture 31: 031_Modling Level_2 Quads, Triangles and N-Gons
Lecture 32: 032_Modeling Level_2 face, vertex and edge flow,
Lecture 33: 033_Delete and merge menu
Lecture 34: 034_Modeling Level_2 modeling simple house part 1
Lecture 35: 035_Modeling Level_2 modeling simple house part 2
Lecture 36: 036_Modeling Level_2 modeling simple house part 3
Lecture 37: 037_Modeling Level_2 modeling simple house part 4
Lecture 38: 038_Modeling Level_2 modeling simple house part 5
Lecture 39: 039_Modeling Level_2 modeling simple house part 6
Lecture 40: 040_Modeling Level_2 modeling small mug
Lecture 41: 041_Modeling Level_2 modeling bottle part 1
Lecture 42: 042_Modeling Level_2 modeling bottle part 2
Lecture 43: 043_Modeling Level_2 modeling bottle part 3
Lecture 44: 044_Modeling Level_2 Mirror and lattice
Lecture 45: 045_Modeling Level_2 modeling bottle part 4
Lecture 46: 046_Modeling Level_2 modeling teabot part 1
Lecture 47: 047_Modeling Level_2 modeling teabot part 2
Lecture 48: 048_Modeling Level_2 modeling teabot part 3
Lecture 49: 049_Modeling Level_2 modeling kitchen part 1
Lecture 50: 050_Modeling Level_2 modeling kitchen part 2
Lecture 51: 051_Modeling Level_2 modeling kitchen part3
Lecture 52: 052_Modeling Level_2 modeling kitchen part 4
Lecture 53: 053_Modeling Level_2 modeling kitchen part 5
Lecture 54: 054_Modeling Level_2 modeling kitchen part 6
Lecture 55: 055_Modeling Level_2 modeling kitchen part 7
Lecture 56: 056_Modeling Level_2 modeling kitchen part 8
Lecture 57: 057_Modeling Level_3 Bool tool and carver tool
Lecture 58: 058_Modeling Level_3 modeling Sony device part 1
Lecture 59: 059_Modeling Level_3 modeling Sony device part 2
Lecture 60: 060_Modeling Level_3 modeling Sony device part 3
Lecture 61: 061_Modeling Level_3 modeling Sony device part 4
Lecture 62: 062_Modeling Level_3 modeling Sony device part 5
Lecture 63: 063_Modeling Level_3 modeling Sony device part 6
Lecture 64: 064_Modeling Level_3 modeling Sony device part 7
Lecture 65: 065_Modeling Level_3 modeling Sony device part 8
Lecture 66: 066_Modeling Level_3 modeling Sony device part 9
Lecture 67: 067_Modeling Level_3 modeling Sony device part 10
Lecture 68: 068_Modeling Level_3 modeling Sony device part 11
Lecture 69: 069_Modeling Level_3 modeling Sony device part 12
Lecture 70: 070_Modeling Level_3 modeling Sony device part 13
Lecture 71: 071_Modeling Level_3 modeling Sony device part 14
Lecture 72: 072_Modeling Level_3 modeling Sony device part 15
Lecture 73: 073_Modeling Level_3 modeling Sony device part 16
Lecture 74: 074_Modeling Level_3 modeling sony device part 17
Lecture 75: 075_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 1
Lecture 76: 076_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 2
Lecture 77: 077_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 3
Lecture 78: 078_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 4
Lecture 79: 079_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 5
Lecture 80: 080_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 6
Lecture 81: 081_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 7
Lecture 82: 082_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 8
Lecture 83: 083_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 9
Lecture 84: 084_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 10
Lecture 85: 085_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 11
Lecture 86: 086_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 12
Lecture 87: 087_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 13
Lecture 88: 088_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 14
Lecture 89: 089_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 15
Lecture 90: 090_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 16
Lecture 91: 091_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 17
Lecture 92: 092_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 18
Lecture 93: 093_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 19
Lecture 94: 094_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 20
Lecture 95: 095_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 21
Lecture 96: 096_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 22
Lecture 97: 097_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 23
Lecture 98: 098_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 24
Lecture 99: 099_Modeling Level_4 modeling Carl Jurisch's 1957 Motoplan part 25
Instructors
-
Mrawan Hussain
3D,2D artist, and internet marketer.
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 2 votes
- 3 stars: 12 votes
- 4 stars: 58 votes
- 5 stars: 134 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
You may also like
- Top 10 Video Editing Courses to Learn in November 2024
- Top 10 Music Production Courses to Learn in November 2024
- Top 10 Animation Courses to Learn in November 2024
- Top 10 Digital Illustration Courses to Learn in November 2024
- Top 10 Renewable Energy Courses to Learn in November 2024
- Top 10 Sustainable Living Courses to Learn in November 2024
- Top 10 Ethical AI Courses to Learn in November 2024
- Top 10 Cybersecurity Fundamentals Courses to Learn in November 2024
- Top 10 Smart Home Technology Courses to Learn in November 2024
- Top 10 Holistic Health Courses to Learn in November 2024
- Top 10 Nutrition And Diet Planning Courses to Learn in November 2024
- Top 10 Yoga Instruction Courses to Learn in November 2024
- Top 10 Stress Management Courses to Learn in November 2024
- Top 10 Mindfulness Meditation Courses to Learn in November 2024
- Top 10 Life Coaching Courses to Learn in November 2024
- Top 10 Career Development Courses to Learn in November 2024
- Top 10 Relationship Building Courses to Learn in November 2024
- Top 10 Parenting Skills Courses to Learn in November 2024
- Top 10 Home Improvement Courses to Learn in November 2024
- Top 10 Gardening Courses to Learn in November 2024