Mastering ROBLOX LUAU Nil to Fill , OOP – LOVE2D, LoVR, LUA
Mastering ROBLOX LUAU Nil to Fill , OOP – LOVE2D, LoVR, LUA, available at $19.99, has an average rating of 5, with 129 lectures, based on 1 reviews, and has 21 subscribers.
You will learn about LUA and LUAU Master Roblox , Love2D and LOVR Networking Game Development Function Programming Animation and Sound Roblox, Bit32 Bitwise operations and lua 5.4 Physics Advance Programming Concepts Blender 4.2 This course is ideal for individuals who are Beginners to Expert It is particularly useful for Beginners to Expert.
Enroll now: Mastering ROBLOX LUAU Nil to Fill , OOP – LOVE2D, LoVR, LUA
Summary
Title: Mastering ROBLOX LUAU Nil to Fill , OOP – LOVE2D, LoVR, LUA
Price: $19.99
Average Rating: 5
Number of Lectures: 129
Number of Published Lectures: 129
Number of Curriculum Items: 129
Number of Published Curriculum Objects: 129
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- LUA and LUAU
- Master Roblox , Love2D and LOVR
- Networking
- Game Development
- Function Programming
- Animation and Sound
- Roblox, Bit32 Bitwise operations and lua 5.4
- Physics
- Advance Programming Concepts
- Blender 4.2
Who Should Attend
- Beginners to Expert
Target Audiences
- Beginners to Expert
Roblox
Love2D
LoVR
Deep Nested loops
Deep nested IF
Functions
Deep Tables
Advance Math
Generating Patterns using trigonometry
Blender 4.2 Intro
Blender 4.2 Advance – Modelling parts of sewage system, Modeling a Vehicles
Generating Procedurally – A sewage System in Roblox
Generating Procedurally – A sewage System in LoVR
Input system: Keyboard, Mouse , VR and touch
Roblox Adding custom character
Roblox Adding Sound
Roblox Monetizing game in Roblox
Roblox Saving data in the game to ROBLOX server
Roblox Securing the game
Roblox Adding premium benefits
Roblox Advanced OOP – Object Oriented Programming
Roblox Advanced functional programming
Roblox Advance Physic Library
Advance Network game (Server and client), advance use of networking library LUA
Understanding Shaders in LoVR
exporting the project for Desktop, iPhone, iPad, Android : Mobile and oculus
We will also make a finale project based on student request and only after enough students enrolling to this course so that will make it financially possible.
In the heart of the Pipe forge, where imagination melds with engineering, the Sewage System emerges—a symphony of twisted conduits, each piece a whispered secret shared between metal and fluid. Let me paint this mechanical ballet for you:
Extender: To join the separated Two, for a harmonic cause, Vehicles race to find the exit
T-Joint: A three-way waltz, where pipes embrace in a harmonious twist. One path leads to destiny, another to mystery, and the third? Ah, that’s where dreams flow. Vehicles turn fighting each other
U-Joint: A bridge suspended over liquid abysses. Its curves, like a dancer’s arching back, connect realms—upward to the heavens, downward to the subterranean depths. Vehicles Move to an upper level of the maze
Four-Side Out: A crossroads where choices echo. Each exit whispers tales of diverging fates: left to the steamy jungles, right to the icy peaks, forward to the unknown, and backward—ah, that’s where memories linger. Vehicles either meet death or a light of hope
And so, the Sewage System weaves its intricate dance, a choreography of purpose and possibility. Its pipes hum with anticipation, ready to channel Bio-life, energy, and secrets through their metallic veins. No one can drive the mechanical, I hope you are wrong Morpheus!
Course Curriculum
Chapter 1: Lecture 1: Introduction
Lecture 1: Introduction
Lecture 2: Best Experienced Using Headset
Chapter 2: Basics
Lecture 1: Lecture 2: Variables
Lecture 2: Tables
Lecture 3: For Loop Part 1
Lecture 4: For Loop Part 2
Lecture 5: For Loop Part 3
Lecture 6: For Loop Part 4
Lecture 7: While Loop
Lecture 8: Repeat Until loop
Lecture 9: If and else if
Lecture 10: Operators
Lecture 11: Functions
Lecture 12: Coroutine
Lecture 13: Go To
Lecture 14: Object Oriented Programming
Chapter 3: Basics – Strings
Lecture 1: Install ZeroBrane
Lecture 2: string.reverse()
Lecture 3: string.find()
Lecture 4: string.rep()
Lecture 5: string.gsub()
Lecture 6: string.match()
Lecture 7: string.gmatch()
Lecture 8: string.lower() string.upper() string.len() string.byte() string.char()
Lecture 9: string.dump()
Chapter 4: Into To LOVE2D
Lecture 1: Love2D
Lecture 2: Complete Lua Basic Revision in Love2d
Chapter 5: Basic – Math
Lecture 1: Math.Exp()
Lecture 2: Math.Log()
Lecture 3: Math.Abs()
Lecture 4: Math.Floor() and Math.Ceil()
Lecture 5: Math.Deg() and Math.Rad()
Lecture 6: Math.Huge
Lecture 7: Math.Mininteger and Math.Maxinteger
Lecture 8: Math.Min() and Math.Max()
Lecture 9: math.pi() , math.ult() , math.tointeger() , math.type()
Lecture 10: math.type()
Lecture 11: Math.Sin() and Math.Cos()
Lecture 12: Solution to Math.Sin() and Math.Cos()
Lecture 13: Math.Tan()
Lecture 14: Math.Sqrt() , Math.Asin() , Math.Acos()
Lecture 15: Angle and Distance between Points
Chapter 6: Random Generator
Lecture 1: A Pure and Unique Random Number/Object Generator
Lecture 2: GitHub
Chapter 7: Intro To Roblox
Lecture 1: Intro To Roblox Part 2
Lecture 2: Few More Patterns
Lecture 3: Few More Patterns Solutions
Lecture 4: Procedurally generating a room with door and windows using ROBLOX
Lecture 5: Introduction – Sound and Animation
Lecture 6: love.filesystem – Simple Project
Lecture 7: Introduction – Procedural Generation 1
Lecture 8: Introduction – Procedural Generation 2
Lecture 9: Introduction – Procedural Generation 3
Chapter 8: Blender 4.1
Lecture 1: Lesson 1 – 2D Animation
Lecture 2: Blender Basics Part 1
Lecture 3: Chapter 2 – Tier
Lecture 4: Chapter 3 – Modeling the Rim
Lecture 5: Chapter 2 and 3 Render
Lecture 6: Blender Basics – Selections – Part 2 HomeWork
Lecture 7: Modelling a combat vehicle Part 1
Lecture 8: Modelling a combat vehicle Part 2
Lecture 9: Modelling a combat vehicle Part 3
Lecture 10: Unwarping and Texturing Combat Vehicle
Lecture 11: Simple Render – Space Combat Vehicle
Lecture 12: Exporting to Roblox
Lecture 13: Imported Model Roblox Showcase
Chapter 9: Roblox Physics – Advance
Lecture 1: What are Attachments? Making an Attachment Via Code
Lecture 2: Coding : Rigid Constraint
Lecture 3: Coding : Ball in Socket
Lecture 4: Coding : Prismatic Joint
Lecture 5: Coding : Cylindrical Joint
Lecture 6: Coding : Plane Joint
Lecture 7: Coding : Universal Joint
Lecture 8: Coding : Rope
Lecture 9: Coding : Rod
Lecture 10: Coding : Spring
Lecture 11: Coding : Hinge
Lecture 12: Coding : Torsion Spring
Lecture 13: Coding : Weld
Lecture 14: No Collision
Lecture 15: Coding : Align Position
Lecture 16: Coding : Align Orientation
Lecture 17: Coding : Vector Force
Lecture 18: Coding : Line Force
Lecture 19: Coding : Torque
Lecture 20: Coding : Angular Velocity
Lecture 21: Coding : Linear velocity
Chapter 10: GUI
Lecture 1: What is GUI? ScreenGUI
Lecture 2: What is a Frame GUI for Every Device
Lecture 3: What is a Frame GUI for Every Device – Tips and mistakes to remember
Instructors
-
Mir Zarafath Ali
Game Developer / Metaverse Development
Rating Distribution
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- 3 stars: 0 votes
- 4 stars: 0 votes
- 5 stars: 1 votes
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