Game Character Rigging in Maya: The Complete Guide in 2024
Game Character Rigging in Maya: The Complete Guide in 2024, available at $69.99, has an average rating of 4.35, with 78 lectures, based on 39 reviews, and has 430 subscribers.
You will learn about Learn about maya's interface Optimize and prepare your model to be riggred for games Learn about joints an how to use them to Build a robust character's skeleton ready to be animated in any game engine Understand the difference between IK and FK systems Organizing our 3d scene for best performance Skinning our 3d character and each tool that will help in improving skin deformations How to deform our game character using skinning Learn all the tools and techniques that will improve skin deformations How animation controls work Establishing animation controls that will allow the character to be animated Setup proper hierarchies for animation controls Working with custom attributes Adding more flexibility and features to a facial rig Optimizing our Game character rig for game production And so much more… This course is ideal for individuals who are Anyone interested in 3D Animation and Character Rigging. or Anyone interested specifically in Game Character Rigging in Maya or This course is for anyone who wants to learn 3D Rigging but don't know where to start. or It's perfect for complete beginners with zero experience in Rigging. or Anyone interested in Developing Awesome Chracter Rigs for any Game Engine or Anyone interested in Creating Awesome 3D Animations For Games It is particularly useful for Anyone interested in 3D Animation and Character Rigging. or Anyone interested specifically in Game Character Rigging in Maya or This course is for anyone who wants to learn 3D Rigging but don't know where to start. or It's perfect for complete beginners with zero experience in Rigging. or Anyone interested in Developing Awesome Chracter Rigs for any Game Engine or Anyone interested in Creating Awesome 3D Animations For Games.
Enroll now: Game Character Rigging in Maya: The Complete Guide in 2024
Summary
Title: Game Character Rigging in Maya: The Complete Guide in 2024
Price: $69.99
Average Rating: 4.35
Number of Lectures: 78
Number of Published Lectures: 78
Number of Curriculum Items: 78
Number of Published Curriculum Objects: 78
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn about maya's interface
- Optimize and prepare your model to be riggred for games
- Learn about joints an how to use them to Build a robust character's skeleton ready to be animated in any game engine
- Understand the difference between IK and FK systems
- Organizing our 3d scene for best performance
- Skinning our 3d character and each tool that will help in improving skin deformations
- How to deform our game character using skinning
- Learn all the tools and techniques that will improve skin deformations
- How animation controls work
- Establishing animation controls that will allow the character to be animated
- Setup proper hierarchies for animation controls
- Working with custom attributes
- Adding more flexibility and features to a facial rig
- Optimizing our Game character rig for game production
- And so much more…
Who Should Attend
- Anyone interested in 3D Animation and Character Rigging.
- Anyone interested specifically in Game Character Rigging in Maya
- This course is for anyone who wants to learn 3D Rigging but don't know where to start.
- It's perfect for complete beginners with zero experience in Rigging.
- Anyone interested in Developing Awesome Chracter Rigs for any Game Engine
- Anyone interested in Creating Awesome 3D Animations For Games
Target Audiences
- Anyone interested in 3D Animation and Character Rigging.
- Anyone interested specifically in Game Character Rigging in Maya
- This course is for anyone who wants to learn 3D Rigging but don't know where to start.
- It's perfect for complete beginners with zero experience in Rigging.
- Anyone interested in Developing Awesome Chracter Rigs for any Game Engine
- Anyone interested in Creating Awesome 3D Animations For Games
Welcome to The ULTIMATE Guide on Game Character Rigging for Maya in 2024!
(( Side Note: Everything taught in this course is applicable to all Autodesk Maya versions ))
This course is your track to building amazing attractive game character rigs that will stand up as professional work. Whether for your own games or for other peoples projects.
Learning 3D rigging can be very confusing and time-consuming when doing it by yourself, add to that optimizing your character rigs to be used inside game engines. For this reason I’ve dedicated all my time and effort to build this thorough course about game character rigging in maya. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos.
Throughout this course we will be exploring all the basic principles of rigging from A to Z while learning the proper techniques to create efficient and flexible rigs ready to be animated inside any game engine of your choice with the most popular and powerful 3D art program, “Autodesk Maya”
As the industry standard 3D animation software, learning Autodesk Maya is a great skill to help you land a job in the film, music and gaming industry. In this course, you’ll learn how to create your entire characted rig optimized for game engines from scratch.
Beginner to the world of 3D Rigging and Game industry?
We start super simple so you need no prior experience of Autodesk Maya! With our online tutorials, you’ll be amazed at what you can achieve. We believe project-based learning is the best way to learn 3D Rigging for games inside Autodesk Maya.
Learn by doing real world projects!
This course is project-based, so you will applying your new skills immediately to real 3D models.
In this course, we will create a full character rig where you will learn the industry-standard methods for creating character rig for games that I have refined throughout my years of experience in the games industry.
The information is taught in a “big picture” way so that you can follow along with your own biped character models and learn as you create your own products. However, if you don’t have your own model we provide the model shown in the tutorial.
We want to make the learning process easy to understand for you, covering all tools and concepts of rigging. All the project files will be included, as well as additional references and resources – you’ll never get stuck!
The Best Part?
By the end of the course, you’ll truly be inspired by your own skills, and confident in using Autodesk Maya.
On top of that, we’re going to have fun and end each video in a positive way that will leave us ready for whatever maya or life throws at us!
All at your fingers tips instantly. This is what’s also included in the package:
Up-to-date HD-quality videos, that are easy to search and reference
13+ hours of easy-to-follow tutorials
Additional animation and rigging lessons.
You will get full lifetime access for a single one-off fee
Downloadable project files for every step of the course (solutions included)
Premium support (Q&A) to help you as you take the course
Premium Support
I will be available for you throughout the whole course, so feel free to send me a message if you encounter any issues. I will help you solve it as soon as possible over Udemy.
Additionally, you can benefit from our world-class support from both other students, and the instructors who are on the forums regularly.
This course is for you if…
… You want to gain a true and deep understanding of 3D RIgging and Animation as it relates to games.
… You have been trying to learn Rigging in maya but: 1) still don’t really understand Maya, or 2) still don’t feel confident to rig you own characters
… You already know 3d rigging basics but looking for more advanced topics. This course includes additional awesome and very useful techniques for optimizing your rigs for game engines!
… You want to get started with 3d rigging and creating animations for games using maya: Autodesk Maya is a great and very powerful software for 3D Rigging and Animation!
Our 30-day 100% money-back guarantee!
Don’t believe me? I offer you a full money back guarantee within the first 30 days of purchasing the course.
I want you to be happy. If there’s any reason you aren’t enjoying the course, and getting what you expected, I’ll refund your money.
So it’s a complete no-brainer, sign up today with ZERO risk and EVERYTHING to gain.
Ready to have fun?
If so, then start this adventure today, and join me and 10000+ other animators in the only 3D rigging course that you will ever need!
I am looking forward to seeing you on the course! Remember 3D Rigging and animation is all about having fun too. The learning curve may be steep but it’s just a curve and we can all get over it. Have fun along the way!!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Overview
Chapter 2: Getting Started with Maya and 3D Rigging
Lecture 1: What is Rigging and Why it's So Important for 3D Animation
Lecture 2: About The Project Exercice Files
Lecture 3: Additional Resources
Lecture 4: Getting Familiar with Maya's Interface
Chapter 3: Preparing Our Scene For The Rigging Process
Lecture 1: Scene Setup
Lecture 2: Understanding Object Transforms
Lecture 3: Working with Display Layers
Lecture 4: Character Purpose
Lecture 5: Understanding Object Hiearchies
Chapter 4: Building The Skeleton of our Game Character
Lecture 1: Introducing Joints
Lecture 2: More On Joints
Lecture 3: Local VS World Orientation of Joints
Lecture 4: Creating The Leg Joints
Lecture 5: Difference between FK and IK Systems
Lecture 6: Adding IK System to Our Character's Leg
Lecture 7: Mirroring The Leg Joints
Lecture 8: Adding The Pelvis Bone
Lecture 9: Building Spine Bones
Lecture 10: Adding The Neck, Head and Jaw Joints
Lecture 11: Working on The Arm Joints
Lecture 12: Creating the Arm Joints Using Different Method
Lecture 13: Adding a Clavicle Joint
Lecture 14: Adding The Finger Joints
Lecture 15: Renaming The Finger Joints
Lecture 16: Adding The IK System to Arm
Lecture 17: Mirrong The Arm Chain
Lecture 18: Adding The Shoulde Protector Joint
Lecture 19: Creating Eye Joints
Lecture 20: Adding Eyelid Joints
Lecture 21: Adding The Necklace Joints
Lecture 22: Organizing our Scene
Chapter 5: Skinning Our Character
Lecture 1: Intro to Binding Smooth Skins
Lecture 2: Intro to Painting Skin Weights
Lecture 3: Why Skinning At This Point Of Time
Lecture 4: Skinning Our Character
Lecture 5: Adding or Removing Influence Joints
Lecture 6: Refining Skin Deformations using Paint Skin Weights Tool
Lecture 7: Introducing The Hammer Skin Weights Tool
Lecture 8: Working with The Hammer Skin Weights Tool
Lecture 9: Introducing The Components Editor
Lecture 10: Working with The Components Editor
Lecture 11: Refining the Head Deformations
Lecture 12: Deforming the Eyelids
Lecture 13: Correcting the Arm Deformations
Lecture 14: Refining Wrist and Fingers Deformations
Lecture 15: Refinining The Body Skin Deformations
Lecture 16: Fixing Pendulum Deformations
Lecture 17: Mirroring Skin Weights
Chapter 6: Building Animation Controls
Lecture 1: How Animation Controls Work
Lecture 2: Building The Global Control
Lecture 3: Building Leg Controls
Lecture 4: Creating The Pelvis Control
Lecture 5: Adding Spine Controls
Lecture 6: Building The Center Of Gravity Control
Lecture 7: Building The Neck Control
Lecture 8: Building The Head and Jaw Controls
Lecture 9: Creating Necklace Controls
Lecture 10: Creating Clavicle Controls
Lecture 11: Adding The Shoulder Protector Control
Lecture 12: Building Arm Controls
Lecture 13: Parent Constraint The Animation Controls
Lecture 14: Creating Elbow and Knee Controls
Lecture 15: Setting Up Elbow and Knee Controls
Lecture 16: Creating Eye Controls
Lecture 17: Using Aim Constraint to Setup Eye Controls
Lecture 18: Constraining The Arm and Foot Controls
Lecture 19: Setting Up Proper Hierarchies For The Physical Controllers
Lecture 20: Organizing Our Scene
Chapter 7: Adding More Features to Our Character Rig
Lecture 1: Working with Custom Attributes
Lecture 2: Introducing the Set Driven Key Dialog Box
Lecture 3: Adding a Blinking Feature
Lecture 4: Controlling The Fingers
Lecture 5: Building Inverse Foot Joints
Lecture 6: Constraining The Inverse Foot Joints
Lecture 7: Finishing The Inverse Foot Roll System
Lecture 8: Finalizing Our Character Rig
Chapter 8: Wrapping Up!
Lecture 1: Conclusion and Your Assignment
Instructors
-
Anass Cherkaoui
3D Artist, Graphic Designer as well as a Developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 10 votes
- 5 stars: 25 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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