Making Procedural Weapons In Blender
Making Procedural Weapons In Blender, available at $59.99, has an average rating of 4.3, with 60 lectures, based on 21 reviews, and has 355 subscribers.
You will learn about Make python scripts in blender to speed up your work flow Learn about Geometry Nodes in Blender 3 Make 100s of weapons in just one click Create many game assets in a short amount of time. This course is ideal for individuals who are Blender Users want to make game assets quickly without compromising on quality It is particularly useful for Blender Users want to make game assets quickly without compromising on quality.
Enroll now: Making Procedural Weapons In Blender
Summary
Title: Making Procedural Weapons In Blender
Price: $59.99
Average Rating: 4.3
Number of Lectures: 60
Number of Published Lectures: 60
Number of Curriculum Items: 60
Number of Published Curriculum Objects: 60
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Make python scripts in blender to speed up your work flow
- Learn about Geometry Nodes in Blender 3
- Make 100s of weapons in just one click
- Create many game assets in a short amount of time.
Who Should Attend
- Blender Users want to make game assets quickly without compromising on quality
Target Audiences
- Blender Users want to make game assets quickly without compromising on quality
Do you want to be able to make hundreds of weapons at the click of a button? Then this is the course for you!
Blender is a brilliant program, capable of creating amazing models which can be exported to any game engine. In this course, we focus on the free and open-source Godot game engine. Many of the techniques taught will be immediately applicable to other game engines as well. Here are just a few of the things you’ll learn during this course:
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Why and when to use procedural generation.
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Understand the main workflow steps.
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Use geometry nodes to assemble new weapons for you.
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Write a basic export script that saves you hours of time!
This is an intermediate course- but wait! What does that really mean?
I always start my courses in an easy to understand manner and talk through all of my steps, however, if you are completely new to Blender or 3D modelling, you might struggle to follow along. If you have some existing Blender knowledge you will be able to jump straight in and follow along!
You’ll be OK with little or no experience. With our online tutorials, you’ll be amazed at what you can achieve, with instructor support and online help.
The course starts with building some basic weapon components that we will assemble manually and step through all the necessary processes to ensure your exported model works flawlessly… You will apply your new skills to your project all the time. Project files will all be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos along with the screencasts for you to follow.
For each of the models that you build you will follow this process:
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Be taught a new technique.
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Challenged to apply the lessons to your own work.
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Be shown step-by-step how to build it.
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Apply your previous knowledge regularly.
You’ll get lifetime access to the course. The creators are qualified and experienced professionals who are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you’ll be very confident making 3D assets ready for export to Godot.
Access to this course comes with an optional, free community site where you can share games and 3D models and as well as Discord, where you can connect with other students.
Let’s hop on over, into Blender!
Course Curriculum
Chapter 1: Section 1 Welcome And Setup
Lecture 1: Welcome To The Course
Lecture 2: Suitability Of Procedural Generation
Lecture 3: Setting Project Goals
Lecture 4: Outlining Our First Specification
Lecture 5: Gather Reference Material
Lecture 6: Use PureRef For Images
Lecture 7: Modelling Your First Components
Lecture 8: Materials and Material Slots
Lecture 9: Preparing Your Models For Export
Lecture 10: Export Your Models and Testing
Lecture 11: Section Wrap Up
Chapter 2: Assembling Using Geometry Nodes
Lecture 1: Welcome To Section 2
Lecture 2: Origin Manipulation
Lecture 3: Geometry Nodes Overview
Lecture 4: Instancing On Points
Lecture 5: Collection Info
Lecture 6: Random Values
Lecture 7: Managing External Input Values
Lecture 8: Using A Grid For Displaying Models
Lecture 9: A Random Seed Using Time
Lecture 10: A Random Seed Using Position
Lecture 11: Organising Nodes
Lecture 12: Fake Users
Lecture 13: A Random Seed Using Scripting
Lecture 14: Exporting Random Axes
Lecture 15: Drag, Drop & Search – New in Blender 3.1
Lecture 16: Section Wrap Up
Chapter 3: Section 3 Automation In Blender
Lecture 1: Welcome To Section 3
Lecture 2: The Sections Journey
Lecture 3: Finding Needed Code
Lecture 4: Pseudo Coding
Lecture 5: Auto-Close Brackets And Quotes
Lecture 6: Importing Modules
Lecture 7: Clearing The Console
Lecture 8: Finding An Object Using Python
Lecture 9: Selecting An Object By Name
Lecture 10: Applying A Modifier
Lecture 11: Making A Single Point
Lecture 12: A Quick Code Check And Tidy
Lecture 13: Exporting As A GLTF in Python
Lecture 14: Creating An Export Folder
Lecture 15: Creating A For Range Loop
Lecture 16: Creating And Assigning A Node Tree
Lecture 17: Time For A Refactor
Lecture 18: Section Wrap Up
Chapter 4: Adding More Elements
Lecture 1: Section Introduction
Lecture 2: What Problem Are We Solving?
Lecture 3: Using A Bounding Box
Lecture 4: Refactoring Our Nodes (Node Groups)
Lecture 5: Creating Vertex Groups
Lecture 6: Instancing On A Vertex Group
Lecture 7: Using Python To Toggle And Populate Fields
Lecture 8: Using Attribute Names Blender 3.2 Onwards
Lecture 9: Checking And Fixing Our Code
Lecture 10: Exportable Attachment Points.
Lecture 11: Setting Up A New Export Script
Lecture 12: Looping Through Objects In A Collection
Lecture 13: Selecting Children Of An Object
Lecture 14: Exporting Individual Weapon Components
Lecture 15: Section 4 Wrap Up
Instructors
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Michael Bridges
Technology Teacher -
Canopy Games
Awesome tutorials for awesome people
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 8 votes
- 5 stars: 11 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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