Building Augmented Reality Apps in RealityKit & ARKit
Building Augmented Reality Apps in RealityKit & ARKit, available at $84.99, has an average rating of 4.13, with 71 lectures, based on 259 reviews, and has 2511 subscribers.
You will learn about Building augmented reality applications using RealityKit Building augmented reality applications using ARKit Integration between RealityKit and SwiftUI Creating scenes using Reality Composer This course is ideal for individuals who are Developers who are interested in learning how to build AR apps using RealityKit or Developers who wants to take their skills to the next level or Developers who want to build apps for rumored Apple glasses. It is particularly useful for Developers who are interested in learning how to build AR apps using RealityKit or Developers who wants to take their skills to the next level or Developers who want to build apps for rumored Apple glasses.
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Summary
Title: Building Augmented Reality Apps in RealityKit & ARKit
Price: $84.99
Average Rating: 4.13
Number of Lectures: 71
Number of Published Lectures: 71
Number of Curriculum Items: 71
Number of Published Curriculum Objects: 71
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Building augmented reality applications using RealityKit
- Building augmented reality applications using ARKit
- Integration between RealityKit and SwiftUI
- Creating scenes using Reality Composer
Who Should Attend
- Developers who are interested in learning how to build AR apps using RealityKit
- Developers who wants to take their skills to the next level
- Developers who want to build apps for rumored Apple glasses.
Target Audiences
- Developers who are interested in learning how to build AR apps using RealityKit
- Developers who wants to take their skills to the next level
- Developers who want to build apps for rumored Apple glasses.
Augmented Reality has proven to be the next big innovation in technology. Google, Apple, Facebook, Microsoft and many other companies are investing a lot of time and money in building AR wearable devices. Augmented Reality apps will become mainstream in the near future and it is important for us developers to start learning how to build AR apps. In this course, you will learn how to build AR apps using Apple’s RealityKit framework.
Let’s check out the contents of the course:
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Getting started
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Gestures
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Importing models into your world
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Occlusion, unlit and video materials
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Physics
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AR coaching
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Measurement app
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Image tracking
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Light
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Reality composer
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Face anchors and object anchors
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Furniture store app
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Persistence
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Location based anchors
All lectures are accompanied with downloadable resource files.
Who is this course for?
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Developers who are interested in learning how to build AR apps using RealityKit
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Developers who wants to take their skills to the next level
-
Developers who want to build apps for rumored Apple glasses.
I have been teaching on Udemy since 2016 and have more than 65K students. I have over 20+ courses on Udemy and I take pride in answering all student questions. Take a look at some of the reviews from my students.
It was one of the best courses you’ve ever taken from the instructor. I learned a lot. Some major issues have been superficially covered. I learned a lot from my education, I definitely recommend it.
Super as always … as all other courses!
This course is definitely a must, the first thing a developer should see before typing “Hello World!”. 100% recommended. It’s my second programming course with Mohammad Azam, he’s an excellent teacher, he explains clearly, his voice and diction is perfect for learning, and while I’m thinking about my doubts he answers them almost immediately in the videos, it’s as if he will read my mind, when in reality it is because his methodology is perfect.
I know you are excited about diving into RealityKit. Let’s go and get started.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Prerequisites
Lecture 3: Exercise Files
Chapter 2: Getting Started
Lecture 1: Understanding the Concepts
Lecture 2: Resources
Lecture 3: Creating Your First AR Project
Lecture 4: Resource: Wireless Debugging
Lecture 5: Adding Your First Model Entity
Lecture 6: Adding Multiple Model Entities
Lecture 7: Adding Text
Chapter 3: Gestures
Lecture 1: Adding Tap Gestures to Virtual Objects
Lecture 2: Ray Casting and Adding Virtual Objects Using ARAnchor
Lecture 3: Ray Casting and Adding Object Using Anchor Entity
Lecture 4: Scale, Rotate and Moving Virtual Objects
Chapter 4: Importing Models into your World
Lecture 1: Importing Models Using USDZ Files
Lecture 2: Asynchronously Importing Models Using USDZ Files
Lecture 3: Loading Multiple Models
Lecture 4: Loading Entities with Animations
Chapter 5: Occlusion, Unlit and Video Materials
Lecture 1: What is Occlusion?
Lecture 2: Resource: Occlusion Example YouTube Video
Lecture 3: Implementing Occlusion in RealityKit
Lecture 4: Video Materials
Lecture 5: Unlit Material
Lecture 6: Image Texture
Lecture 7: Loading Multiple Image Textures Asynchronously
Chapter 6: Physics
Lecture 1: Hello Gravity
Lecture 2: Collision Detection Example 1
Lecture 3: Collision Detection Example 2
Lecture 4: Collision Detection and Filters
Lecture 5: Collision Detection and Physics
Lecture 6: Implementing MovableEntity
Chapter 7: AR Coaching
Lecture 1: What is AR Coaching?
Lecture 2: Implementing AR Coaching
Chapter 8: Measurement App
Lecture 1: What we will be building?
Lecture 2: Setting Up Initial Project
Lecture 3: Adding Virtual Points to the Real World
Chapter 9: Image Tracking
Lecture 1: What is Image Detection?
Lecture 2: Resource: Image Detection AR Watch
Lecture 3: Implementing Image Detection
Lecture 4: Image Detection and Video Material
Chapter 10: Light
Lecture 1: Point Light
Lecture 2: Directional Light
Lecture 3: Spotlight
Chapter 11: Reality Composer
Lecture 1: What is Reality Composer?
Lecture 2: Creating Scenes in Reality Composer
Lecture 3: Adding Behaviors
Lecture 4: Trigger Actions in Xcode through Reality Composer
Lecture 5: Post Notification from Xcode to Trigger Action in Reality Composer
Chapter 12: Face and Objects Anchors
Lecture 1: What are Face Anchors?
Lecture 2: Implementing Face Anchors
Lecture 3: Scanning Models for Object Anchors
Lecture 4: Resources
Lecture 5: Implementing Object Anchors
Chapter 13: Project Time – Furniture Store
Lecture 1: What we will be building?
Lecture 2: Displaying Furniture Images and Implementing FurnitureListViewModel
Lecture 3: Loading Selected Furniture
Lecture 4: Adding Coaching Overlay
Chapter 14: Persistence
Lecture 1: What we will be building?
Lecture 2: Understanding the Starter Project
Lecture 3: Saving World Map
Lecture 4: Loading the Saved World Map
Lecture 5: Display Mapping Status and Saved Alerts
Chapter 15: Understanding ARGeoAnchor
Lecture 1: What are ARGeoAnchors?
Lecture 2: Tour of the Starter Project
Lecture 3: Checking Support for Geo Anchors
Lecture 4: Finding User's Current Location
Lecture 5: Placing ARGeoAnchors based on User's Current Location
Lecture 6: Adding ARGeoAnchors on Tap Gesture
Lecture 7: Resources
Chapter 16: Conclusion
Lecture 1: Next Steps
Lecture 2: Bonus Lecture
Instructors
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Mohammad Azam
Apple Featured iOS Developer and iOS Instructor
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 5 votes
- 3 stars: 20 votes
- 4 stars: 62 votes
- 5 stars: 170 votes
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