Creating a Virtual Reality Web App with Blender and Three.js
Creating a Virtual Reality Web App with Blender and Three.js, available at $39.99, has an average rating of 4, with 52 lectures, based on 9 reviews, and has 62 subscribers.
You will learn about Create a Virtual Reality Web App to use with your smartphone Create a 3D Scenario with Blender Create a webpack project with VSCode Load a 3D Model in a VR Environment Add Physics to concave models Read joystick inputs with javascript Display 3D Text Panels in a VR Environment Work with Threejs, enable3D and aframe This course is ideal for individuals who are Web developers that want to create a VR App or Designers that want to implement their 3d designs in a web page It is particularly useful for Web developers that want to create a VR App or Designers that want to implement their 3d designs in a web page.
Enroll now: Creating a Virtual Reality Web App with Blender and Three.js
Summary
Title: Creating a Virtual Reality Web App with Blender and Three.js
Price: $39.99
Average Rating: 4
Number of Lectures: 52
Number of Published Lectures: 52
Number of Curriculum Items: 52
Number of Published Curriculum Objects: 52
Original Price: $34.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a Virtual Reality Web App to use with your smartphone
- Create a 3D Scenario with Blender
- Create a webpack project with VSCode
- Load a 3D Model in a VR Environment
- Add Physics to concave models
- Read joystick inputs with javascript
- Display 3D Text Panels in a VR Environment
- Work with Threejs, enable3D and aframe
Who Should Attend
- Web developers that want to create a VR App
- Designers that want to implement their 3d designs in a web page
Target Audiences
- Web developers that want to create a VR App
- Designers that want to implement their 3d designs in a web page
Hello and welcome.
If you are a web developer or designer interested in creating a web page that has the ability to use your smartphone for a virtual reality environment, this course is for you.
This course is focused on using Blender, Javascript and Three.js to create an virtual reality application.
We are also going to use javascript libraries like aframe to easily configure the vr environment and enable 3d to configure the physics of the scene.
We will create step by step the 3D models, the configuration of our development environment, the code to create the application and the deployment in a local server.
In this course you will learn:
-
Create a Virtual Reality Web App to use with your smartphone
-
Create a 3D Scenario with Blender
-
Create a webpack project with VSCode
-
Load a 3D Model in a VR Environment
-
Add Physics to concave models
-
Read joystick inputs with javascript
-
Display 3D Text Panels in a VR Environment
-
Work with Threejs, enable3D and aframe
You may find this course attractive because it can serve as the basis for creating a prototype virtual reality app that you can customize.
In addition, you will have access to the content created during the course.
I hope you find the content useful and that you can apply it to your personal projects.
Have fun and happy learning.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: House
Lecture 1: Blender instructions. pt1
Lecture 2: Creating the base
Lecture 3: Creating the entrances and windows. Pt 1
Lecture 4: Creating the entrances and windows. Pt 2
Lecture 5: Creating the roof and floor. Pt 1
Lecture 6: Creating the roof and floor. Pt 2
Lecture 7: Creating the roof and floor. Pt 3
Lecture 8: Working with the walls
Lecture 9: Blender instructions. pt2
Lecture 10: Working with textures. Pt 1
Lecture 11: Working with textures. Pt 2
Lecture 12: Working with textures. Pt 3
Lecture 13: Working with textures. Pt 4
Lecture 14: Fixing the figure
Chapter 3: Scene
Lecture 1: Creating the scene
Lecture 2: Append the house
Lecture 3: Exporting
Chapter 4: VSCode configuration
Lecture 1: Javascript instructions
Lecture 2: Configuring webpack
Lecture 3: Importing libraries
Chapter 5: Writing the code
Lecture 1: index.html and aframe elements
Lecture 2: Base variables
Lecture 3: scene_update component
Lecture 4: ammo.js files
Lecture 5: MainScene function
Lecture 6: loadGLBWithData function
Lecture 7: scene_custom_update function
Lecture 8: movement function
Lecture 9: desktop_rotation function
Lecture 10: panoramic image instructions
Lecture 11: texture
Chapter 6: Building
Lecture 1: certificate
Lecture 2: webpack.config.js
Lecture 3: npm run build
Lecture 4: local server
Chapter 7: Testing the code
Lecture 1: Result
Chapter 8: Interactive object
Lecture 1: Creating the base
Lecture 2: Working with textures
Lecture 3: Custom property
Lecture 4: Fixing the figure
Chapter 9: Reworking the scene
Lecture 1: Append the frame
Lecture 2: Exporting
Chapter 10: Coding the interaction
Lecture 1: Proxy
Lecture 2: Raycaster
Lecture 3: Text panel
Lecture 4: action_button
Lecture 5: Remove debugger
Chapter 11: Testing the interaction
Lecture 1: Result
Chapter 12: Live demo
Lecture 1: PC and joystick
Lecture 2: VR Headset and joystick
Chapter 13: End
Lecture 1: final message
Instructors
-
Oscar Villarreal
Software developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 3 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 5 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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